Recent Posts

64Digits v0

Posted by aeron on Aug. 13, 2019, 3:28 p.m. 📌

64Digits has returned! Well, we were never gone, but I should probably explain why everything looks so different.

The staff have decided to migrate from the previous codebase due to maintanability and security concerns. It is with some careful deliberation that we have decided to turn over a new leaf …

Remixing some rabbits

Posted by Jani_Nykanen on July 16, 2019, 3:21 p.m.

(Embedded Video)

Gotta remix some rabbits, or more precisely, making a remix of my Ludum Dare game. It'll be a little different than the original since now I just ignore the them and make something more fun. Or actually, it really does not matter whether or not this game ends …

A Dastardly Day of DOS Development Debugging

Posted by Mega on July 10, 2019, 2:51 p.m.

Right on the heels of my last blog, here's another! This one is going to be fresh off the back of a painful debugging session, while the details are still fresh in my mind.

But to boil it down to basics: My Ludum Dare game should've crashed and burned from …

The 6th devlog break point has hit...

Posted by Littlebear on July 5, 2019, 6:53 a.m.

Hey guys just want to announce the 6th dev log for my project The Abyss, have a look and tell my what you think. https://youtu.be/LIjjBQK9CVc

Oh shit i forgot a title

Posted by twisterghost on June 20, 2019, 9:32 a.m.

The roses in my yard are coming back. A few times each season besides winter, they flower like nothing else, then die a week later, then come back another week later. As far as I can tell, that's just them doing their thing.

Hope everyone is well!

I work for …

LOTLW Blog #1: The journey so far

Posted by Zuurix on June 9, 2019, 1:23 p.m.

Welcome to the first LOTLW development blog entry!

Light of the Locked World is what happens when old school MMORPG is turned into small, but dense RPG with local splitscreen multiplayer.

I have started working on it in 2018 October and serious development began in 2019 March, when I released …

Plutonium Caverns (for MS-DOS!)

Posted by Jani_Nykanen on June 8, 2019, 4:46 a.m.



(Not gonna write a description here, this nice WYSIFUCKUWYG editor will make it too small or too big or lose it anyway)


Play on itch.io: https://jani-nykanen.itch.io/plutonium-caverns

Source code available here: https://github.com/jani-nykanen/plutonium-caverns

Written in C, of course.

The 5th dev log is out, grab it while it’s digital!

Posted by Littlebear on June 3, 2019, 4:10 p.m.

The fifth installment of the series, the voice over has more feeling and the memes are more memememe!? https://youtu.be/6H_1MsoUhzE

IMPORTANT COMMUNITY ANNOUNCEMENT

Posted by Aistarin on May 21, 2019, 9:42 p.m.

After thinking about it for a while, starting on August 31st I have decided that I will begin…

Quality posting

Posted by Jani_Nykanen on May 20, 2019, 8:32 a.m.

will consume us all