Dev - Sort these by name
Whoa Haven't been on here in forever/new project
Posted on August 11, 2007 at 02:10
I don't even want to count how many days its been since i was last on here...
Well, after a while of quiting game maker, i fixed my nes and started playing smb1-3. Then i was looking on mfgg and saw a smb1 example... lol
the first 2 updates i released on mfgg, i got 135+ downloads, and now i wanna clear my host-a bandwidth, so here it goes...
NEW OLD Super Mario Bros!
-NOT YET COMPLETE!!!
--Three new enemies:
---Red Piranha plant
---Black Piranha plant
--Overworld, underground, desert, and water theme so far.
--basic pipe and door
--engine by: Hello
--swimming physics by Mr. Odd (never found link to topic.
--if you get stuck in a block, just keep jumping
--there are worlds: 1-1, 1-2, 1-3, 2-1, 2-4, and 3-1
--world 3-1 is a test world
--press up to enter door and down to enter pipe
--report all bugs
ToDo (more of my use than yours):
-add castle pallete
-finish up world 1
--pipe; go down while not on middle of
--piranha plant death animation glitch
Updated in newest version:
changed loading bar
100 coins now = 1up
NOTE BEFORE DOWNLOAD: Some music is compressed to decreased file size. DO NOT RATE THIS BASED ON MUSIC. I am saving you 2MB+ of downloading by compressing the music. I REPEAT IT WILL NOT BE COMPRESSED IN FINALL VERSION. IF YOUR RATING THIS PUT A ~ BY YOUR RATING.
ALSO its not finished but I am working on a website for this project.
ya ik copy & pasted from mfgg but who cares.
Keep in mind that its a WIP... so...
also idk if the slashouts work im giving it a try
Mario Kart Game Idea
Posted on January 19, 2007 at 21:24
First of all, I have to say, I'm taking a break from the SMA4 Engine.
For the past day or so, I've been working on a new game. I was thinking Mario Kart in 8-bit as it would be on the Nintendo NES.
There is no demo yet cause, yeah, no WIP game. I have 10 character planed: Mario, Luigi, Toad, Peach, Goomba, Koopa, Hammer Bros, and Bowser, the two unlockable characters being DK and Yoshi.
Items would be the traditional banana, shell, triple shell, red shell, maybe triple red shell, mushroom, triple mushroom, star, and coin. I think the coins would increase speed instead of all of the physics. The AI would be Josh's AI. I will have to fix it up ALOT though.
Four cups and Two speeds arer planned: Mushroom Cup(SMB1),Flower Cup(SMB2),Star Cup(SMB3),and Special Cup(Remix) and 50cc+100cc.
I have finished all characters but bowser, peach, yoshi, and DK. I made the banana, shell, mushroom, and star.
Any suggestions for the game or the name would be greatly appreciated. Thanks.
And so the story begins...
Posted on October 22, 2006 at 00:36
Hello, my name is <Removed>.
At age 10, I had a time where I wanted all of the "free" games. After a google search, I found a whole page of Mario fangames.
Interested in the program used to make these games called "Game Maker," another google took me to the Game Maker home page.
Within the first day of downloading, I created a dumb minigame called: "Shoot the Bunny."
This minigame, as you may guess, had too many mouse and message actions. There was also another sequal called: "Shoot the Bunny 2: The Revenge." I still kept these for laughs.
Then I work on games I planned out in my mind. "Foodle" and "Dark Eclipse." Both never finished. These too, I kept the open source for them.
Now really starts the time where I get the idea of Game Maker down. Still understand, though, that at this point I don't even know a piece of code.
I had once gotten a REALLY good game called "Kirby's Space Flight" about halfway complete. This too as with all of my games, I still, to date, have the open-source for it.
Next up, was when I first learned about forums. This worked out well, because it was the first time I ever released a WIP, called "Yoshi - Fangame Version." This actually had a good engine going.
Then, after about six months of using it, I final got the basics for code. Functions, variables, if statments, etc.
With this came a bunch of testing of different engines, etc. And also a progam called "Game Maker Ultimate Chat." This has been paused for a while, but will be worked on in the future.
For the GMUC program, I had learned how to use pixel-by-pixel techniques to shade, round, and recolor grafics.
Now for my current projects: Roadside and the SMA4 Engine.
Roadside is a war-based game from the viewpoint of solider drafted into the army. The engine so far is perfect and flawless, but needs enemies.
And the SMA4 SMB3 Engine is actually listed in my WIP. Check it out!
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