No squares with eyes here.

Posted by Mega on Sept. 15, 2010, 9:10 a.m.

No, instead, I have something nearly as bad: A stickman.

Well, a temporary stickman until I come up with a better idea. I'm focusing on gameplay first, appearance later.

And that almost sums up what I'm working on…

The other two honorable mentions are a Megaman fangame I'm working on (For my youngest brother) as well as an unnamed and barely thought of concept. I'll post a sprite from both:

First, my new character, a dragon of sorts. Just note that this is an unfinished sprite, I'm just using it as a reference:

And this is the main character for the Megaman fangame, based off the Zero sprite from Megaman X3:

I told my brother that if I "have" to make him a fangame, I'm at least going to modify the sprites and make some semblance of a storyline. I'll see how far this gets.

In other news, I just found out that the book I WAS working on (The Game Maker 8 Cookbook) has been started again. The publisher is looking for an author. I'm kinda wishing I could get back into it.

I've put In a Word on the back burner (Since nobody likes games with squares for characters) and am focusing on my new projects, in addition to Eternal Castle.

Anyways, back to work.

Comments

Mega 13 years, 7 months ago

I'll try it out.

Castypher 13 years, 7 months ago

I agree that gradients are awful, but Juju, god of everything that isn't gradient. Let's say I have a sky background. It's a very large gradient with dark blue at the top and light blue at the bottom. How else would you make a less bland sky background? Would you really go through the hundreds or thousands of individual pixels to give sky texture? Now ask yourself if you look up at a clear sky and do not see a gradient effect.

I believe gradients look fine in this case. I wanted to add my bit of disproof.

Back on topic though. I never said gradients were a good suggestion for your game. I simply asked what the dots were for and somehow an argument sprouted out of it.