Last Login:
September 25, 2015


User Profile

Hits: 145,574
Joined May 26, 2006
Games (4)

The Twilight Realm
August 01, 2012
Ascended - Fight or Flight
October 30, 2012
Tempust - F4D 2013 Demo
January 21, 2014
May 01, 2014
Examples (3)

Aircraft AI Example
April 25, 2007
Lightdash Example
February 14, 2008
Zelda-Style Saving Example
March 08, 2008
Favorite Users

I Love Egg Simulator
Posted on June 01, 2014 at 20:06

I figured I haven't posted a blog in a while, so here's something to make me feel like I still visit this place. This is what I've spent the past two weeks doing.

For whatever reason, I decided I wanted to do a little low-res game with kind of a minimal palette thing. I think it looks great. For those who want to know, it's a little survival life sim thing that I thought would be easier to tackle than the behemoth that is Lixim.

Look at the little egg.

I must take care of it.

Spiders eat eggs. And also people

I love you, egg.

There, I posted something so you can stop telling me how inactive I've become.

Vespere - The First Night
Posted on May 01, 2014 at 00:50

I promised I'd do lots of devlogs and streams and such, but only ended up doing one of each. This is the first competition I've taken seriously since RPG4D2012, and every other competition entry has suffered from extreme burnout. I experienced that on this game as well, and having the end of the semester occur within the same month made that no easier.

The original goal for this game was to have eight characters, each with a strength and weakness pertaining to puzzles, and each with relationships which influenced how other characters performed their puzzles (to the point where one might sacrifice himself to the Vespere Hour to ensure your safety). Knowing I wasn't going to be able to manage this, I cut the playable roster to two. Due to the spriting required, I didn't even do that.

I may have started this game on April 1st, but I didn't actually start doing serious work on it until about a week ago, when my finals ended. I wish I had the time and skill to create models better than cubes, but at the end of the day, I think I ended up with a pretty good product, and a good base for future development.

I'm hoping to take this game beyond the competition and see if I can't call it my first serious game.

I know none of you care about the trials a developer takes to create something, but I thought I'd share my experiences with my favorite community anyway.

Looking forward to playing everyone's entries. If time allows, I'll write a review blog. If time REALLY allows, I'd like to do that Let's Play that I've been promising for the past two years. This time I actually have the hardware and software I need.

This is why we program
Posted on April 09, 2014 at 00:50

[6:01:42 PM] Kilin: I should've stuck with GM
[6:01:44 PM] Kilin: Fuck this game
[6:02:00 PM] colseed: it can't be that bad can it :(
[6:02:38 PM] Kilin: It is that bad
[much rage ensues]
[6:47:16 PM] Kilin: IT WORKS
[6:47:17 PM] Kilin: THIS
[6:47:25 PM] Kilin: FUCK
[6:48:12 PM] Kilin: OH MY GOD
[6:48:15 PM] Kilin: MY HAPPINESS
[6:48:30 PM] colseed: and this, gentlemen
[6:48:33 PM] colseed: this is the drug we call "programming"

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