Information

Author:
    LAR Games
Rating:
    9.0 (7 votes)
Type:
    Game
Genre:
    Platform Shooter
Language:
    GM 8
Reviews:
    None
Submited:
    January 30, 2012
Dev - DB/form (refering to updated - check code)
Download:
    DOWNLOAD (219)
Dev - make AJAX
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Time War V0.4.4
Well, this is what's been completed as of today, I've fixed a lot of things that have been bugging me, and I think I have the weapon switching system how I want it. I just need to make a proper UI for it instead of those little boxes in the bottom left corner.
I don't know if the boss was in a previous version, but he's in this one. To get to the boss, you have to get to the end of the second level. To get to the second level, get to the end of the first level and keep walking right.
Also, if you want to try out the radiation rifle, press enter and type "icheat" in the box, then type "gimme" in the cheat box. After that, the radiation rifle should be 4 on your keyboard, or you can scroll to it.
Also, note that you have to select the weapon, then click to use it. Just like HL2. :D

Cheats: (After typing icheat)

gimme - More ammo for all weapons
boom - More grenades
uammo - Unlimited ammo
godmode - Invincibility and super speed when sprinting.
lengine - Preview of the lighting engine
style - Horrible color picker for character
life - Refill health
spawn nazi - Spawn a nazi where the cursor is


Target platforms:



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Seems pretty well made. I haven't really had the chance to sit down and thoroughly play it but I figure it's safe to say it's passable and playable and I shouldn't stop others from playing.
Posted by Ferret January 30, 2012 14:40 - 1.4 years ago
| [#1]

I think I did a review of this game somewhere before.

Anyway, 9/10 for a WIP.
Posted by JID January 30, 2012 16:00 - 1.4 years ago
| [#2]

Thanks guys. Anyway, if you want to have some other fun here are some more cheats:

gimme - More ammo for all weapons
boom - More grenades
uammo - Unlimited ammo
godmode - Invincibility and super speed when sprinting.
lengine - Preview of the lighting engine
style - Horrible color picker for character
life - Refill health
spawn nazi - Spawn a nazi where the cursor is

Well, those are there if anyone is curious.
Posted by LAR Games January 30, 2012 19:28 - 1.4 years ago
| [#3]



8/10
Posted by SpectreNectar January 30, 2012 20:46 - 1.4 years ago
| [#4]

Looks like Qwilder officially has a rival reviewer. :p

I watched some of that review, I'll watch the rest later.
Posted by JID January 30, 2012 21:05 - 1.4 years ago
| [#5]

Thanks for the review. I don't think I would have found out about those glitches otherwise. I'll have to look into them. As for some of the things you said, I completely agree.

Regarding the HUD, I thought I heard you say that there was an ammo bar and health bar? In the center there's the shield bar, and the health bar. The health bar is on the top, and the shield bar is on the bottom. I agree with you about the blood splatter though. I'm probably going to change it to only show the blood splatter when your shield is down and use a different way to show when you're being hurt when your shields are on.

I did however find it a little hard to understand because of the quality of the audio, so if you're going to continue making reviews, I suggest improving that.
Also, I recently decided that some powers will be acquired while the game progresses like double jump and sprinting, and will be used to progress past some obstacles.

Hope to see some more of your reviews, and good luck with them.
Posted by LAR Games January 30, 2012 22:11 - 1.4 years ago
| [#6]

I remember playing this a while ago. I did like the background. The trees didnt really bother me. I think he's talking about the hud being too compact for the amount of space the level uses. Though I dont think its that big of an issue for wip. same with the ground.

I reviewed this a while ago so i wont repeat anything that wasnt changed haha. Its a cool game, but wip overall, so its missing all the polish.
Posted by Alert Games January 30, 2012 23:08 - 1.4 years ago
| [#7]

I'm pretty sure I"m going to redo the HUD eventually since I did redo the weapon switching system to have a different way of notifying the player what weapon is selected. I just need to finish the graphical part of that system. I also kind of want to make a way to change the resolution of the game kind of like how terraria does it. So I do need to remake it for that.
Ugh, I also can't get the save game loading to work right, so I'm probably going to make a level selection system instead where you unlock the level when you beat it.
Posted by LAR Games January 30, 2012 23:14 - 1.4 years ago
| [#8]

Great!I have always liked your WIPs of time war. However it wasn't very clear how to switch weapon. maybe have it so you don't need to click?
Posted by Moikle February 03, 2012 6:47 - 1.4 years ago
| [#9]

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