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This example shows you how to make a timer for timed levels for your GM 6+ games. This is a very easy to understand example, and is ment for people just starting out in GM.
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GM 6
shadow382
Aug 21, 2006
227
15
8.8 (9 votes)
I give 10/10, I dono why? i liked it.
#1
Posted by
BGames on August 22, 2006 at 10:31 pm
Thanks
#2
Posted by
shadow382 on August 22, 2006 at 11:09 pm
This is a great example! Im sure this will be useful for people!
8/10
#3
Posted by
sonic180 on August 22, 2006 at 11:43 pm
I liked. 7/10
#4
Posted by
Knightwing50 on August 26, 2006 at 09:57 am
Thanks
#5
Posted by
shadow382 on August 27, 2006 at 12:35 pm
meh. helpful. ;) 8/10
#6
Posted by
Omega_Squid on August 27, 2006 at 11:15 pm
Thanks OS
#7
Posted by
shadow382 on August 29, 2006 at 09:10 am
helped me alot with timed levels
#8
Posted by
Blanket on September 03, 2006 at 03:16 am
good ol' timers... i MUST giv u 10/10
#9
Posted by
Virulent Horizon on September 03, 2006 at 01:47 pm
if u put 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 in it glitches up and counts minuses lol
#10
Posted by
punimer_gm on October 15, 2006 at 01:42 pm
people are starting 2 put high rates 4 no reason
#11
Posted by
punimer_gm on October 15, 2006 at 01:43 pm
soz i dont just mean 4 this game i mean 4 everything
#12
Posted by
punimer_gm on October 15, 2006 at 01:44 pm
It helpled me a lot! 100/10
#13
Posted by
zeusvebenedivt on October 22, 2006 at 03:54 am
In your script, change the "if time.gobal=0" to "if time.global<1" that'll fix your bug. Nice little example, 7.5/10
#14
Posted by
psu24369 on November 06, 2006 at 08:56 pm
This was great.
#15
Posted by
jaredisasushi on October 12, 2007 at 11:40 pm