LOO Progressing

Posted by mooselumph on Aug. 13, 2006, 12:21 a.m.

I've been doing some more work on Last Offensive Option, my latest game. (See previous blog for storyline and screenshot).

My latest implementations include a new physics system, based on DesertFox's example (<a href="http://64digits.com/games/index.php?cmd=view_game&id=1032">link</a>), and a troop grouping system. Right now, the troops can form groups and march around in rows of 1, 2, 3, etc. I plan to make changes in the troop formation dynamic so that the group can e.g. sqeeze into single file in order to fit through a narrow passageway.

The game is probably going to have a unique control system. First of all, the player's vehicle operates in modes. Each of its different pieces of equipment will, for the most part, take up all of the attention of the in game operator. There may be a few small weapons usable in pilot mode, but most of the major weapons must be operated at a coast or standstill. This sometimes requires operation of a weapon to be interupted by a quick turn, or other maneuver.

Secondly, the game's targeting system is not standard for a top down shooter. Since the game has an element of depth, players must rely on a 3d targeting computer instead of a visible cross-hair. The targeting computer won't be anything spectacular; enemies will probably be represented by circles of varying size.

As I have said, this game will have particular emphasis on storyline. Thus, there will probably be a little bit of role-playing.

Here's a screenshot of the grouping. It might look a little bit like a jumbled mess, but there are rows and columns. It might not look that way because the men do not face where they are going and the the group is currently turning.

<img src="http://64digits.com/users/mooselumph/loo_2.png"/>

Comments

melee-master 17 years, 7 months ago

Heh, sounds nice. I can see the formation there, and I can tell it'd be cool in motion.

Firebird 17 years, 7 months ago

LOO… ha ha ha.

Grand-High Gamer 17 years, 7 months ago

Firebird: *Agrees*…

Az 17 years, 7 months ago

Quote: moselumph
last offensive option
Quote: firebird
LOO… ha ha ha
Quote: Me!!!
funny

Siert 17 years, 7 months ago

can't you just add image_angle = direction in the step event of the people. It seems like it would be better to do that first than make them stay in colomns. But awesome job at the columns and rows!