Fabio

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February 27, 2017
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Joined December 22, 2005
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hack&/
September 21, 2013
Mentamatical
June 06, 2008
NAKED FARMER
December 08, 2012
ORCSLAYER2000
October 26, 2011
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Bloodshake Example
March 18, 2007
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the STAYSH NAYSH
Posted on February 24, 2017 at 23:41

this week i've been working on bringing island camps to the game! these camps are interconnected isles which create close-quarters combat and tight situation rooms which you are free to approach as you please. these level types add a nice little variety to the current level structure.

the bare balled bandit has a new tool at his disposal! press SPACE to blink in place! this consumes a blink charge per usual, but opens up more opportunities for clutch dodges of darts and quick retaliation, or evasion in a tight spot.

besides these major features, a lot of small polish has been added to the game this week; some things you may notice, others you may not! work is still being put into the goblin AI to ensure they're as tight as possible. and a re-work of the bloodbeast AI is next on the docket, as far as enemies are concerned.

i've recorded a decent run of mine which shows off some of the new stuff. watch below!




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