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Which is your favourite style of music?

Classical(6 votes)


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Jazz(1 votes)


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Metal(16 votes)


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Cawin
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recent submissions
'GM Menus' by Sage
GM Menus
'Inventory Tree!!' by grumpymonkey
Inventory Tree!!
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Rev
'Perry the Panicking Pixel' by TheSodaMachine
Perry the Panicking Pixel
'HellBall Remade' by 4321cannonfodder
HellBall Remade
'TechnoTD minigame' by Reek
TechnoTD minigame
news
Enigma R3 Released
August 08, 2008

ArcaEdit: News post unlocked (yay new features!). Go to the ENIGMA forums to discuss ENIGMA.

The much awaited Enigma R3 has been released. The examples section now officially supports Enigma as well. Here's Josh's official statement from the Enigma forums:

Welcome to the official alpha for ENIGMA. It was made public because I take everything public, because it's open source. R3 adds a collision system, and much needed stability to R2. It has not had much forward progress, aside from Build Mode, but has had a lot of reconstruction on the inside. A lot has been reorganized. In fact, I doubt a single line of code is in the same place as it was in R2. A lot of last minute renovations were made before the release.

R4 will contain many, many more functions than R3, and I intend to support at least seven of the nine GM resources. Along with DLLs, when I figure out that system.

Release Notes


1) Be advised, Build Mode's undo and redo appear to not work. This is because I totally neglected to do anything about them. However, everything else there should work. You resume by pressing "ENTER". I will get right to work on adding a resume button as well as adding the functionality behind undo. Fact is, no one's ever really needed them yet.

2) Sorry Linux users, I had to postpone the Linux and Mac distro. It should work sometime tomorrow or late tonight, but I can't promise the release date yet.

3) I know a lot of GM users tend to adore the function place_free(). As such, it is one of three operable collision functions for this release. (The other two are collision_point and collision_bbox_rect(). )

4) It has come to my attention that LGM's color coding for functions may be borked. That will also be fixed shortly

5) The release is still missing lots of resources. However; with(), scripts, and most other aspects of the scripting language have proven to work. Additions include cpp{}, asm{}, and typenames. global has a few bugs, which have totally dumbfounded me, but once more, that will be online shortly. Also, switch() is totally untested. Meaning it probably doesn't work, though it should at least compile.

6) show_message() is implemented. draw_text() is broke. external_define() will take more research than I could do for it so far, but should be in relatively soon.

7) It is not recommended that you try converting an existing game at this time.

Downloads


Enigma on SourceForge

The core is GCC, and only needs to be downloaded once. It will remain static throughout. The core does contain two files that not every GCC download will come equipped with, so you may need to download even if you already have GCC. (This has not changed since R2, so no need to redownload if you can just patch R2).

To patch R2, simply delete ENIGMAsystem\SHELL and the contents of the folder above ENIGMAsystem. (not including ENIGMAsystem itself, of course), then unpack the 7z or zip file in the top level.

If you are downloading the core fresh, extract it right to ENIGMAsystem.

If the compiler immediately returns -1, download the core and install it properly.

The official forum post can be viewed here.

Posted by melee-master at 10:02 pm - (37) Comments

Buyer Beware
August 02, 2008

Due to a recent scam attempt on 64D, I am putting out a warning to you all to beware of scammers of any sort.

Scams to be aware of (gamedev focused ones anyway):

Paying to get your game rated or reviewed
Paying for any form of 'code protection/anti-decompiler' for your game (the extremely rare exception being SWF Encryptors, as the SWF format is now an open file format) except from the original company itself
Paying for sounds/sprites from a commercial game
Paying for a code solution to a problem (ask any gamedev forum for free - and their solutions actually work)
Paying for a crack if you have unregistered software (seriously, just register it then for real)

Things to look for:

Poorly/shoddily made websites
Claims for something to be 'free' and then stated elsewise on their site
Names similar to an actual company
Asking for credit card numbers, your SSN, or other personal information
Asking payment for something you get nothing out of
Claims in which their numbers do not add up.
Attempts to mislead you when confronted.

Use your brain whenever someone wants your money for something. If you have never heard of a company before and they fit the above, chances are it isn't legitimate. It isn't worth it, so don't take that chance.



Enigma News:

Quote: Joshy
also enigma isn't a lie
it'll be out soon


That is truth, I have seen it with my own eyes!

Posted by DesertFox at 09:32 pm - (92) Comments

Nintendo Community Fangame Convention
July 27, 2008

Hey! Listen!
NCFC has decided that as a result of the fact that nobody here likes fangames, they won't be including us.

If you're still interested, you can register your own individual booth there. Talk to their administrators for further assistance.

Apologies for the confusion this has caused.

Editing is fixed.

Posted by Arcalyth at 03:50 pm - (155) Comments

Preparations
January 12, 2010

I am sure you will all notice the new size of preview images. This is an early preparation for V3, and it is strongly advised you adapt to the new dimensions of 200 by 80, otherwise the front page will look bad.

The poll is also fixed. Speaking of polls, who would like the poll to be updated and improved with AJAX?

And yes, you read that right. V3.

-snip snip snip 'cause rawrSpoon says so-

melee update: Since it's getting big, I'll turn it into a list.

-poll system is now done via AJAX
-blog mouse over titles are fixed
-nasty SQL injection vulnerability fixed As opposed to those pleasant ones
-you can now edit your own comments
-game preview name length fixed
-game preview mouse over titles are fixed

Enjoy.

FoxEdit: I would like to remind the general populace of the importance of good spelling and grammar. If a blog is deemed illegible or unreadable, it will now be removed from the front page until corrected.

ArcaEdit: Hi guys! :D

FlashEdit: CATS!

FoxEdit (again): ^_^

EaglyEdit: What, how did I get here!?

ArcaEdit: Extraterrestrials, probably.

FlashEdit: MOAR CATS!

EDIT - V3 is never coming out. Ever.

FlashEdit: Spy sappin my newspost!

Posted by melee-master at 01:37 pm - (260) Comments

Badge toggling and other updates
July 07, 2008

Badge toggling doesn't erase your settings anymore. You can now remove all badges from your userpage, and reenable them at your will.

I'll also be rolling out a few more updates over the course of the next few days (depending on how distracted I get). You won't be disappointed.

Oh, and remember, we update the site live, so if you see errors, don't worry about it. They'll probably be fixed within the next minute.

Unread blog tracking disabled. It made the site load too slowly, probably due to the extra queries (not my fault, blame fsx/melee as usual ;P).

Posted by Arcalyth at 03:02 pm - (106) Comments

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