Information

Author:
    Elpizo
Rating:
    7.6 (15 votes)
Type:
    Game
Genre:
    Racing
Language:
    GM
Reviews:
    None
Submited:
    April 24, 2007
Dev - DB/form (refering to updated - check code)
Download:
    DOWNLOAD (196)
Dev - make AJAX
Screenshots (3)
Dev - Also, on form submission, use GD to resize the image as a new thumbnail file
Dev - In the submission form, you can now upload a banner image
Oversteer
-This game does not change resolution, nor does it go fullscreen at start. F4 still works for fullscreen/window mode switching.
UPDATE 6/06/07
Now you can set brake bias and turbo your car! Physics are hugely updated- mostly the steering. There's now a tachometer. Tire wear and brake fade are now in, too.
Press ctrl to switch between automatic and manual tranny, press up/down to shift gears.
UPDATE:
I made everything a LOT, and I do mean a LOT prettier, it's not as grainy, and the smoke is gone for the player. The AI's yet to get its own smoke, but I'll try to fit it in the next release.
The car-car collision's been fixed quite a bit.
Hitting walls is fixed a little.
The AI no longer freaks out if you bump him in the beginning. He gets right back on track.
New track, it's longer, offering more space for testing physics and such.
Speaking of physics, I fixed those up. I took down the cars acceleration a little bit, and I made the weight transfers during power slides and brake drifts a little more evident.
I added a new car, it's a Nissan Skyline GT-R. Its physics are still being worked on, right now it'll slide until about 20 degrees until it stops and you keep turning. It's fast though.
----
An Initial D inspired mountain racing game, not entirely finished, this is the engine I've been working on.
What needs done:
More Cars
Track Selection Screen
More Visual Modifications
Performance Mods
Smoother, polished AI.

This game has more realistic drift physics than most other GM "drift games" I've played. It features actual countersteer, responds to brake/throttle inputs, and a true feeling of losing control for that hair-raising split second around the corner.
The physics themselves are also done quite well. Standing on the throttle makes all the weight shift to the rear- reducing your front traction and therefore steering, and hitting the brakes makes the front get more weight while the rear tires lose traction.
Hitting a wall head-on or at a bad angle makes you spin out. Otherwise you'll just scrape against it. I haven't gotten stuck yet.
You can perform a PIT- precision immobilisation technique, the thing the cops use on the news all the time to spin the guy out- maneuver on the AI, and they'll lose control and hit a wall. After that, they'll either spaz out or go back to the race.
If the AI hits you, it just bumps you a little bit, nowhere near as dramatic as what they do. I don't know why, but I'll probably make you lose control as well.
Be careful if you end up spinning out, if the AI hits you, they'll hit you hard.
The AI does drift a little, but I've yet to make it do it well.
The AI is a Sprinter Trueno AE86 with a carbon fiber hood, not a cop car.
Controls are: Left/Right: steer
X- Brake
Z- Gas
Shift- Handbrake
If you want to drift; it's pretty easy in this game to get started.
Slam the gas before the turn, then right when you begin to steer slam the brakes. Then slam the gas as you're coming out. The handbrake is good for straight-line, sliding drifts. If you wanna go a little crazy, you can just leave the gas full-throttle the whole time and try to get enough speed going to powerslide.
Make sure to countersteer or you'll spin out.


Target platforms:



Dev - Warning
Dev - After editing rating, make rating display change
Dev - When editing, update "edited" column
Dev - Restore deleted comments
Dev - Display deleted comments if mod (hidden, then with dropdown)
Dev - After deletion or during edit, make rating dropdown appear again
Dev - Stricter rating rules. Prevent user from rating again
Dev - Pages
Dev - Reporting
22 Results
1 2 Next

Wow, this was pretty fun. You did a great job on this. 9/10
Posted by SquareWheel April 24, 2007 21:45 - 6.1 years ago
| [#01]

The game was pretty good and the physics was nice. However the drift is so unrealistic. If toy start drifting, bump into a wall and let go of the steering, you can drift in reverse. weird
Posted by mazimadu April 24, 2007 21:49 - 6.1 years ago
| [#02]

This is great. I could only play one level though so maybe add some more. I also think that the Car's speed should be set to zero at the beginning of the race. the AI was ok, but things were going so fast i didn't have much time to appreatiate it. The collisions were a bit jagged also. 8/10
Posted by oOo April 24, 2007 21:51 - 6.1 years ago
| [#03]

the drifting is to sensative and the smoke effect ruins the graphics. change these.

