Information

Author:
    omgaghost
Rating:
    7.1 (7 votes)
Type:
    Game
Genre:
    Adventure
Language:
    GM
Reviews:
    None
Submited:
    September 08, 2007
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    DOWNLOAD (87)
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Stick World WIP version
A fun adventure game. The forest part was based off of seiklus. I have made more and hope to finish it soon.

The sprites were made with Pivot Stick Figure Animator.

(google Pivot stick figures if you want the program... It's free)

LAST EDIT: The tower part of the game is now avaliable!!!

~omgaghost

BTW!!!

When you see the message that says "fatal error, moving to next room after last room"... That means that the WIP is over... It means that's where I last stopped working on the game.


Target platforms:



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Well it was smooth. The graphics need a revamp and the walk cycle does too. The guy doesn't seem to move his arms at all, which is quite unnatural.

Did you base this game on another? I can't remember the name of the game, but it was where the character went in to a dream or a nightmare and had to get all the coloured crystal things to open the door back to the real world or something. It had a strange name. (Any help, anyone?)

But yes, as I said, it was smooth and controlled well.
Posted by eagly September 08, 2007 18:33 - 5.7 years ago
| [#01]

___________________________________________
FATAL ERROR in
action number 1
of Collision Event with object youdefault
for object tonextarea:

Moving to next room after the last room.


I beat the game =)

I like the black box code idea =)
Posted by noshenim September 08, 2007 21:16 - 5.7 years ago
| [#02]

Thank you for comments! The entire GAME isn't based off of syklus (spelling?)...

It DOES have a wierd name... JUST the forest part is the part where I got the idea from syklus.

Thank you for comment, _Player_
Posted by omgaghost September 08, 2007 21:26 - 5.7 years ago
| [#03]

FATAL ERROR in
action number 1
of Collision Event with object youdefault
for object tonextarea:

Moving to next room after the last room.

The entire game isn't based off of seiklus
Just a large part of the game
Posted by Myth September 09, 2007 4:00 - 5.7 years ago
| [#04]

Seiklus wasn't the game I was thinking of, because I've never played it. :P I was thinking of a game beginning with P, I think.
Posted by eagly September 09, 2007 5:34 - 5.7 years ago
| [#05]

It's Seiklus not syklus.
And i beat it too.
Posted by Ice of sweden September 09, 2007 6:39 - 5.7 years ago
| [#06]

I'm going to edit it, you guys... JUST the forest part is based off of seiklus.

I made a new volcanoe part that has NOTHING to do with seiklus!

here it goes *edits game*

there!
Posted by omgaghost September 09, 2007 14:16 - 5.7 years ago
| [#07]

You didn't even sprite the Stick Figures? Aww...
It's nice looking. Perhaps I'll rate later.
Posted by Kilin September 09, 2007 20:30 - 5.7 years ago
| [#08]

Nice help,eh?Well,collisions could use some work.Be nice if the person moved faster
Don't use show_message
Standing sprite is freaky
Please say those colored versions are with draw_sprite_ext,not individual sprites
The forest wall image should be more seamless
Why did the cannon in the forest need to be told to fire?
I liked how the Gplay changed,made the game delay oldness
Posted by s September 09, 2007 22:02 - 5.7 years ago
| [#09]

thanks, killin... and the stick figures in the game were created with stick figure pivot animator... Those were the only things I didn't truly draw... But i animated them!
Posted by omgaghost September 10, 2007 0:04 - 5.7 years ago
| [#10]

It was fine, except not worth my time since I've grown excessively busy since school began. 8/10 for the few minutes I played.
Posted by Crane-ium September 10, 2007 2:25 - 5.7 years ago
| [#11]

I would say the snow and volcano bit look more like seilklus
Posted by Mat September 10, 2007 11:45 - 5.7 years ago
| [#12]

Twas the Gplay of the forest though that was that of Seiklus
Posted by s September 10, 2007 15:29 - 5.7 years ago
| [#13]

Awsome game patrick! I liked the idea and it was overall a good game with smooth graphics. maybe make it a little longer, k?
9/10
Posted by MadElephant September 10, 2007 18:02 - 5.7 years ago
| [#14]

its not Seiklus eagly's thinking of, its the Swedish-named one (It meant nightmare or similar) one where similar to it, where you had to collect the jewels.
Posted by abacus September 11, 2007 16:03 - 5.7 years ago
| [#15]

I know what you are talking about, abacus!!! the one one gmshowcase!
Posted by omgaghost September 11, 2007 18:53 - 5.7 years ago
| [#16]

Hmm, Nice. You have learned quiet a bit since Physco. This game still lacks polish, but it has a nice style, that the graphics seem to fit with for the most part. The level design is alright, at some bits, such as the forest. The lava level, although a bit tedious was also alright, the going upside down thing seemed kinda of pointless, but variety is always good. The puzzles in the forest area were alright, the codes were given to you but not needed as it only took a little trial and error to figure out the codes.

I think the music fitted the game nicely, did you make the music?

Basically, this is pretty good, keep it up, you will get better with practice =D
Posted by Nathan September 29, 2007 16:40 - 5.6 years ago
| [#17]

I actually downloaded the music from several different sites... I didn't make any of it myself unfortunately... Although I agree.... It does fit the game nicely
Posted by omgaghost October 01, 2007 0:37 - 5.6 years ago
| [#18]

In step,try
image_index+=x!=xprevious&&y!=yprevious
Posted by s October 01, 2007 19:05 - 5.6 years ago
| [#19]

thank you for the code, serpex... But what does it do?
Posted by omgaghost October 03, 2007 21:12 - 5.6 years ago
| [#20]

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