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Mizzle C. and Cizzle M.
After using Radnom Games's engine, I realized that my Mizzle C. and Cizzle M. game would be much better as a platform shooter than a TDS. Work has been frivilous on it, but I'm not about to give in. The final game will have many many many more features. I'm currently testing with 39dll for Online Gameplay (whoops, I mean, there is no multiplayer ;) ) In any case, I'm hoping this game will rock in the end. The Scouter AI alone has taken almost three months to make. I only have like 7-10 more different types of AI to go! Wish me luck, and any feedback would be nice!
UPDATED: The time has come. The world of interactive AI is here! Two types of enemies await you in this DEMO. The Scouter spots you and then runs to his territory, whereupon he warns his allies of your location. The Aggressors will then charge in and try to find you. Play around with it, but careful not to fall, you WILL die, believe me.
UPDATE Version 1.1: Fixed most collision problems with the AI! Now the Aggressors are something to fear. As the screenshots show, its best not to fall down into their pit!
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