Other than that nice w.i.p., 9/10
Posted by noshenim April 24, 2007 22:13 - 6.1 years ago
| [#04]

Yeah...it was good at first, then I saw the physics and smoke...yeah...

Well, the physics were pretty poor especially when you hit a wall. They smoke also made it look pretty bad when you did drift, especially after hitting a wall...

Another bad part was the AI. If y ou hit him in the beginning, you basically won. He would just start hitting into walls and messing up if you messed him up once...he never went back on track...so...yeah...

Overall it was pretty good though...I guess...8/10...
Posted by Crane-ium April 24, 2007 22:53 - 6.1 years ago
| [#05]

Hmmmmmm. This is okay, but it wasnt exactly fun. Physics werent great and niether was A but it was OK. 8/10
Posted by shawn April 25, 2007 7:18 - 6.1 years ago
| [#06]

good job but there is a bug whne you hold the acceleration key, the car continues to hurt the wall..
Posted by lukem18 April 25, 2007 11:30 - 6.1 years ago
| [#07]

YOU FAIL TOO
Posted by E-Magination April 25, 2007 11:31 - 6.1 years ago
| [#08]

Make it so that when you hit the wall, you don't continue drifting; that's retarded.

Quote: E-Magination
YOU FAIL TOO

Heh.
Posted by NoodleNog April 25, 2007 11:53 - 6.1 years ago
| [#09]

Hmmmm interesting but if the AI car starts driving into you it makes then try to have babies... as the amought you turn by when steering should be relevant to how fast your going cause it looks retarded if you drive at like 0.5mph and you turn quickly as if your moving at 40mph but hey other and i think you drift engine is ok but needs to be tuned alot.
Posted by Zekian April 25, 2007 13:29 - 6.1 years ago
| [#10]

Quote: The game
YOU FAIL


I most certainly do not! XD

It was pretty good. It's kinda hard to control, the turning isn't tight enough. Innovative, and has potential. 8/10.
Posted by Purianite April 25, 2007 17:25 - 6.1 years ago
| [#11]

wow this went very far from the example you gave me
Posted by GMWIZ April 25, 2007 17:47 - 6.1 years ago
| [#12]

10/10
Posted by GMWIZ April 25, 2007 17:52 - 6.1 years ago
| [#13]

yay i made the rating go up!!
Posted by GMWIZ April 25, 2007 17:52 - 6.1 years ago
| [#14]

Thanks for feedback, I'll try to make the really-low-speed turning a little less sensitive.
I'll add a starting line some time, but right now I have to fix the walls. They're ugly.
Posted by Elpizo April 26, 2007 17:53 - 6.1 years ago
| [#15]

EASTER EGG: Drift heaven!

As you start your race put on reverse and go over the broder of the room. You will warp to a very large area of grass where you can do very long power slides!

Anyway... This is a very good wip. Has great potential. Just make the walls less blocky.
Posted by Lionheart April 27, 2007 5:26 - 6.1 years ago
| [#16]

Oops... forgot to rate. 8/10
Posted by Lionheart April 27, 2007 5:27 - 6.1 years ago
| [#17]

i can't start form the beginning...
Posted by punkish_gaming April 28, 2007 13:56 - 6.1 years ago
| [#18]

is alright, AI is too hard to complete, given its near perfect driving ability.
Posted by punkish_gaming April 28, 2007 14:03 - 6.1 years ago
| [#19]

wasn't so fun.7/10
Posted by Ice of sweden April 29, 2007 7:42 - 6.1 years ago
| [#20]

22 Results
1 2 Next

Recent Activity
 
Active Users (0)