Information

Author:
    SumoDeUno
Rating:
    N/A
(3 more votes required)
Type:
    Game
Genre:
    IDK
Language:
    GM
Reviews:
    None
Submited:
    July 16, 2007
Dev - DB/form (refering to updated - check code)
Download:
    DOWNLOAD (57)
Dev - make AJAX
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S.N.I.P.E.R.
S.N.I.P.E.R. is about, you guessed it, a sniper. The game will consist of missions that come in 2 parts. 1- You have to make your way to your sniping point. 2- You snipe. Right now, it is still a W.I.P. and this demo is just the 1st half of a level. I need help with views to accomplish the second part of this level and the other 2nd halves.



I need help cuz the 2nd halves will be like you are looking at the target zone through a scope, and you look around the zone cuz the view will follow your cursor, but i don't know how to do that (n00b!!!), so please help.


-Jack/Sdu

F1 for instructions


oh, it's a .gmk


Target platforms:



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i'm willing to help you out, but i don't understand what you want it to look like, etc. Contact me if you want me to help out. I may be a n00b on 64digits, but i'm experienced with GM.
Posted by Z3da July 17, 2007 3:32 - 5.9 years ago
| [#1]

From checking resource names:
Sprite name "wall" is equal to an object name.
Sprite name "dude" is equal to an object name.
Sprite name "bullet" is equal to an object name.
Sprite name "key" is equal to an object name.
Sprite name "door_key" is equal to an object name.
Sprite name "ladder" is equal to an object name.
Sprite name "goal" is equal to an object name.
Object name "dude" is equal to a sprite name.
Object name "wall" is equal to a sprite name.
Object name "bullet" is equal to a sprite name.
Object name "key" is equal to a sprite name.
Object name "door_key" is equal to a sprite name.
Object name "ladder" is equal to a sprite name.
Object name "goal" is equal to a sprite name.

The views would be pretty easy to implement anyways. Go to the views tab and select "Enable the use of views", and "Visible when room starts". Type 300 in the W and H of "View in room", and the W and H of "Port on Screen". Set the "Object following" to dude, and set the hbor and vbor to 150. The game should follow your player nicely. Play around with the values, and clean up your resource names. I won't rate this as it's obviously a very early WIP.
Posted by SquareWheel July 17, 2007 10:38 - 5.9 years ago
| [#2]

first part, huh?
second, thanx.

thanx.
Posted by SumoDeUno July 17, 2007 11:15 - 5.9 years ago
| [#3]

Cookinater means that you can't have 2 resources with the same name. You have to make them different. For example: change the sprite "wall" to "spr_wall" and changes the object "wall" to "obj_wall". It is best if you get in the habit of adding "spr_" and "obj_" now, otherwise you will have lots of errors later on.
Posted by Austin July 17, 2007 23:09 - 5.8 years ago
| [#4]

He's to slow, and you have an overuse of showing messages.
Posted by noshenim July 17, 2007 23:38 - 5.8 years ago
| [#5]

@Austin

You can use sprites and objects with the same names. It's just more confuzzling...
Posted by uglyman July 17, 2007 23:50 - 5.8 years ago
| [#6]

thanx.
Posted by SumoDeUno July 18, 2007 1:47 - 5.8 years ago
| [#7]

@uglyman

you can use them, but not if you ever plan to code anything in GML using them. You may not use it now, but later it could be a valuable resource; make a habit of using different names.
Posted by pule July 31, 2007 10:31 - 5.8 years ago
| [#8]

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