Information

Author:
    Requiem
Rating:
    9.8 (119 votes)
Type:
    Game
Genre:
    First Person Shooter
Language:
    GM
Reviews:
    None
Submitted:
    April 15, 2007
Dev - DB/form (refering to updated - check code)
Download:
    DOWNLOAD (2069)
Dev - make AJAX
Screenshots (1)
Dev - Also, on form submission, use GD to resize the image as a new thumbnail file
Dev - In the submission form, you can now upload a banner image
Sapphire Tears
NOTE:
If your network uses a router, you will NOT be able to
sucessfully host matches unless you forward TCP port 3700
<font color=#ff0000>THE PORT HAS CHANGED FROM 3500 TO 3700!!</font>


Well, I suppose I should release this here, I mean, you can find it on the Reflect forums, and someone might feel betrayed or something. =P

Anyway, as you all know, I've been working on a multiplayer game called Sapphire Tears. It's an FPS, and I don't mean one of those shoddy Doom example FPSes, either. It's proper. It's also a Reflect-enabled game, meaning you get the exact same account and server system you see in other Reflect games. Spiffy, yeah?

Current Features:
- 5 Multiplayer Game Modes: Free Play, Deathmatch, Team Deathmatch, Dominator, and Capture the Core.
- 13 Ammo Types, including Sniper, Rockets, and the Orbital Cannon.
- 10 Gear devices, such as Camo, Energy Visor, and Explosion Barrier.
- Ingame base editor - Create a unique new map before every round!
- Online stat tracking and ranking system.
- Unlockable badges and stats panel for your 64digits profile!
- Come on, it's an online FPS!
- I'm forgetting a few things, I'm sure.

Anyway, here are the controls:
Press Alt-F4 to end the game.

[Lobby]
Left Click a Setting : Increase Value
Right Click a Setting: Decrease Value
Shift + Left / Right Click: Larger Increase / Decrease

[First Person Mode]
WSAD : Move
Spacebar : Jump
Left Click : Shoot
Right Click : Reload
Mousewheel: Choose Ammo Type
Hold Q: Scope
Hold Q + Mousewheel : Adjust Scope Zoom
Keypad 9: Hold if stuck in block
* Keypad 5: Set Spawn Point
* Keypad 7: Teleport to Spawn Point
Home : Open Base Editor
E : Toggle Visor

[In Base Editor]
Cursor Keys : Move Cursor / Adjust Block
Keypad + / - : Adjust Cursor Height / Adjust Block
Spacebar : Start / End Block
Backspace : Start / End Delete Block
Ctrl : Start / End Territory (When Territory is not set to Free Build)
S: Start / Set / End Slope
L: Set / Place Light
End: Return to First Person Mode
Keypad 4 / 6 : Rotate Camera

Quick Base Editor tutorial:
Move your cursor to where you want to place a block. Press Spacebar to start the block. Now, use the cursor keys and keypad to adjust the block's size. Place Spacebar again to place the block. Repeat the above steps, but with Backspace, to delete blocks.

Ferret Edit:
For latest update, please visit the Reflect Games page: click here!


Target platforms:



261 Results
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Quote
Make it so you can overlap your own territory w/out it making it a darker color
-make it so each person has a overall statistics card. Like total wins/loses/games played. Kill points earned, and maybe a rank

All of crane game's suggestions I think would make it very unfair except these ones.
Posted by noshenim May 18, 2007 17:01 - 7.3 years ago
| [#121]

-Make it so you can't put mines near core
I think that that would require to much programming. he is adding a limit though.
-don't allow spawns near the core
You can already bypass territory by killing yourself there.... people will easily get around that
-make it so you can overlap your own territory w/out it making it a darker color
Possibly Useful
-for ctc, make it so you can lose points from suiciding
Was in before, but as a bug. most people like to play water, combined with pits.... people will HATE that
-also for ctc, make it so you can have sperate point for each person
what is the point?
-make it so each person has a overall statistics card. Like total wins/loses/games played. Kill points earned, and maybe a rank
Too much programming most likely, as that would require editing of the reflect thing he uses, making it possibly more laggy.
Posted by mbpikamon May 18, 2007 17:28 - 7.3 years ago
| [#122]

