the STAYSH NAYSH Posted on February 24, 2017 at 23:41
this week i've been working on bringing island camps to the game! these camps are interconnected isles which create close-quarters combat and tight situation rooms which you are free to approach as you please. these level types add a nice little variety to the current level structure.
the bare balled bandit has a new tool at his disposal! press SPACE to blink in place! this consumes a blink charge per usual, but opens up more opportunities for clutch dodges of darts and quick retaliation, or evasion in a tight spot.
besides these major features, a lot of small polish has been added to the game this week; some things you may notice, others you may not! work is still being put into the goblin AI to ensure they're as tight as possible. and a re-work of the bloodbeast AI is next on the docket, as far as enemies are concerned.
i've recorded a decent run of mine which shows off some of the new stuff. watch below!