I have started working on a new game!
It's called Light of the Locked World.
It's a fantasy RPG with local co-op and PvP, set in a world of Caios II.
Three hundred years from the game's present, magical artifacts were sunken in the world's only sea.
Magic leaking from …
Now there's no excuse not to play it =]
PS.: Twitter like posts should stop soon, because I start posting about my other games.
Many new thing maybe few bug really good play now
About 3 years and 8 months ago, I have started working on Sector Six. And now it's finished.
When I started working on Sector Six, I thought that I'll complete it in 3 months. It was supposed to be a small sequel to Sector Seven. I wanted to make it …
Sector Six story is completed!
I admit that I wanted too much from it.
14 different missions, 8 bosses, choices, all those dialogues - it was too much for me to do it flawlessly.
But the most important thing for me was to make a story campaign that is more …
This is my entry.
I made it in GameMaker: Studio sprite editor because of course I did.
Since the last time I have posted, I have made a new introduction and tutorial, loot rework, region select screen, another MDS reward rework, character customization, and…
And something else probably.
The most important of those is, of course, loot rework!
It's very simple - making missions more difficult will …
Since the last time I posted, I have finished weapon and ether reworks!
Weapons now modify ability stats and ability ether costs increase with level.
These changes have significantly improved quality of loot and variety of possible spaceships.
There are three weapon stats now: Weapon damage, cooling rate, and ether …
It's been a week since I made the last post, so here's an update on what I'm working on.
Two days ago I have successfully merged classes and made abilities unlock when leveling up.
Yesterday I have started working on weapon rework.
Since abilities use the same damage type now, …