Information

Author:
    ParadoxEquation
Rating:
    8.0 (4 votes)
Type:
    Game
Genre:
    Flying Shooter
Language:
    GM
Reviews:
    None
Submitted:
    July 28, 2006
Dev - DB/form (refering to updated - check code)
Download:
    DOWNLOAD (1039)
Dev - make AJAX
Screenshots (2)
Dev - Also, on form submission, use GD to resize the image as a new thumbnail file
Dev - In the submission form, you can now upload a banner image
Ojamajo Shoot 2: Vindictive Spirits
First of all, this game is a remake of the game "Ojamajo Shoot" created by Nakath. His (Japanese) URL is: http://www2.dcn.ne.jp/~nakath/

I only got 2 stages available, but there are 3 difficulties and ranking system.

I prefer the controls to be:

A,S,D,W - move around.
J - Use left magic
K - Use right magic
U - change character to the left
I - change character to the right
Z - pause/menu
B,N,M - use item 1,2,3.

If you don't like the controls, you can change them in the option, of course, but keep in mind that the tutorial screens explain, referring to the default controls.

If there is an error, the game will create an game_errors.log, and write any error occured. If such file is created, please inform me.


Target platforms:



ahh, that games going to take me 7 mins.

Any way the screeny looks good.
9/10
Posted by BGames July 28, 2006 21:43 - 10.7 years ago
| [#01]

Oops, I realize that I forgot to mention that pressing "Z" or your "menu" key makes you skip scenes.
Posted by ParadoxEquation July 28, 2006 23:59 - 10.7 years ago
| [#02]

hmm.. It was very good. I liked the menu and the music but i didnt know what happend when i played but... 7/10
Posted by Craee July 29, 2006 5:52 - 10.7 years ago
| [#03]

You guys mind to speak up so I know what's wrong? You just give me those scores and just don't say anything. Just say it. Express yourself.
Posted by ParadoxEquation July 29, 2006 6:16 - 10.7 years ago
| [#04]

I think it is really cool so far. Very fast-paced. Lots of variety and a decent amount of strategy involved.

Unfortunately, as I've commented before, the presentation is unclear and possibly overwhelming at the beginning. I can understand how some players can find themselves completely lost. Other than that though, it's all pretty good. :)

Keep up the good work.
Posted by Joewoof July 29, 2006 6:56 - 10.7 years ago
| [#05]

OK, I'm taking notes.

1. overwhelming information/tutorial in the beginning

For other comments of yours, Joewoof, I already have them in my book.

Any other criticism, people?
Posted by ParadoxEquation July 29, 2006 7:03 - 10.7 years ago
| [#06]

Ok, I played through this as far as was possible. It wasn't actually that bad, but it still needs a bit of work.

The menu... It was good, but the tiled pink music notes could be improved.
When the game begins, it shows a screen full of a guide on the controls. Any chance you could replace it with a neat tutorial or something? Although I didn't have much of a problem with it, it's still easier to absorb.
Also, any chance of skipping the cutscenes? I don't like having to wait for them to end.

Oh, and one last thing. Rather than using GM's sprite editor's transparency, use an alpha-blended sprite instead. It's nicer.

Anyway, it's fun, keep working on it. :)
Posted by fprefect111 July 29, 2006 7:54 - 10.7 years ago
| [#07]

Quote
Oh, and one last thing. Rather than using GM's sprite editor's transparency, use an alpha-blended sprite instead. It's nicer.

I'm not sure if that is possible for his engine, since the game is programmed through a small number of controller objects (much like a "1-script" engine). I'm curious to know though.
Posted by Joewoof July 29, 2006 10:04 - 10.7 years ago
| [#08]

Quote
Also, any chance of skipping the cutscenes? I don't like having to wait for them to end.

Pressing "Z" or your "menu" key makes you skip scenes. Sorry, I forgot to mention that in the game, but it seems that you didn't read the 2nd comment here as well.

Quote
Any chance you could replace it with a neat tutorial or something? Although I didn't have much of a problem with it, it's still easier to absorb.

Hmm...at first, I was thinking of making a tutorial, but most of the time, people tend to just head on to battles and figure out the controls themselves. Most of my friends also seem to skip the tutorials and then complain about they don't know the controls the next minute as well. Tutorials would be nice, but I've decided that I'll make it this way, due to the reason above. I think I should redo those guides seriously. Maybe introduce little by little like Devil May Cry 3.

Quote
Oh, and one last thing. Rather than using GM's sprite editor's transparency, use an alpha-blended sprite instead. It's nicer.

I guess you are meaning the Clockwise cooldown thinggie, right? OK, I will change it.

Quote
I'm not sure if that is possible for his engine, since the game is programmed through a small number of controller objects (much like a "1-script" engine). I'm curious to know though.

It is of course possible, Joewoof. I use draw event for every object. And it's 28-object with ~100-script.
Posted by ParadoxEquation July 29, 2006 10:27 - 10.7 years ago
| [#09]

Contrendo, play the game before rating it.
Posted by NeutralReiddHotel July 29, 2006 19:06 - 10.7 years ago
| [#10]

[Deleted Contrendo's comment because it would be considered down-grading]
Posted by melee-master July 29, 2006 23:31 - 10.7 years ago
| [#11]

*goes to favourites*
*places on desktop so I can play again later and possibly give a better review*
*rates 9/10 because it's slightly overwhelming as mentioned and because it's nearly impossible to not get hit which I dislikes*
*congrats creater on a wip well done and wonders if s/he made the backgrounds himself and remembers having trouble shooting left while battling boss number one of ?*
Posted by SpectreNectar August 25, 2006 8:09 - 10.7 years ago
| [#12]

*Downloads just in case I get a new graphics card*
*Wishes I can write a review when I play it*
*Goes and looks at screenshots*
*Tracks*
Posted by NeutralReiddHotel September 24, 2006 3:29 - 10.6 years ago
| [#13]

Okay, I played it.

-I have a shit computer. On the second stage, there was an exaggarated ammount of enemies which make the sound to bad. This doesn't affect the score though, since it's my computer. :)

-Like Joewoof said, it's hard to keep up with the story.

-Fun gameplay, has nice effects, although, some images didn't fit together very well. While the main characters had nice shading an all, the enemies didn't. Also, the backgrounds and characters didn't match either, if you pixeled the characters, pixel the background too(first stage)

-The healthbar and MP bar is annoying when it's below the character, since I thought at first it was part of the character, and had to protect that too. so yeah, lost health. Put it on the corner or something.

-It's almost impossible to get hit, make it so the player's bullets are able to destroy the enemies' bullets.

This was fun, and kept me playing for a while. Good job and keep working on it. :)

9/10
Posted by NeutralReiddHotel December 24, 2006 19:36 - 10.3 years ago
| [#14]

I never, ever had thought of such idea that I enjoy so much! I made you get your Badge by just downloading it until it reached 25 and the game looks pretty weird to me. That fading effect was something that I had yet to see in a Game Maker Game and it's even far better than the fade effect that I use. 10/10!
Posted by Candra Software January 05, 2007 15:56 - 10.3 years ago
| [#15]

The Second Stage seems to be Impossible for me to beat. Am I doing something wrong? Or is it that it was meant to be like that? Or is it that the level is unfinished? I'm not sure of any Glitches in this game, though.
Posted by Candra Software January 15, 2007 10:33 - 10.3 years ago
| [#16]

Yeah, I can't beat the second stage either.
Posted by NeutralReiddHotel January 21, 2007 0:03 - 10.3 years ago
| [#17]

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