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Dev - Also, on form submission, use GD to resize the image as a new thumbnail file
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Dev - In the submission form, you can now upload a banner image
Ack Ack Engine
For those who want extremely realistic physics though, go straight to GMphysics, AckAck was made to be extremely easy to use. I've also added quite alot more now, things such as lightning control, destructible terrain(without surfaces!), wind, time playback, and heaps more. Credit is only needed if you plan to release another something with an editable. And if you want it, the link to the GMC AckAck topic http://forums.gamemaker.nl/index.php?showtopic=195278&st=0 - Evilish Target platforms:
Dev - Warning Dev - After editing rating, make rating display change Dev - When editing, update "edited" column Dev - Restore deleted comments Dev - Display deleted comments if mod (hidden, then with dropdown) Dev - After deletion or during edit, make rating dropdown appear again Dev - Stricter rating rules. Prevent user from rating again Dev - Pages Dev - Reporting
Error in the destructile terrain part (no sprite to draw to). (-1/10)
Only 52 FPS in lightning part (I wouldn't complain about this except that I have arcing lighting (and more of it) running at 240 FPS on the same computer). (-1/10) But as a platform physics engine...9/10 I commend you for a realistic platform physics engine. If you had made it so that newbies could figure it out, it would be 10/10 on the physics.
I never liked being credited that much, AckAck originally didn't need any credit at all. But after some people on GMC released there own platform engines which required credit go to them, and it used parts of my code... well yeah.
And currently, well no, I don't think theres a way to check collisions with lightning. |











I'd recommend adding a preview picture so that this receives more attention.