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Dev - Also, on form submission, use GD to resize the image as a new thumbnail file
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Dev - In the submission form, you can now upload a banner image
Simple Iso Map Maker
Each tile is identified by an a and b cooridinate. The a axis runs up the left upper side, the b axis runs down the left lower side. The position of each tile is determined by the dX, dY, and dZ variables. These are the width of a tile, heighth of a tile, and heighth of a cliff respectively, and are constant. Right now, the tile graphics and height are editable. Editing them currently requries writing your own set of array values. It took me three weeks to get all the equations worked out, I'm hoping the rest comes along more quickly. I want to make a GUI map editor so people don't have to type all that tile data. I included two sets of tile graphics, you can make your own if you use my templates. I have the scripts partially commented, but the commands in the object are not. Remember, this is version 0.1, it will get better. And if you use this, please give me credit, I was 15 minutes late for calc III this morning while figuring out the equations. EDIT: The .zip can be found HERE, RAR IS BELOW. EDIT 2: I've got it up to version 0.2. I have implement objects, specifically a rock. I also have a primitive map editor. It saves a file to the same folder the game is in with all the map data. You have to open that file with notepad and copy the data into a script in GM. I'm still working on that, but at least with the external file, you can send the map over the internet. I made a map using the editor to replace the first one I made. The editor is in room1, the map is in room0. Edit 3: I have added a cursor that you can move with the arrow keys, and I have made it possible to rotate the map in 90 degree increments using page up and page down. I have also added transparent tiles to make holes in the maps. However, I have abandonded commenting for now, as the code is getting more complicated and so are my classes, when I get more time, I'll try to clean things up and write some comments. Target platforms:
Dev - Warning Dev - After editing rating, make rating display change Dev - When editing, update "edited" column Dev - Restore deleted comments Dev - Display deleted comments if mod (hidden, then with dropdown) Dev - After deletion or during edit, make rating dropdown appear again Dev - Stricter rating rules. Prevent user from rating again Dev - Pages Dev - Reporting
Not bad for V0.1. I was just going to make something for a game I'm making to do something like this.
At this stage, it's very basic, and needs work. But it can have some nice potential. I really wanted to adjust things in example. It does it's current job, and can be helpful to some people just learning about Isometry. Aside from that, I have no use for it. I say it deserves a 7/10. Some extra features would be great.
The work was in getting the equations for the grid. It took a long time to work it out, I literally figured it out at 2 am while while trying to sleep. Everything else came together in under half an hour. I already got some decorations (a rock) implemented, and I have an editor started. By the way, if you make your own tile graphics, tell me and I'll figure out a way to get em in the engine, with credit of course.
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