oh you mad cuz i'm stylin on you
Posted on November 26, 2015 at 17:24
After a few hours of trying to come up with a new, minimalistic low-res style, I came up with this:
The knees still need some tweaking but aside from that I think I have a good foundation to start making more complex animations with.
Gonna see how much spritework I can get done over the holiday weekend so stay tuned!
Pumpkin carving contest?
Posted on October 15, 2015 at 19:26
First prize gets $20 from me.
Second prize has to record themselves smashing their creation.
Will only give prize if more than 4 people submit a valid entry.
Could be fun if others are willing to do it, perhaps even share potential designs.
How it feels like to bump blogs to make the site seem less dead
Posted on August 16, 2015 at 19:28
Cactus week in a nutshell
Posted on February 28, 2015 at 20:02
I feel like I am long overdue for one of these
Posted on January 06, 2015 at 01:45
I already had a blog written up a few days ago to mark the start of a new year on this server, though I decided to take a wrecking ball to it and write something that doesn't feel rushed. I haven't really had a "real" blog since last August and it's no secret that our activity has been rather slow this winter so hopefully others will follow in my footsteps and post something as well.
OBLIGATORY LIFE SECTION
Just yesterday I finally moved into my own apartment closer to work, cutting out the commute and freeing up 3+ hours of my day. Still waiting for some stuff before I can comfortably settle in, like better furniture, a working washer/dryer, and of course good internet. This will be my first time I've truly been living on my own, though I guess my situations back in college prepped me pretty well. I'm also debating whether or not I should bring the bunny that my sister rescued back in September. We still haven't named her but my family is divided on "Lola" or "Patotas", spanish slang for giant feet.
Last September I bought myself a 1st gen Surface Pro to complement my Cintiq and to kill time on the train. I thought I could make it work but my train is just god awful for getting anything done due to the numerous bumps. Anyways here are a few notable doodles:
FROSTY FOUR DIGITS JAM
Lastly, I feel that I should discuss about what happened with Frosty Four. Since the number of entrants were less than the threshold of 5 I established, I haven't really made this much a priority aside from the fact that I've been pretty busy since the week before Christmas. I might just end up choosing a winner myself and give them $10. I mostly blame myself for the small outcome since this year's F4D was pretty informal. As far as I can see, this is gonna be my last compo I am hosting solo and I would rather much partner up with a future host to do something even bigger.
But yeah, the games are as follows:
Mr. Spooky's Snowy Tower of Winter by JNyknn
Frosty RPG WIP by Mega
Pomme! by spike1
Winter Warfare by Jawchewa
I'll be looking at the reviews to determine the winner, so I encourage you to leave a review if you haven't already.
I guess this is it for now.
(SUBMISSIONS CLOSED) Frosty Four Digits 2014 Game Jam
Posted on December 16, 2014 at 10:31
Since a lot of people showed interest in having a 64 hour game jam in place of the usual competition this year I'll be going ahead and moving forward with these plans.
The start date will be Friday, December 19th at 16:00 GMT
, which for us Americans will be Friday, December 19th at 8:00 AM PST
(add +1 for Mountain/Mormon time, +2 for Central/Texas Time, and +3 for Eastern/RC lost in the Big Apple time).
The end date is a no-brainer and is exactly 64 hours after this, Monday, December 22nd at 08:00 GMT
The (optional) theme will be buddies/friendship/bonding plus the OBLIGATORY winter theme. Keep in mind that although this theme is optional it WILL serve as a tiebreaker when it comes to judgment.
All the rules of S4D2014 and previous compos have been inherited, with the appropriate modifications of course.
1. Only one entry per participant. Participants may not enter a solo project and work on a team project, nor may they enter multiple team projects or solo projects. If a participant is involved with the creation of multiple entries, all entries will be disqualified.
2. All participants must have an account at 64digits.com.
3. Anyone may be a part of a team so long as their participation is stated prior to the end of the competition. All other rules also apply.
4. Work on an entry MUST NOT begin prior to the aforementioned start date, though engines created prior to the start date that were not created specifically for the entry are permitted.
5. All game assets must be original and never before used in a previously released project. This does not apply to tools, engines, etc. Participants must have permission to use any content that is not their own.
6. All engines, programming languages, and platforms are permitted as long as the entry runs on the latest version of Windows.
7. Entries do not have to be in a completely finished state to be eligible for entry, though they must be playable and more than just a tech demo.
