Recent Posts

Light of the Locked World: A new game by Zuurix

Posted by Zuurix on Nov. 24, 2018, 11:47 a.m.

I have started working on a new game!

It's called Light of the Locked World.

It's a fantasy RPG with local co-op and PvP, set in a world of Caios II.

Three hundred years from the game's present, magical artifacts were sunken in the world's only sea.
Magic leaking from …

Sector Six: Now out of Early Access!

Posted by Zuurix on Sept. 7, 2018, 5:40 p.m.

Now there's no excuse not to play it =]
https://store.steampowered.com/app/465020/Sector_Six/

PS.: Twitter like posts should stop soon, because I start posting about my other games.

Sector Six version 0.9.9 is now available! Play now!

Posted by Zuurix on Aug. 31, 2018, 4:33 p.m.

Many new thing maybe few bug really good play now

Sector Six Release Countdown: 1!

Posted by Zuurix on Aug. 23, 2018, 2:56 p.m.

About 3 years and 8 months ago, I have started working on Sector Six. And now it's finished.

When I started working on Sector Six, I thought that I'll complete it in 3 months. It was supposed to be a small sequel to Sector Seven. I wanted to make it …

Sector Six Release Countdown: 2!

Posted by Zuurix on Aug. 9, 2018, 11:52 a.m.

Two more weeks max and I'm done omg

Sector Six Release Countdown: 3!

Posted by Zuurix on July 24, 2018, 12:16 p.m.

Sector Six story is completed!
I admit that I wanted too much from it.
14 different missions, 8 bosses, choices, all those dialogues - it was too much for me to do it flawlessly.

But the most important thing for me was to make a story campaign that is more …

Island City of Eternal Summer (PNG4D Art Jam Entry)

Posted by Zuurix on July 17, 2018, 8:31 a.m.



This is my entry.
I made it in GameMaker: Studio sprite editor because of course I did.

Sector Six Release Countdown: 4!

Posted by Zuurix on June 22, 2018, 11:23 a.m.

Since the last time I have posted, I have made a new introduction and tutorial, loot rework, region select screen, another MDS reward rework, character customization, and…
And something else probably.

The most important of those is, of course, loot rework!

It's very simple - making missions more difficult will …

Sector Six Release Countdown: 5!

Posted by Zuurix on May 28, 2018, 1:05 p.m.

Since the last time I posted, I have finished weapon and ether reworks!

Weapons now modify ability stats and ability ether costs increase with level.
These changes have significantly improved quality of loot and variety of possible spaceships.

There are three weapon stats now: Weapon damage, cooling rate, and ether …

Echo #103: Weapon rework

Posted by Zuurix on May 16, 2018, 6:18 a.m.

It's been a week since I made the last post, so here's an update on what I'm working on.

Two days ago I have successfully merged classes and made abilities unlock when leveling up.

Yesterday I have started working on weapon rework.

Since abilities use the same damage type now, …