I joined a jam. I made a thing in a week. The theme was "ice". No text adventures this time. It's a cute, chill platformer. Run, jump and dodge the usual hazards.
I'm really happy with this project because I recycled some of the other dead project's code I talked …
Hello people, I'm back with more tales of gamedev woes, skip to the end if you'd rather not read my contextual rant. Though I've thought and sketched out my plans for Nuclear Moss, I decided to give it a month off so I could metaphorically clear my head and come …
[left]Yet another project with a temporary title. I'm seeing a pattern here.[/left]
[left]Man, site's slow as of late (I mean slower than usual slow). I guess everyone's funposting over at the discord server huh?[/left]
[left]So what's been up with me? Not much. I decided to get off my ass about …
how to play and stuff
Oh god collisions
So after realizing I couldn't make jump-through blocks and reading this I decided to re-write the collisions in the game by getting rid of solid block-like objects and any use of move_contact_solid.
Well it's been a while, so much for this project, let's move on to the current one. Which will most likely get abandoned half-way through, more on that later, so read on!
I made a plagiarized sprite for the hell of it and I figured …
Another week of work. I'm thinking of posting weekly updates if there's any interesting new features.
There's more colors than black/white/red! Though it's all placeholder, I can try out 8-directional sprites and parallax background scrolling, which look quite better than a black void backdrop.
Instead of attempting …
I've been making a top-down RPG thing for the past week. I feel for once that I've got some focus and might be able to take it somewhere.
Anyway, the idea is to move around chucking throwable weapons at enemies. Your own momentum influences the shot, so you …