8. Entries may not contain offensive or malicious material.
9. Entries MUST be submitted to 64digits.com using "F4D14" as the genre by the aforementioned deadline.
11. Unless stated otherwise, themes are NOT optional. If you do not like the themes assigned, try to think outside the box and be creative. As long as your entry uses the themes in some way, it will be eligible for entry.
12. The host reserves the right to revise the rules and disqualify entrants/entries if deemed necessary.
*13. You must use the #Frosty4Digits and/or #F4D14 hashtags when referring to your entry on the various social media platforms that support the use of hashtags.
*This is not actually required, but would be neat if you could use them.
To speed things up, a judging system will replace the usual voting system. I will be one of the judges and I will accept any volunteers given that you will not participate in the compo. However, I will allow myself to be influenced by reviews that are posted on the games' respective pages. I will seek honest and thoughtful reviews and place less emphasis on a game's rating, and encourage any potential volunteers to do the same.
I still owe people from S4D their prizes which is quite a lot of money to me and I'll wait until my next paycheck to begin to distribute them. However this time I might just offer a $25 gift card/PayPal money of sorts that I will give out just in time for holiday shopping. death
has offered to give away a Steam game as well. As with any compo, please remember that the prizes are subject to change at any time, especially if the number of submissions are below the participant threshold of 5.
Ideally all games should be submitted via this site's submission system. However, due to past issues with our file manager, I WILL be accepting games via email as a last resort. When emailing a game to me (preferably hosted somewhere else like Dropbox), please state your 64digits username and "F4D2014" as the subject line. Then please indicate what kind of issues you've been having with the site (screenshots would be helpful). I will be submitting these games manually to the site, and anybody emailing an entry to me without due cause may be disqualified. My email can be found in my user profile.
I will be out of the house over the upcoming weekend to visit some friends but I will try to maintain a 24 hour IRC presence throughout this time. Although I will be able to answer some questions during the weekend, I encourage you all to ask your questions before
the competition begins.
Happy Holidays and good luck!
Frosty Four Digits 2014
Posted on November 09, 2014 at 03:52
48 hours or 7-9 days.
Small monetary prize.
Theme: friendship/bonding (or whatever) in addition to the obligatory winter theme.
Start date: Saturday, December 19.
End date: Sunday, December 21.
Yay or nay?
HTML5 Tech Demo
Posted on April 17, 2014 at 05:43
(WARNING: autoplaying soundtrack)
Swipe up to jump
Swipe left to move view left
Swipe right to move view right
Just something I'm making using Game Closure
. Should work on mobile phones as well, but the audio glitches out on my Android browser. I shamelessly stole the music from the PlayerSmasher game I recently accepted, which is made by this guy
. If any of you musicians are bored, feel free to make me an original track. In addition to that, I could also use some female grunts and other sounds.
This should be done by next week.
Posted on April 03, 2014 at 03:44
So I'm seeing a sudden influx of new users coming here thanks to Acid's competition. Before I go any further, I want to tell any new user that is reading this post that you are more than free to post your own blog if you want to do an extended introduction (including but not limited to any hobbies and recent projects that you are working on, let it be games, music, art, etc.).
I am aware that our way of doing things on this website is much different than a traditional forum and not everybody here is used to blogging, so I am making this blog for users that want to introduce themselves but don't want to write a full-blown blog just yet (which you can access through My Page > Post Blog. Also, I encourage all of you new users to upload an avatar via My Page > File Manager and set it via My Page > Preferences (along with any other info you wish to share on your profile).
You can find a list of all of our networking groups via the 64Social! tab, including but not limited to our Built-in IRC client
, Facebook group
, Steam group
, and lastly details about our Minecraft server
(which is down at the moment, but you can feel free to talk to StevenOBrien
if you would like to be whitelisted). Our IRC channel is #64digits on SlashNET.org, so feel free to hop in and say hello!
If you have any concerns or need help with anything, here is a list of administrator/moderators that have been active this year (as of this blog's posting date):
Here's a list of people who do server stuff and might be able to help you with technical things:
(site code and admin stuff)
(site code and admin stuff)
(Minecraft and other game servers)
(site code and admin stuff)
Welcome to 64digits!
Anybody here tried low poly modeling?
Posted on March 02, 2014 at 02:34
Trying to capture the essence of my art style in the third dimension
I haven't ventured deep into 3d modeling because I know my perfectionism is gonna get in the way and I'll never get stuff done because of it. Nevertheless, body coming soon.
Hello, how have you all been? I know that some of you have tried low poly modeling before, and I'd like to see some of you share your works.