Information

Author:
    dswscorpion
Rating:
    3.7 (6 votes)
Type:
    Game
Genre:
    strategy
Language:
    GM 5
Reviews:
    None
Submited:
    January 17, 2012
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    DOWNLOAD (154)
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DYNATOWN 1
blow up and build type of game,blow up and just build your way to the end . trying to simply get the highest score to complete the game .


Target platforms:



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This has the makings of something worthwhile but serious and terminal game design flaws smother your vision. Terrible music, frighteningly bad graphics and awful sound effects compounded with a total lack of challenge (every level is solved through exactly the same procedure, click-for-click) lead to a truly masterful failure.

Presentation is something that's easily fixed with experience. What I'd to talk about is the game design. There's absolutely no reason for the player to do anything different in each level and the concept of destroying buildings being a goal is, frankly, baffling. The game starts of with an incoherent spiel about bedbugs or something, why not use that more effectively? Have parasites move from building to building, reducing output thus forcing the player to demolish buildings. You could even have a fumigation option that is expensive, has a cool-down but doesn't demolish the building. There's a lot you could do with cars as well, perhaps you get a bonus if a street has a pedestrian crossing and houses but penalises factories (also, rename "Cities" to "Factories").

There's something here but it is buried very, very deep.

2/10
Posted by Juju January 17, 2012 5:08 - 1.4 years ago
| [#01]

yeah ,thanks for the info.it was generally gonna be just a build game,but i have seen so many abuild game ,so i decided to give it a twist.with the explosions ,yes i was hoping to rewrite the game into a part 2 with the visuals of the bugs(etc) going from house to house disabling them,and in the city options more of that category like a exterminator ,.. thanks dswscorpion
Posted by dswscorpion January 17, 2012 16:19 - 1.4 years ago
| [#02]

oh my god ,after all the cusses i got out of ya;ll bout my caps locking and ya;ll not even gonna rate my game huh ..
Posted by dswscorpion January 17, 2012 18:49 - 1.4 years ago
| [#03]

You should either be able to pave or some challenge should be in the structure of the roads, later.
No rating I guess.
Posted by LoserHands January 17, 2012 19:53 - 1.4 years ago
| [#04]

We play things we think look interesting and worth our time. Let us know why it should be, and people will play it. Try and sell it to us, see what I mean?
Posted by panzercretin January 17, 2012 21:24 - 1.4 years ago
| [#05]

oh i see ,well play my game,people it is the greatest game ,ever..Is that good
Posted by dswscorpion January 17, 2012 21:44 - 1.4 years ago
| [#06]

Quote: Juju
2/10

Quote: dswscorpion
it is the greatest game ,ever..Is that good

Too late for that one, dude.
Posted by JID January 17, 2012 21:59 - 1.4 years ago
| [#07]

well every is a critic ,but then everyone has there own taste ,..Now then thanks for all who play my game i am doing part 2 now ,so all suggestions are open.
Posted by dswscorpion January 17, 2012 22:02 - 1.4 years ago
| [#08]

But fucking why is it the best game ever. I don't know anything about it at all; how it plays, what genre it is, any significant features that should pique my interest, nothing. I can say that the game Chief Coyoteboners Shits a House is the best game ever just because, but that doesn't mean anyone would ever play it. I mean, what the fuck is the game even about. At least "Chief Coyoteboners Shits a House" is descriptive and evocative enough of a title to catch people's attention. What the fuck is Dynatown? Dynamite? Dynamics? Dynasaurs? You should be ashamed of yourself for misspelling dinosaurs so crudely. GOOD DAY SIR.
Posted by panzercretin January 17, 2012 22:03 - 1.4 years ago
| [#09]

I'll play the game later, and give you some feedback and I'll try to tell you how you could make the sequel better.
Posted by JID January 17, 2012 22:03 - 1.4 years ago
| [#10]

i wuv dynasaurs
Posted by BP Scraps January 17, 2012 22:04 - 1.4 years ago
| [#11]

May I name a boss in one of my own creations Chief Coyoteboners, panzermancer?
That came out of nowhere.
Posted by LoserHands January 17, 2012 22:07 - 1.4 years ago
| [#12]

Only if I collaborate with you on that section and I get to help design him.
Posted by panzercretin January 17, 2012 22:12 - 1.4 years ago
| [#13]

I have to agree with everything Juju said. Plus, I'd like to mention that the game is sort of boring, and that it has a severe lack of variety.

What I think you should do is add natural disasters, or maybe electrical outages, or something similiar to add some sort of variety.

Next, is that the graphics and sound effects are pretty dull. Add more colorful and perhaps more cartoonish graphics instead of trying to make it look realistic, because realism doesn't work out too well for this game. Same goes for the sound, take them all out, and add something more lively. Right now, all it is, is the same repetitive and simple beeping sounds.

I can tell that the game had a decent amount of heart and effort put into it, so I'll give you a 5/10.
Posted by JID January 17, 2012 22:24 - 1.4 years ago
| [#14]

GAME OF THE YEAR ALL YEARS

10/10
Posted by Rob January 17, 2012 22:27 - 1.4 years ago
| [#15]

thanks ,i was actually thinking of making part 2 , a type of drag and drop building style .Where if the player has the amount of resources and clicks the particular house object , can place the house where ever in the room, ( map ) that he wants to ,. and also sorry bout my speech , i also know a little german so if my typing in english gets kinda outa hand it's because of that , and the fact that i never mastered either , just love to learn knew things, oh yeah ,( i don't even know where to start a making the drag drop type of houses ,never seen a good example
Posted by dswscorpion January 17, 2012 22:59 - 1.4 years ago
| [#16]

Also, make a tutorial level for the second game and focus on making the game easier to understand.
Posted by JID January 17, 2012 23:00 - 1.4 years ago
| [#17]

Quote
thanks ,i was actually thinking of making part 2 , a type of drag and drop building style .Where if the player has the amount of resources and clicks the particular house object , can place the house where ever in the room, ( map ) that he wants to ,. and also sorry bout my speech , i also know a little german so if my typing in english gets kinda outa hand it's because of that , and the fact that i never mastered either , just love to learn knew things, oh yeah ,( i don't even know where to start a making the drag drop type of houses ,never seen a good example


How in the fuck? So which is your first language? Just a protip: commas go BEFORE the space, not after. And don't put multiple commas in a row. That's just straight-up retarded. There's also this little thing called the "shift" button which can let you capitalize things that should be capitalized. If you are going to blame the German for your shitty typing skills, why aren't you capitalizing random nouns and shit?
Posted by Rob January 17, 2012 23:07 - 1.4 years ago
| [#18]

du hast mich ( then )
Posted by dswscorpion January 17, 2012 23:15 - 1.4 years ago
| [#19]

perhaps he learned German by listening to Rammstein, and English by reading the YYG Forums?
Posted by panzercretin January 17, 2012 23:17 - 1.4 years ago
| [#20]

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