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March 23, 2017


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Joined March 07, 2014
Games (5)

A Journey to Eternity
July 24, 2016
Operation Fungus
December 14, 2015
The Last Minute Dungeon
December 12, 2016
Project Spooky
November 02, 2014
Mr. Spooky's Snowy Tower of Winter
December 23, 2014

Posted on March 15, 2017 at 14:31

I have made a game using:
1) NES palette + resolution (but not the color limits)
2) EGA palette + resolution
3) Master System palette + resolution

So what's next? C64 is a logical step, so I decided to make a game that parodies 80's crappy platformers. The project has been more fun this far than any other project since Shoe Racer 3D I made for that "Make a game" compo so long time ago (okay, 18 months, maybe?)

Anyway, here's... yes, that's right, here's...

a gif animation I know you love 'em! AHAHAHAHAH


Here it is, anyway:

Moar info coming sooner than soon.

EDIT: What about now? Forgot to mention it uses 16 colours from Commodore 64's palette plus 160x200 resolution.

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