DSG

Last Login:
April 25, 2013
Warn:

Rank:
Member
Member Points:
45



User Profile
Follow

Hits: 104,437
Joined November 06, 2005
Games (21)

Starburst Dark Fusion Demo
November 08, 2005
Zanis
November 06, 2005
Azul
November 07, 2005
Mr. Cannonball
November 11, 2005
Dark Player Pro 4
November 14, 2005
Invasion
November 20, 2005
Cyclone WIP
December 15, 2005
Cyclone
December 17, 2005
Planet Pacman
January 16, 2006
Old Man's Mansion WIP
February 17, 2006
Starburst Zero WIP
February 24, 2006
Bomber WIP
March 12, 2006
Big Clock
March 13, 2006
Sketched WIP
April 08, 2006
The Nightmare Factory WIP
May 02, 2006
Invasion 2
May 18, 2006
KRE8
May 31, 2006
Gecko Updated V1.4
July 03, 2006
Twinkle
July 01, 2006
Sector 5 (working title)
August 19, 2006
Sketched: Early Beta
November 02, 2006
Examples (3)

Lines Effect GM6
January 14, 2006
Crazy Effects
January 24, 2006
Crazy Effects 2
January 25, 2006
Favorite Users
Dev - Sort these by name
Favorite Games


-DSG- Video of "Pyros" and Beginnings of the Pause Menu.
Posted on July 31, 2012 at 02:07

So, I didn't get the inventory designed at all but what's new:

- Spirit Attack system, beginning with Pyros
- Implementation of Supersound.dll, .OGG format for audio.
- Expanding map, the beginning of the pause menu.

[Available in HD]

Forgive my awkward manner of speech.



Dev - Warning
Dev - After editing rating, make rating display change
Dev - When editing, update "edited" column
Dev - Restore deleted comments
Dev - Display deleted comments if mod (hidden, then with dropdown)
Dev - After deletion or during edit, make rating dropdown appear again
Dev - Stricter rating rules. Prevent user from rating again
Dev - Pages
Dev - Reporting
Are there going to be any open areas for combat by any chance? It seems very corridor and tight right now from what I've seen. Not like that's a bad thing, but the fireballs seem like they'd be a nice projectile move to chunk around, but right now it just seems they'll be bouncing off the ceilings and walls.
Also when the fk do we get a demo?
Posted by Eva unit-01 July 31, 2012 2:28 - 9.9 months ago
| [#01]

Man I wish Time War had gotten this far in development.
Posted by LAR Games July 31, 2012 3:37 - 9.9 months ago
| [#02]

Cool
Cool, cool, cool.
Looks good.
What's the window/render resolution for the entire game?
Posted by JuurianChi July 31, 2012 9:03 - 9.9 months ago
| [#03]

Lightning magic? Should totally do lightning magic.
Posted by Charlie Carlo July 31, 2012 15:15 - 9.9 months ago
| [#04]

@Eva Unit-01: Yea, the rainlands will be more open, my mind just thinks in corridors. Oh, and as for that demo...
@JuurianChi: 480x320
@Charlie Carlo: Hmm, electric attack? I would, but fire/ice/electricity would be too much like Metroid Prime's plasma beam / ice beam / wave beam
Posted by DSG July 31, 2012 20:03 - 9.9 months ago
| [#05]

Quote
fire/ice/electricity would be too much like Metroid Prime's plasma beam / ice beam / wave beam


Not really. The plasma beam in the older games just added the ability to penetrate enemies, and in the newer ones it was a beam, not a fireball. And the wave beam has never been too electrical. Do something unique with each.
Posted by Kamira July 31, 2012 20:34 - 9.9 months ago
| [#06]

Are you still using Game Maker for this?
Posted by Rob July 31, 2012 21:41 - 9.9 months ago
| [#07]

@Kamira: Hmmm... that's a good point...
@Rob: Yes.
Posted by DSG July 31, 2012 21:45 - 9.9 months ago
| [#08]

Well it sure doesn't look like a Game Maker game any more...

Does that mean it's only for PC, or are you using GM Studio and are gonna port it?
Posted by Rob July 31, 2012 21:46 - 9.9 months ago
| [#09]

I'd like to port it
Posted by DSG July 31, 2012 21:55 - 9.9 months ago
| [#10]

But... lightning... :C
Posted by Charlie Carlo August 01, 2012 1:46 - 9.9 months ago
| [#11]

Quote
Well it sure doesn't look like a Game Maker game any more...


What the fuck does a GM game look like, Rob?

Because if you mean it looks too "professional", that's like saying a program doesn't look like C++ because it's not a hello world clone.
Posted by Cesque August 01, 2012 3:37 - 9.9 months ago
| [#12]

Recent Activity
 
Active Users (0)