Information

Author:
    jsorgeagames
Rating:
    N/A
(1 more votes required)
Type:
    Example
Language:
    GM 6
Reviews:
    None
Submited:
    September 13, 2007
Dev - DB/form (refering to updated - check code)
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    DOWNLOAD (556)
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[JSG] Sonic Engine
I used drspazz's example and made it into a game engine.

[ Controls ]

Z: Jump
Down: Use Good/Evil bar (if an object you can destroy is flashing)
Left: Run left
Right: Run right

Enter/Space: Select
Left Mouse/Enter/Space: Menu Select
W/Up arrow: Up
S/Down arrow: Down


[ Credit ]

Sonic Movement Engine: drspazz
Sonic Loop Engine: Kevin Fautex and drspazz


[ Features ]

[x] AI
>[x] Lazy (standing still)
>[x] Aggressive (follow you)
[x] Jumping
[x] Regular
[x] Between Walls/Rails
[x] 360 degree movement
[x] Rings
[x] Losable Rings
[x] Rails
[x] Menu
[x] Slots
>[x] Saving
>[x] Loading
[x] Platforms
[x] Gear
>[-] Fury Anklet
>[-] Speed Armor
>[-] Scan Goggles
[x] Powers
>[-] Sonic Wind
[x] Unlockable/Buyable Powers
>[-] Angelic Fury
>[-] Turbo Wind
>[-] Chaos Control
>[-] Plasma Ring
>[-] Energy Shield
>[-] Sonic Storm

EDIT: Extensions taken off.


Target platforms:



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gm6 please
Posted by Ph0x September 15, 2007 12:47 - 5.7 years ago
| [#01]

Get GM7, you idiot, it's really simple.
Posted by jsorgeagames September 15, 2007 13:58 - 5.7 years ago
| [#02]

Is there a reason you have this "inventory extension"?
Because it gives me an error when I start the gmk. Doesn't seem to do anything once I run the game. A decent engine, but it has a few issues, and it doesn't seem like it has very many features. Keep working on it, maybe make it in to a game.
Posted by Mynameisonic September 15, 2007 15:10 - 5.7 years ago
| [#03]

Oh, so sorry... did I enable that extension? Damn. I'll take it off soon.
Posted by jsorgeagames September 15, 2007 17:02 - 5.7 years ago
| [#04]

360 Movement? We'll see how you did once that extention is off.
Posted by Go Bologna September 15, 2007 21:05 - 5.7 years ago
| [#05]

Extensions taken off.
Posted by jsorgeagames September 16, 2007 6:38 - 5.7 years ago
| [#06]

M'kay, now add loops. This was good. (But no loops.) The ring system could've been better. You should really make this thing longer. It was way too short. Overall: 7/10
Posted by Go Bologna September 16, 2007 11:20 - 5.7 years ago
| [#07]

Add them yourself. The objects are in there. If you can't get it to work, consult drspazz's example to see what objects you need. Also, you can only put one loop in a room.
Posted by jsorgeagames September 18, 2007 16:45 - 5.7 years ago
| [#08]

One loop? Ridiculous! Still 7/10!
Posted by Go Bologna September 18, 2007 18:27 - 5.7 years ago
| [#09]

You can make rail loops, too. To fix the one loop thing, you could do something like
Code
near=instance_nearest(x,y,loop_r)
if point_distance(x,y,near.x,near.y)<200
near.n=0


That's it in general, the objects aren't called that.
Posted by jsorgeagames September 19, 2007 6:58 - 5.7 years ago
| [#10]

( Get GM7, you idiot, it's really simple.)

Wrong, Every Time I Try They Give Me Like 10 Min. Then Its De-Activated Again
Posted by link2x101 November 01, 2007 14:49 - 5.6 years ago
| [#11]

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