Posted on January 26, 2007 at 05:47
Wow, been a while since I last updated this. Well, a lot of stuff happened since that 8th of August '06, but I'll give you the short summary.
My old thirties-gangster game has pretty much died of neglection because I've been busy with college. However, I'm currently working on a new college project which will probably be relevant to your interests if you liked the old one. In short, you get to put together your own gun and the game is going to be some sort of gunslinger exploration RPG though I haven't thought of a story yet. But enough of the boring stuff, you probably don't give a hoot about that anyway. Here's something your eyes probably like more.
Looks boring, huh? I can assure you playing is a lot more fun than looking.
left click: shoot
right click: launch grenade (if available)
p: spawn wave of moving targets
space bar: open up the gun modification menu
I also gave everyone $50000, just for playing! Aren't I generous no questionmark.
And yes, the ground is black no graphics etc. Why do you think I put this in a blog and not under WIP?
VIVA LA REVOLUTION
Posted on August 08, 2006 at 10:25
Dramatic changes have been made in my new game.
check it out OR HANG
 Bare hands
 Uzi (probably not in final version, enjoy it while it lasts)
[a] - [d] Walk
[left mouse] Fire gun
[right mouse] Pan view
[e] Throw grenade
[f] Throw knife
[space] Respawn targets
Previously made list of guns will not be applied anymore, this game is from now on a project I've been working on for almost a year.
Posted on July 23, 2006 at 21:28
Back in action. Engine completely renewed, new collision detection, new weapons, improved recoil and added grenades. I haven't been sitting on my hands whilst on vacation. Long live laptops!
Download (1.01 MB)
s: duck (reduces added recoil when firing)
e: throw grenade, hold longer to lob further
1-4: select weapon
left mouse button: fire weapon
right mouse button: shift view
I'm currently on adding the knife. Refinements such as reloading animations and grenade lobbing animations will come later.
Posted on July 05, 2006 at 03:05
I'm offline for a week or two. Catch ya later biznatchos.
I know it's little content, but people gotta know this kinda stuff >:(
Guns. Lots of guns.
Posted on July 03, 2006 at 04:57
Posted on July 01, 2006 at 08:25
Last blog entry I showed you guys the limbless guy that was supposed to be featured in a game that's all about the guns. Here's a screeny of what I've got now. Please not that I started programming this thing yesterday.
And click here --> O
to download the engine exe. (WASD + mouse)
Thing is, I need ideas for weapons to put in the game. Right now I have the Armtech FAL SAS, HK MP5, RPG, M60 and LAW on my list.
It's all fun and games
Posted on June 30, 2006 at 00:22
So, as probably none of you know (or even would believe), as of upcoming school year I'll be attending Game Design and Development college at the HKU (website found here
, yay), which means I'm too awesome to be stuck in indy game development for the rest of my life. As for now, I am. So here's some random junk of mine.
I'm planning on making a game that's all about guns. Big-ass guns, powerful guns, professional guns and all kinds of guns. That's why I don't want the characters to have faces. Also note that the crappy shotgun is just a phoney substitute for what could be in that place. You'll hear more from this project soon enough.
Napolenguin game. The concept is that you send troups to various places on a big map (play general) after which you play as a sergeant on the field. Note the blue tanks being all blue and having some sort of snowball for logo. It's the South Pole Marine Corps.
SUPER LASER MONKEY PONG
Project dead. I just like to scream SUPER LASER MONKEY PONG out loud.
Laugh at the new guy
Posted on June 29, 2006 at 18:51
I like pixel art, game design, penguins and the pure essence of badass. Also, I've been using GM since '99. More goes here whenever I feel like updating = never.
In Soviet Russia, blog posts YOU!