JS Canvas Timebane

Posted by aeron on Feb. 26, 2014, 2:07 p.m.

Spent a little time the past few days putting together this simple browser game using pure JS and the Canvas API. It was extremely easy to get started, I was up and drawing images to canvas within a couple minutes. The game logic itself was the only somewhat complicated part, …

The dream project

Posted by aeron on Feb. 6, 2014, 2:46 a.m.

Hey all, got an open ended question for you. Say you had all the time and resources in the universe at your disposal. Anything's possible. You get to choose one project to start/revive and see all the way through to completion. What would you choose and why?

In before short …

Improved bbcode

Posted by aeron on Jan. 25, 2014, 10:09 p.m.

JoshDreamland was nice enough to write us a brand new bbcode parser to replace our old (and very messy) parser. Generally you won't notice much difference as the changes are mostly behind the scenes, but the real benefit is for the developers. It is now incredibly easy to add new …

F*cking A*

Posted by aeron on Jan. 12, 2014, 6:50 a.m.

I've made some progress on my entry. For the first time I'm trying out Lua to write an entire game. It's been a blast putting my newly acquired javascript knowledge to work. That's right, JS made me a better Lua programmer. Though I'm starting to appreciate both languages a lot …

Disregard the Minecraft purge blog

Posted by aeron on Sept. 24, 2013, 5:33 p.m.

Upon further inspection of the disk space issue, we are actually not in the pickle I previously suspected. After digging in the main 64D user account, I noticed a huge discrepancy in the reported size of our user and games folders compared to the combined size of their parent folder: …

Minecraft server purge and archival

Posted by aeron on Sept. 22, 2013, 4:43 p.m. 🔒

We recently had an incident with the 64digits server running completely out of hard drive space. While the majority of our space is used to host our site data (games, user uploaded files), a decent chunk was being taken up by minecraft and steam, but mostly minecraft due to …

Diamond alpha [updated!]

Posted by aeron on Aug. 12, 2013, 12:50 a.m.

Note: I uploaded the latest build to the game database. Check it out here. I'll keep that version up to date, so don't bother with the links hidden below in the original blogs. Okay, now that you know, you may proceed:

Productive Jam

Posted by aeron on Aug. 5, 2013, 11:19 a.m.

Well I pulled through on the SFML game jam. Though after an all-nighter to finish it feels more like FML game jam, amirite? Hur hur.. excuse my bad puns, I am in dire need of sleep but instead I'll be posting the game that I submitted to the jam. After …

Some algorithmic art and updates

Posted by aeron on July 29, 2013, 4:01 a.m.

It's been a while since I've lost the pen to my drawing tablet (has it been half a year? I really need to just buy a new one). I'm pretty sad that I no longer get to practice drawing on the computer but that doesn't mean I can't still experiment …

Simulation ceiling

Posted by aeron on July 25, 2013, 3:14 a.m.

What baffles me most about human advancement is that no matter what point in history you happen to have been born, chances are during your lifetime you will be bear witness to mankind making great leaps in technological capability. This experience is fundamentally the same across generations, despite the apparent …