LAR Games

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Joined December 26, 2006
Games (4)

Time War V0.4.4
January 30, 2012
Time War
March 12, 2007
--TIME WAR--(Grapics Improvement)
February 20, 2008
Bob's Adventure
January 21, 2012
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What are your Specs?
Posted on May 11, 2015 at 20:42

I don't know if we have one of these, but even if there is one I can't remember, so it's probably been a while and I'm sure a lot of us have upgraded or changed computers in that time.
So, what do you got?

I'll go first:

CPU
-Intel Core i5-4690K Processor 3.5 GHz (Overclocked to 4.5 GHz)

GPU
-Gigabyte GeForce GTX 970 (Also overclocked to a number I forgot)

RAM
- 16 GB DDR3

STORAGE
-128 GB SSD
-1 TB HDD
-2 TB HDD (External)




Your turn. :P




Scholar of the First Sin - Review
Posted on May 01, 2015 at 19:22

I was playing Scholar of the First Sin today, and for like the 10th time, I quit out of disappointment. This actually made me realize how not fun this game had become. It compelled me to write a review on Steam because of the realization of how I've reacted to finishing the games:

Dark Souls 1 : "Wow. That was one of the greatest games I've ever played"
Dark Souls 2: "Man, they kinda messed this up pretty badly"
DS - SoTFS : "Wow, they actually made it WORSE..."

So, here's what I wrote on Steam:

Before I start, I just want to say that I LOVE the orginal Dark Souls. I bought that game like 6 times already on Xbox and on PC. I actually even bought Dark Souls II for Xbox and PC as well. (I couldn't wait till the PC launch)
Dark Souls II didn't even hold a candle to the first one. Sure, it had a lot of improvements, but overall it went a lot of steps backwards. So like a dummy, I bought this version as well.

Now that that's out of the way, hear me when I say that everything that was wrong with Dark Souls II was amplified like 3 times in Scholar of the First Sin. It's just a badly designed game. Smple as that.

Example:
Rember that Bonfire in Brightcove with the spiders next to the bonfire? I had just gotten near it when I started thinking "Hmm. Maybe they finally removed those unnecissary spiders.". What did they do? They didn't remove those two spiders... They added like 6 more! WHAT? Those two spiders were a terrible design choise in Dark Souls II. Bonfires are suppsed to be something that your heart leaps at the thought of seeing, and Dark Souls 1 gets that right. Whoever was making the decisions for Dark Souls II and Scholar of the First Sin just didn't know how to make a good game.

Is Scholar of the First sin harder? Yep.
Is it fun? No.

You know what made the orignial Dark Souls so amazing? Rushing into monsters would make them mob you, so you had to plan your attacks and only try to fight them one at a time. Single combat was amazing in the fist game. What did they do in the second one? When one enemy notices you, ALL of them notice you. Fighting multiple enemies is unavoidable and not what Dark Souls was about. Especially since the mechanics focus on single combat. THATS WHY THE LOCK ON WAS PUT IN THERE IN THE FIRST PLACE! Iron Keep Alone has like 3x more enemies than it did previously. And they ALL want to fight you at once.

You thought the archers were annoying? Now there's MORE! And they're facing each other as well.

Don't even get me started on the phantoms. Phantoms in Dark Souls 1 were something rare. They were there to add to the lore and a way to get a player to expereince some of the multiplayer mechanics at the same time. Dark souls took that idea and misunderstood the entire purpose. They're used pretty much like extra enemies. What does Scholar of the first sin do? THEY ADD MORE. It's like whoever was working on this game had the thought process that adding more stuff meant the game would get better, even though the stuff they were adding more of was terrible in the first place. Adding more terrible stuff to the already terrible stuff doesn't magically turn it good.

Did they fix the durability bug that happens at 60 fps? No
Did they fix enemies having terrible hitboxes that hit you even though they barely started swinging? No
Did they fix enemies having pretty much instant attacks that are impossible to predict? No
Diid they fix certain enemis having pretty much unlimited stamina so you pretty much HAVE to sacrifice health to attack? Nope

If you actually liked the things I think are wrong in Dark Souls II and thought more of that would be good, then you'll probably LOVE this game. If not, it's actually much worse.

I don NOT recommend this game and this is the game that made me vow to never buy a game before it's out again. No more preorders for me...




