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Dev - Also, on form submission, use GD to resize the image as a new thumbnail file
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Dev - In the submission form, you can now upload a banner image
Distance in Hexes
Tis program does a few more things, the result is cleaner, but with only a few comments (in German) Target platforms:
Dev - Warning Dev - After editing rating, make rating display change Dev - When editing, update "edited" column Dev - Restore deleted comments Dev - Display deleted comments if mod (hidden, then with dropdown) Dev - After deletion or during edit, make rating dropdown appear again Dev - Stricter rating rules. Prevent user from rating again Dev - Pages Dev - Reporting
Yeah, that's a lot of objects. They should be replaced with tiles, also my hexes are twice the size needed for drawing purposes.
The important part is how the fields arranged. This web page served me as a source: http://www-cs-students.stanford.edu/~amitp/Articles/HexLOS.html
I'm not trying to promote this, but Hex Grids are about 25% more precise when it comes to measuring distances (according to Wiki). That's one reason why they are sometimes used for strategy games.
@ Salvation: Chess is not "professional" enough for you? Hehe. What is then, The SIMs? People really have different ideas of a "good" game
Absolutely. Even for turn-based games. Game Maker can give us point or path distances with much better precision if we use built-in functions. I never thought of applying this hex stuff to any of my game ideas, not even concerning terrain development.
I made this because I was asked to do a PC simulation of a Battle Board for "Traveller" (pen'n'Paper RPG). It's used for Spaceship Combat. |




