Dev - Also, on form submission, use GD to resize the image as a new thumbnail file
Dev - In the submission form, you can now upload a banner image
Cyrus's general-purpose node-based platform engine
This is part of a series of examples that will make up my Rolling Thunder Engine that I will use in games like JoAnna the Magical Kitsune and Kilin's 64brawl.
- nearly pixel-perfect collisions
- extremely choppy jump-through platforms
- some basic slope physics
- handle multiple collisions at once to avoid problems such as falling through peaks
- handle collisions with vertical or near-vertical walls in the same way as previous point
Feel free to provide suggestions and feedback on how to fix things. I'll be sure to ask users of this engine to give you credit if your contribution is significant enough (as well as myself, but it's not like I'm gonna murder you if you don't give credit). Just give credit if you need to populate your game's credits reel.
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