Randomizing tiles per layer
This may or not be for the competition. (shhhhh...)
So, say I had three layers of tiles, which pile up in a certain order (let's just say, as a random example, grass - dirt - bedrock). How can I make it so that every instance of a tile in a certain layer is randomized from a specific palette, which consists of different shapes of the same thing, so as to avoid monotony?
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tile_layer_find(depth,x,y)
tile_set_region(id,left,top,width,height)