Information

Author:
    link2x101
Rating:
    1.8 (5 votes)
Type:
    Example
Language:
    GM 6
Reviews:
    None
Submited:
    December 01, 2007
Dev - DB/form (refering to updated - check code)
Download:
    DOWNLOAD (243)
Dev - make AJAX
Screenshots (0)
Dev - Also, on form submission, use GD to resize the image as a new thumbnail file
There were no screenshots provided
Dev - In the submission form, you can now upload a banner image
PONG AI
Update To My PONG Example Adding (Although Very Basic) An AI That Is Possible To Beat.

REMEMBER: These Examples Are Made For Newer Users Of Game Maker, So Wait For Advanced Version For GML...


Target platforms:



Dev - Warning
Dev - After editing rating, make rating display change
Dev - When editing, update "edited" column
Dev - Restore deleted comments
Dev - Display deleted comments if mod (hidden, then with dropdown)
Dev - After deletion or during edit, make rating dropdown appear again
Dev - Stricter rating rules. Prevent user from rating again
Dev - Pages
Dev - Reporting
This is not good AI at all. There are way too many objects, also.

Decent pong ai:

if obj_ball.x > room_height/2
move_towards_point(x,obj_ball.y,5)

That's it.

3/10 for effort.
Posted by gtvg December 11, 2007 12:15 - 5.5 years ago
| [#1]

hey you guys its reaching its target audience of game maker noobs i remember the first time i ever used GM i would've killed for an example like this.
Posted by Dom December 11, 2007 20:02 - 5.5 years ago
| [#2]

SUCKS
1/10
Posted by raz December 16, 2007 6:49 - 5.4 years ago
| [#3]

3/10 because I like the gray image on this page...
Posted by Lapixx December 17, 2007 5:41 - 5.4 years ago
| [#4]

BAAAAAAD.
Posted by cata100 January 06, 2008 22:04 - 5.4 years ago
| [#5]

Lmao, sorry to say this man, but GTVG AI is probably the best lawlers. If you used his idea and replace the 5 with a variable so you can adjust difficulty of the pong ai, It would've been alot better and superior in simplicity.

And Wow, enough objects man, your making the game lag like hell.
Posted by SunTzus January 10, 2008 19:39 - 5.4 years ago
| [#6]

Lets just say its bad...
Posted by TWAL INT March 19, 2008 16:26 - 5.2 years ago
| [#7]

just one thing.the p2 bat just jump to a given position.Use move towards point with x - self.x and y - BallFollowAI.y .For the speed use 5.And finally just put some variable for the difficulty.For the test chance use some variable.The higher the number the difficulty is reduced.It's not the best solution but...
Posted by Solano March 24, 2008 14:36 - 5.2 years ago
| [#8]

Recent Activity
 
Active Users (0)