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Dev - Also, on form submission, use GD to resize the image as a new thumbnail file
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Dev - In the submission form, you can now upload a banner image
VEditor 1.3a
Starting with version 1.0 it is possible to bundle VEditor alongside your game or project as a level/map editor, please read the help file for more information. ![]() For the official thread visit : http://gmc.yoyogames.com/index.php?showtopic=434229 Alternative download link : http://host-a.net/u/Bleed/VEditor_1.3a.7z Target platforms:
Dev - Warning Dev - After editing rating, make rating display change Dev - When editing, update "edited" column Dev - Restore deleted comments Dev - Display deleted comments if mod (hidden, then with dropdown) Dev - After deletion or during edit, make rating dropdown appear again Dev - Stricter rating rules. Prevent user from rating again Dev - Pages Dev - Reporting
Hey guys thanks for the comments and yes it was made in GameMaker and with the help of API extensions, hobbel's Max WinAPI 2 and the like. This version has been re-written from scratch so it may have a few glitches here and there that i may have missed, but no worries they will get fixed as i intend to add more features to the program, in the meantime you can force a redraw of the minimap window by resizing it.
As for the surface error, VEditor doesn't actively use surfaces except for the minimap and the grid and those only get updated rarely or when the user forces an update (resizing the minimap window for example) so not exactly sure what may cause it. I do appreciate any feedback or bug reports and if you have any feature requests i welcome them too.
i can't help but feel this interface is very sluggish. The only feature that's nice is the rectangular placement of tiles. though it would be nice to get more than 1 shape. however what sucks about this is how slow it places the tiles. select a large region and i have to wait for it to place each individual tile? i also don't like that i have to delete a tile before i can place a new tile on the same layer. deleting a tile is strange as well. a lot of the time when i try deleting something the whole room moves around.
i think it's a great idea to make a new room editor for GM but i don't think this as it is now, can replace GM's room editor.
VEditor's speed is based on the overall speed of your system, if your system is slow so will VEditor's interface and performance speed, but if you have a fairly good pc and still feels sluggish when working with the application open VESettings.ini and modify min_speed and max_speed to something higher.
Also in the Tiles and Objects Toolbox there's a checkbox "Allow Underlying", you can check that to allow placing of Instances and tiles on the same position/layer. Maybe you rushed a little because if you would have taken the time to read the help file you'd know that to delete tiles/instances you have to press both mouse buttons at the same time, moving of the view will halt and the rectangle color will change to red to indicate deletion. VEditor can create 300.000 (that's three hundred thousand) instances or tiles in under a few minutes on a p4 and all of it automatically, but if that's still not good enough, i'm planning to add more power to it with future versions, after all the application does not have every feature i want to add to it.
i love when a developer defends their product so much and completely ignores a user's opinion. your reply is unnecessary. I gave my experience with the program. i read the help file, i know how to delete but when pressing both buttons every once in a while it'll move the room position to the far bottom right. my system is very fast and this program is still slow.
also what is so great about creating Three Thousand tiles? will there ever be a room that big? if i really wanted 1 tile repeated Three Thousand times I would just make a background of that one tile and with Game Maker just simply check the box that says "tiled x" "tiled y" and wow did that save a lot of time.
Such a backlash to a relatively docile comment (from Death, anyway).
I didn't test every feature, but enough to get an idea of how the program works. The ability to add multiple objects and tiles using a click-and-drag method is interesting, but like Death said, can be easily replaced by backgrounds (shift-click-dragging for objects). However, if you have the ability to select chunks of a tileset and lay them down that way, that's always a nice feature, though GM does that too. Controls and interface aren't very intuitive and could use some work. Using right-click to pan the screen, where holding both mouse buttons is used to delete is an unconventional means of control, like reversing the scrolling direction on the mousewheel (I'm talking to you, Paint SAI). Honestly I think they should be switched. And as for the windows, they're a little cluttered, and it looks like you're trying to pack every GM feature into this little program. The minimap also doesn't update when deleting objects and tiles. Finally, the process seems very cumbersome. I didn't do much with it, but what is it composed of? Editing a room, exporting, and re-importing into GM8? With no access to the game's resources? And what's with the "add object" feature? How does this benefit when you don't have access to the real objects? Overall it makes the system inefficient, because why would I open a program to do the same thing when it's more limited? Come up with a good selling point here. This isn't as advanced as you say. I didn't experience any real slowness, but you need to keep the user in mind, always. If you're running on a high-end PC, you can't complain when people who are using lower-end PCs are having issues. That's your job to accommodate for them, because if you don't, they're not using your product. That's how it works in the real world, so don't be so sore when you come up against these kinds of situations. By the looks of it, you've been developing this for quite some time. Three years now? That's a while to stay engaged in a project. Keep at it, but learn to take criticism. I'm going to go ahead and say what Death said. In its current state, it's too cumbersome to replace GM's room editor. If you can put some exclusive features in there though, it might. 7/10 |










I didn't know it was developed in GM though.
8/10