Heh...they're just suggestions. The point of making it so in ctc, each person gets their own points, you could see how well you did after a match. Such as ctc's captured or grabbed. I also don't really think the wins/losses/matches played will lag anything. All the numbers are is about 6 extra numbers. I don't think that'll lag anything. Besides, JakeX already gets color variables off of reflect after logging in. I think the wins/losses won't really change anything.
Posted by Crane-ium May 19, 2007 12:53 - 7.3 years ago
| [#123]

I think another suggestion is to make it so the comments on this page are hidable or something, because this page takes forever to load considering how many comments there are. This comment isn't helping either...
Posted by Crane-ium May 19, 2007 12:56 - 7.3 years ago
| [#124]

With CTC,normally ppl are suppose to collaborate on the steal...so having everyone fighting over getting the core wouldn't help
Posted by s May 19, 2007 13:07 - 7.3 years ago
| [#125]

-Make it so you can't put mines near core
what do you think the point of mines in CTC is!??
-don't allow spawns near the core
sometimes people preload small maps, sometimes even tiny maps not allowing spawning or core placing to be possible with this on.
-make it so you can overlap your own territory w/out it making it a darker color
definately
-for ctc, make it so you can lose points from suiciding
No, people turn water on in ctc and some make traps for other players.
-also for ctc, make it so you can have sperate point for each person
no.
-make it so each person has a overall statistics card. Like total wins/loses/games played. Kill points earned, and maybe a rank
Maybe, would take a while to program, though
Posted by noshenim May 19, 2007 21:39 - 7.3 years ago
| [#126]

pft... just register another account
Posted by DevonX May 20, 2007 12:03 - 7.3 years ago
| [#127]

Dawnlading
This is really recomended to download!!!!!
10/10
Posted by Ice of sweden May 20, 2007 12:31 - 7.3 years ago
| [#128]

"pft... just register another account "

Don't wanna register a new email just to play a game :).
Posted by FallenMaster May 20, 2007 17:42 - 7.3 years ago
| [#129]

another update.
downloading
10/10 again
Posted by Ice of sweden May 21, 2007 10:55 - 7.3 years ago
| [#130]

i just love when it gets updates but it's way too much updates every week.
Or just keep update:)
Posted by Ice of sweden May 22, 2007 12:23 - 7.3 years ago
| [#131]

Awesome.
10/10

Just a few suggestions/bugs:
-Make it remember mouse sensitivity with your profile. The colors stay, but the sensitivity is always in the middle.
-Why can't I go fullscreen before I'm in a server? It's hard to read stuff in windowed with a large resolution.
-Fix some of the ammo glitches. I've started a game with absolutely no ammo before.
-Push back the draw distance when using the scope so it actually has some use.
-Stuff (of at least the Rico) doesn't bounce off the cieling very well. It appears to bounce as if it had hit floor.
Posted by Chaos In A Can May 22, 2007 16:46 - 7.3 years ago
| [#132]

Answer to your update pm question: YES!!!!!!!!!!!!!!!
Posted by mbpikamon May 22, 2007 17:00 - 7.3 years ago
| [#133]

wow, it sure is downloading fast... =D.
I have -6 points because of kaz XD. Fixed?
also a way to instantly go back to the chat lobby if spectator via :lobby?
Also maybe health and ammo pickups in sone default maps.... maybe a little to much.
Also no fog in spectator, editor, and visor mode plz...

and a quality option

Quote

Current Features:
- 4 Multiplayer Game Modes: Free Play, Deathmatch, Team Deathmatch, and Dominator.
- 3 Ammo Types, a special scan vision mode, and a scope.
lol?
Posted by noshenim May 22, 2007 18:38 - 7.3 years ago
| [#134]

an update!!!!! 10/10!!!! (5th time rating!)

and ya your game finaly has 10/10!
Posted by Ferret May 22, 2007 23:19 - 7.3 years ago
| [#135]

this is brilliant!
Posted by kalibro May 23, 2007 15:21 - 7.3 years ago
| [#136]

Won't let me log in...
It worked yesterday though...
Posted by god May 24, 2007 16:07 - 7.3 years ago
| [#137]

Absolutely awsome. Great Work JakeX! :D
Posted by v38 May 24, 2007 16:50 - 7.3 years ago
| [#138]

Love the game...
Posted by CyrusRoberto May 24, 2007 18:21 - 7.3 years ago
| [#139]

Another perfect game by JakeX. Congrats dude. 10/10
Posted by DFortun81 May 25, 2007 2:24 - 7.3 years ago
| [#140]

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