Posted on March 15, 2017 at 14:31
I have made a game using:
1) NES palette + resolution (but not the color limits)
2) EGA palette + resolution
3) Master System palette + resolution
So what's next? C64 is a logical step, so I decided to make a game that parodies 80's crappy platformers. The project has been more fun this far than any other project since Shoe Racer 3D I made for that "Make a game" compo so long time ago (okay, 18 months, maybe?)
Anyway, here's... yes, that's right, here's...
a gif animation I know you love 'em! AHAHAHAHAH
Here it is, anyway:
Moar info coming sooner than soon.
EDIT: What about now? Forgot to mention it uses 16 colours from Commodore 64's palette plus 160x200 resolution.