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DYNATOWN 1
blow up and build type of game,blow up and just build your way to the end . trying to simply get the highest score to complete the game .
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Presentation is something that's easily fixed with experience. What I'd to talk about is the game design. There's absolutely no reason for the player to do anything different in each level and the concept of destroying buildings being a goal is, frankly, baffling. The game starts of with an incoherent spiel about bedbugs or something, why not use that more effectively? Have parasites move from building to building, reducing output thus forcing the player to demolish buildings. You could even have a fumigation option that is expensive, has a cool-down but doesn't demolish the building. There's a lot you could do with cars as well, perhaps you get a bonus if a street has a pedestrian crossing and houses but penalises factories (also, rename "Cities" to "Factories").
There's something here but it is buried very, very deep.
2/10