9.3 (10 votes)
    PLatform Combat
    January 23, 2008
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Katakijin Demo
A platform fighter where you play a Ninja determined to avenge his clan.

Controls are customizable. Press F1 for more controls and read the readmefile for tips.

Target platforms:

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Pretty good! I like all those different combos you can do. I couldn't get past the room where the walls appear. Are there health boosts anywhere?
The graphics match too.

Posted by gtvg January 23, 2008 13:28 - 6.3 years ago
| [#01]

This looks really nice but I can't play it on my computer. It just lags too much and my computer is actually quite fast.
Posted by kikko fergae January 23, 2008 13:31 - 6.3 years ago
| [#02]

If it lags how can your computer be quite fast?
Posted by Distortion January 23, 2008 13:55 - 6.3 years ago
| [#03]

Posted by Juju January 23, 2008 13:55 - 6.3 years ago
| [#04]

Great really great.
But I ended up with a lot of error messages. The game was trying to draw an unexisting sprite. After that I had 2 ninja's. I don't know if that's supposed to happen.
Posted by Distortion January 23, 2008 14:01 - 6.3 years ago
| [#05]

I promised an auto-10, and that hasn't changed, this game is epic in many ways ^_^
Posted by Jaxx January 23, 2008 14:24 - 6.3 years ago
| [#06]

Wow. Really great. There are a lot of different moves, with just two attack buttons. jump, jump down, dash, and just regular, plus the block move. Really good work.

I know its a WIP, but ill throw in some obvious suggestions:
-discard f1 help for in-game help
-maybe some breakable scenery? like pots and crates and stuff?
-i think that you should use views because there is a lot of space on the screen that you dont use...

anyway, very nice. for wip 10/10
Posted by Alert Games January 23, 2008 16:05 - 6.3 years ago
| [#07]

@ Distortion

Dammit I knew something like that would happen eventually. There's too much object-switching going on and that's why shit like that is happening. I'll fix it though.

Also, Alert Games, breakable scenery is something I didn't think about. Thanks for the suggestion!

As for views, if I use views, then I'll HAVE to do parallax backgrounds. However, the game has no backgrounds. Everything is a tile. Parallax would fuck everything up.
Posted by ultim8p00 January 23, 2008 18:29 - 6.3 years ago
| [#08]

Are you supposed to be able to clone yourself? :D
Posted by LoserHands January 23, 2008 21:30 - 6.3 years ago
| [#09]

woaw great game! the cool combos and effects with it like the shocks are done really good. I had this cloning like 3 times and then I got stuck in these boxes, couldnt see myself :S. these enemy ai's seemed to worked good 2. oh and a manabar would be nice so you couldnt kill everyone with this tornado all the time, hope you see what I mean. a 8/10 for this, dont stop it.
Posted by jeroenman January 24, 2008 9:00 - 6.3 years ago
| [#10]

Ferret Co, yeah I know. But you have to understand that the sheer amount of sprite animations and branching of combos would make it practically impossible to have everything within one object.I tried as much as I could to keep object-switching to a minimum, deleting any object that is not needed.Object switching is not so demanding unless you forget to delete them. It would be even crazier to come up with a code that's able to coordinate all attack and combo possibilities, running, jumping, blocking, dashing, rolling, stunned, hurt, dead...all in one object. Step Event would be overloaded and you would probably run out of alarm and user defined events.

The game runs at a solid, lag-free 60 fps on my machine, which is just today's standard: Pentium 4, 1 Gig mem, XP sp2, Dx 9, crappy default video card.

I think what my be causing the lag is the fact that my collision checking system is not collision based; it is checked every step event...heh heh...yeah...that could be it.

Btw Ferret I deleted your post because I like my shinny badge :P

Jeroenman what where you doing to get the cloning? That'll help out a lot. Also, the Tornado Ninpo attack is not yet finished. I just left it in there 'cause...
Posted by ultim8p00 January 24, 2008 11:30 - 6.3 years ago
| [#11]

My lasting rating didn't count <_<
Posted by gtvg January 24, 2008 14:25 - 6.3 years ago
| [#12]

It happened while my friend did the charge hit. I don't know exactly why though, he just told me what happened. 9/10.

I second breakable objects.
Posted by LoserHands January 24, 2008 17:56 - 6.3 years ago
| [#13]

For me this game lagged really badly when I was above ground (the first 4 rooms), but ran at full speed when I was underground (the 3 rooms after the first 4), so the lag might be something to do with the background effects, possibly?
Posted by marbs January 25, 2008 9:29 - 6.2 years ago
| [#14]

Marbs, thankyou, that was very helpful. My machine runs this thing full speed 60fps with no hiccups so it's really hard to try optimizations.

I have changed the game a lot. I am now using views and a smaller window in fullscreen. I halved the background gradient effects. When I get home, I'll release that version and see if it still lagged.

I like the new version. It has a more "game" feel to it.
Posted by ultim8p00 January 25, 2008 12:12 - 6.2 years ago
| [#15]

This game... is AWESOME!

love the way it plays and the dynamic feel of the character and the fighting. its AWESOME. 10/10
Posted by DSG January 26, 2008 23:21 - 6.2 years ago
| [#16]

action number 1
of Step Event
for object volumectrl:

Got that error when I tried to load my game :(

This game KICKS A**!!!
Posted by Risky Productions January 27, 2008 11:52 - 6.2 years ago
| [#17]

yeeeh I lost the clone bug! good job. now I got further in the game. but it became way too hard. for example the part where I got closed up with like 6 enemys. and this black boss is quit hard for the first boss the fight with. how can I get further after defeating that boss, it tried to go to the right but that didnt work see: an another thing, the text in the intro goes to slow. and these rooms are weird when I switch from the first and second view, killed enemys appear and dissapear. and the last one, when I was near to the house I got teleported to the beggining of the game but I still had the same life amount, this happened while I pressed like 4 keys. game ;)
Posted by jeroenman January 28, 2008 8:55 - 6.2 years ago
| [#18]

Love it. Shame about the 'volumectrl' errors, and the easiness of just using wirlwind things on the boss, but otherwise, this game is perfect. I would also like to see secondslash doing something while airborne - maybe a horizontal spinning attack seeing as you already have a falling vertical spin attack? 9/10. This would easily be 10 without the bugs.
Posted by NoodleNog January 28, 2008 12:57 - 6.2 years ago
| [#19]

I haven't played the updated version (if you did update it? I'll try it later) but I had no problems at all with the older version. It ran flawlessly and I enjoyed it very much. Obviously the game seems very linear and has a simple objective at the moment but I think that with small touches like breakable objects and possible multiple paths to follow (maybe?) This would easily be an epic. For what it is though it's definitely of high quality and enjoyed playing it. I'm giving you a 9 for the simple reason that when I was playing through each level the screen felt slightly empty, I know it's a stupid reason but the sole reason for each area was to defeat a certain amount of ninja. I just though it has the potential to offer a little more if you know what I mean. Oh and I thought the graphic style you used was very fitting.
Posted by linx0rz February 07, 2008 8:08 - 6.2 years ago
| [#20]

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