Steven Universe
Posted on March 13, 2015 at 02:00



I've been watching this show for a few months now, and I gotta say. It's amazing. It's honestly better than Adventure time. And the last two episodes? WOW.

If you haven't seen it, I really recommend it if you like Adventure Time, or even MLP. It's only one season and each episode is around 10 minutes. The main character might seem annoying to you (he certainly did to me), but I guarantee that you will grow to love him.

It's pretty much my favorite show at the moment.

I'm not going to tell you anything about it though unless you ask me. It'd be better to binge watch it. :P

My sister watched me watch an episode a few weeks ago, and she got instantly hooked as well. There's two more episodes left, and I couldn't be more excited. They aired a new episode every day this week. It's been awesome.




LAR RPG
Posted on January 17, 2015 at 16:26

Considering my last blog was mostly about announcing my project. I decided to finally make a blog post dedicated to updates. Especially since it was getting more annoying to add to it since there was so much stuff on one page. :P
Any changes and progress will be posted here instead of the other one.
If you want to see the previous versions, you can go here:
Pervious Blog

Show


The latest version is Version 13 :

- Changed movement system so it's not possible to walk faster diagonally anymore
- Made it possible to change the contents of chests after they've been created. (Allows for randomization of contents at any time. Possibly for a gambling mechanic?)
- Correctly liked character speed with speed of walking animation.
- Added dynamic animation to character's feet
- Added dynamic animation to arms and body. Can attack, run, and walk fluidly
- Created a tileset mask I don't hate
- Spent a couple hours last night actually making some art for this thing. It doesn't look dreadful anymore. (In my opinion)
- Revamped UI Look
- Added durability to weapons and spells. Can see current durability when equipped or in inventory
- Made it possible to change direction of inventory transition really easily.
- Added more scenery in the world like plants.
- Redid the sounds (Again)
- Items now have sounds attached to them so they all sound differently when used or picked up.
- Added ability to have particle effects on weapons. (like a fire sword)
- Added a fire sword to test this out
- Added currency to the engine. I haven't decided if you should have it be separate from the inventory or not though.
- Added transitions to healthbar damage for enemies so it's easier to see how much damage was done to them.
- A bunch of other things that I forgot to put here because It's been a long times since I've updated this.

Pic (version 13):






(Spoilers) Legend of Korra - Finale
Posted on December 19, 2014 at 18:26



If you haven't yet, you can watch it here:
http://www.nick.com/videos/clip/the-legend-of-korra-991-full-episode.htmll



Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut ut dolor consectetur, blandit ante ultricies, bibendum nisl. Ut enim enim, laoreet porta suscipit non, cursus eu ligula. Nam egestas sem tellus. Sed cursus velit ut augue eleifend, sit amet vestibulum nibh elementum. Donec consequat malesuada lorem vitae euismod. Nulla nisl turpis, pharetra eget neque sed, vehicula eleifend risus. Aenean tincidunt tellus sit amet enim maximus, ut porttitor lectus lobortis. Aliquam sed dignissim metus, sit amet suscipit nulla.

Aliquam vitae mi vitae tellus euismod fermentum a eu lorem. In in bibendum urna. Suspendisse at tellus nisi. Etiam lacus diam, gravida at ullamcorper et, aliquam eget nibh. Vestibulum eget ipsum tempor, tempor mauris in, finibus diam. Duis pretium dapibus odio, sed tempor mauris finibus sit amet. Nunc gravida tortor ut sem porta pharetra. Mauris eu felis in magna elementum placerat nec sed neque. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae;

Duis vulputate nec lectus id imperdiet. Nulla sodales cursus augue in maximus. Praesent ac magna nibh. Morbi quis eros vitae dui hendrerit porta vulputate vel libero. In hendrerit turpis diam, et ultrices elit posuere vitae. Donec mollis ligula et odio sodales, vestibulum fringilla metus ultricies. Suspendisse potenti. Nullam eu enim eleifend, imperdiet justo eu, condimentum tellus. Nam ut nibh mauris. Nunc cursus rhoncus ante, et tempor tellus venenatis vel. Nunc et imperdiet dolor. Integer pretium vehicula magna, sit amet tempor nibh bibendum eget. Maecenas vitae odio porttitor, porta nisi quis, sodales tellus.

