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[JSG] Angled Sprites
This is a simple example for angling sprites on slopes and such.
What it does is it creates 10,000 instances of obj_Angle and then deletes all of them that aren't on the landscape.
Then the player smoothly rotates (you can change the speed) to point to the nearest obj_Angle.
This example uses fake gravity, so if you are using this directly for a game, you'll have to change it.
Also, the player will sometimes sink halfway below the ground. To fix this, the example makes the player bob back up (you can change the speed).
Effects:
> Snow
> Fade in
> Edge fade
> Smooth movement
Target platforms:
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