Information

Author:
    Aistarin
Rating:
    8.0 (12 votes)
Type:
    Example
Language:
    GM 6
Reviews:
    None
Submitted:
    April 25, 2007
Dev - DB/form (refering to updated - check code)
Download:
    DOWNLOAD (897)
Dev - make AJAX
Screenshots (1)
Dev - Also, on form submission, use GD to resize the image as a new thumbnail file
Dev - In the submission form, you can now upload a banner image
Dynamic Health
This is a simple heath bar example that I whipped up in an hour. Its based off the health bar in Metal Gear Solid 3, where if a character is seriously injured, a red area would appear on the health bar, in which the health cannot heal past that red area. The only way to get rid of the red area is to pick up a first-aid kit (where as they only treat the injury, not heal it).

Today in serious games, if a character is injured, regardless if they either get shot, break a leg, or get cut, a simple vial of potion or first-aid kit would heal the wound immediately. This isn't the case in this. A first-aid kit only treats and stabilizes an injury, but doesn't recover any health, strength or energy. Instead, the player needs to wait to recover all of his or her health or drink a healing potion for faster recovery.

Click on the crossbones to simulate a less serious injury, such as drowning or being punched.

Click on the gun and knife to simulate a more serious injury that can't be healed through normal means, such as breaking a bone or getting shot.

Click on the bottle to quickly replenish the health bar.

Click on the first-aid kit to recover from any injuries sustained.

These actions can be triggered through the 1-4 number buttons.

No credit needed, since this is too simple.

UPDATE 6/23/07
LAR Games took the liberty of making a GML version of my example. Both the DnD version and the GML version are in the ZIP file. Yay!


Target platforms:



Wow! First Comment! Oh, and this example is pretty good - I'll give you an 8!
Posted by Astro Haggis April 25, 2007 14:54 - 10.2 years ago
| [#01]

It's alright. Quick example.
Posted by Alert Games April 25, 2007 15:03 - 10.2 years ago
| [#02]

Its good for a health example,though the DnD is srta a downer
Its also srta simple to make,though its a nice concept
Posted by s April 25, 2007 15:39 - 10.2 years ago
| [#03]

How is drowning a "less serious injury?"
Posted by HeroofTime55 April 25, 2007 17:39 - 10.2 years ago
| [#04]

Quote
Click on the crossbones to simulate a less serious injury, such as drowning or being punched.

How is drowning a less serious injury? If you were drowning, that'd basically be instant death...whatever...

Basically, this is too simple. There should be more added into the example...I don't know what, but that's for you to come up with...

I guess this is at least original...8/10...
Posted by Crane-ium April 25, 2007 19:29 - 10.2 years ago
| [#05]

Weird

It's very small though, and takes all of four minutes to code, so I can tell you now I'll never use it, but it is a nice thing to play areound with.

8/10
Posted by JoshDreamland April 26, 2007 5:32 - 10.2 years ago
| [#06]

'How is drowning a "less serious injury?"'
QFT.
Posted by Grand-High Gamer April 26, 2007 12:22 - 10.2 years ago
| [#07]

I called this Dynamic Health because to me, its a lot less boring than the health bars that just go up and down. Drowning is a less serious injury because it doesn't need to be treated with stitches and bandages. I will release a newer version of this in the future.
Posted by Aistarin April 26, 2007 12:58 - 10.2 years ago
| [#08]

Haha, you should see the 'non- serious accident' form at my work in the kitchen. It has a check-box for 'fatal'.
Posted by Radnom_Games April 27, 2007 6:42 - 10.2 years ago
| [#09]

Pretty well made, but DnD is not my favorite...
7/10
Posted by Dragonos April 28, 2007 8:52 - 10.2 years ago
| [#10]

Wow this is GOOD. If you havent played MGS3 you wont understand. Deadly-10/10
Posted by Jaxx April 28, 2007 18:12 - 10.2 years ago
| [#11]

Works fine, but I wouldn't really use it myself. More complications than needed for a game, unless its like an important part of the gameplay.
Posted by blah May 02, 2007 0:52 - 10.2 years ago
| [#12]

Quote
If you were drowning, that'd basically be instant death...

Drowning isn't an instant death, when you don't get oxygen, you go unconscious, during your state of unconciousness, your body tries to get in air and breathes for you during this state.

If you're in water, your body can't get enough oxygen because theres VERY little oxygen in water, so you breathe in water and it prevents your body from automatically breathing. So your cells don't get enough energy and your brain gets a message to shut down, thus death.

Yeah, uh... Sorry for acting like a smartass just then X.x

This example is alright, the DnD made it lose itself some rating points from me.
Overall though, I say 7/10, its not bad.
Posted by StopThatGuy May 14, 2007 3:24 - 10.1 years ago
| [#13]

Nice example 9/10.
Posted by Twix May 20, 2007 9:20 - 10.1 years ago
| [#14]

When you go unconscious, your body does -not- try to got to air. If you're lucky, your natural buoyancy will save you.
Posted by PY October 04, 2007 14:03 - 9.7 years ago
| [#15]

Quote
When you go unconscious, your body does -not- try to got to air
thats very untrue, the whole point of going unconscious is so you body can fall flat, even out the blood, and take in as much air as possible. being unconscious is when your most venerable to death.

it's a good example, i would have had the health work differently, a lot differently, but I guess anyone that wants to can edit it... 8/10
Posted by Ferret April 29, 2008 21:58 - 9.2 years ago
| [#16]

Noice :D
Posted by Zappix June 27, 2008 18:54 - 9 years ago
| [#17]

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