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[JSG] Angled Sprites
What it does is it creates 10,000 instances of obj_Angle and then deletes all of them that aren't on the landscape.
Then the player smoothly rotates (you can change the speed) to point to the nearest obj_Angle.
This example uses fake gravity, so if you are using this directly for a game, you'll have to change it.
Also, the player will sometimes sink halfway below the ground. To fix this, the example makes the player bob back up (you can change the speed).
> Fade in
> Edge fade
> Smooth movement
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