Nullam non rhoncus leo. Proin dapibus auctor tempus. Aenean nec odio non tellus tristique feugiat pellentesque quis diam. Duis et varius sapien, mollis porta lectus. Mauris magna augue, semper in cursus vitae, condimentum vitae augue. Sed vestibulum arcu nec magna ornare elementum. Donec in urna eu nunc tincidunt posuere ac ut ex. Curabitur finibus justo in convallis rhoncus. Donec eu ligula ut risus tempus sollicitudin at convallis nulla. Duis dictum gravida semper. Duis condimentum ipsum non risus dignissim, quis egestas enim sagittis. Donec dapibus scelerisque fermentum. Donec porttitor vehicula leo sed ornare.

Integer sapien sem, cursus eu scelerisque sit amet, interdum at eros. Integer porttitor ipsum orci, sed consequat libero eleifend sit amet. Aliquam gravida ante condimentum, molestie urna ut, posuere orci. Donec efficitur porta urna, ac finibus libero volutpat quis. Proin iaculis sollicitudin dui, sed pharetra turpis. Suspendisse potenti. Sed at dapibus urna. Donec augue purus, vulputate nec consectetur a, lacinia eu nisi.



Wow. That was awesome.
However, I'm incredibly sad that it's over. No more episodes. :(

Also, I know that ending is going to make the shippers more annoying than ever. You can see the beginning of it on a reddit post I made last night after watching the finale.
http://www.reddit.com/r/TheLastAirbender/comments/2prtte/b4e13_aww_shoot/

Welp. Thus begins something much worse than the offseason. The offseries. T_T




(Spoilers) Legend of Korra Season 4 Episode 4 - The Calling
Posted on October 24, 2014 at 14:12



If you haven't yet, you can watch it here:
http://www.nick.com/videos/clip/the-legend-of-korra-217-full-episode-y3hd.html



Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut ut dolor consectetur, blandit ante ultricies, bibendum nisl. Ut enim enim, laoreet porta suscipit non, cursus eu ligula. Nam egestas sem tellus. Sed cursus velit ut augue eleifend, sit amet vestibulum nibh elementum. Donec consequat malesuada lorem vitae euismod. Nulla nisl turpis, pharetra eget neque sed, vehicula eleifend risus. Aenean tincidunt tellus sit amet enim maximus, ut porttitor lectus lobortis. Aliquam sed dignissim metus, sit amet suscipit nulla.

Aliquam vitae mi vitae tellus euismod fermentum a eu lorem. In in bibendum urna. Suspendisse at tellus nisi. Etiam lacus diam, gravida at ullamcorper et, aliquam eget nibh. Vestibulum eget ipsum tempor, tempor mauris in, finibus diam. Duis pretium dapibus odio, sed tempor mauris finibus sit amet. Nunc gravida tortor ut sem porta pharetra. Mauris eu felis in magna elementum placerat nec sed neque. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae;

Duis vulputate nec lectus id imperdiet. Nulla sodales cursus augue in maximus. Praesent ac magna nibh. Morbi quis eros vitae dui hendrerit porta vulputate vel libero. In hendrerit turpis diam, et ultrices elit posuere vitae. Donec mollis ligula et odio sodales, vestibulum fringilla metus ultricies. Suspendisse potenti. Nullam eu enim eleifend, imperdiet justo eu, condimentum tellus. Nam ut nibh mauris. Nunc cursus rhoncus ante, et tempor tellus venenatis vel. Nunc et imperdiet dolor. Integer pretium vehicula magna, sit amet tempor nibh bibendum eget. Maecenas vitae odio porttitor, porta nisi quis, sodales tellus.

Nullam non rhoncus leo. Proin dapibus auctor tempus. Aenean nec odio non tellus tristique feugiat pellentesque quis diam. Duis et varius sapien, mollis porta lectus. Mauris magna augue, semper in cursus vitae, condimentum vitae augue. Sed vestibulum arcu nec magna ornare elementum. Donec in urna eu nunc tincidunt posuere ac ut ex. Curabitur finibus justo in convallis rhoncus. Donec eu ligula ut risus tempus sollicitudin at convallis nulla. Duis dictum gravida semper. Duis condimentum ipsum non risus dignissim, quis egestas enim sagittis. Donec dapibus scelerisque fermentum. Donec porttitor vehicula leo sed ornare.

Integer sapien sem, cursus eu scelerisque sit amet, interdum at eros. Integer porttitor ipsum orci, sed consequat libero eleifend sit amet. Aliquam gravida ante condimentum, molestie urna ut, posuere orci. Donec efficitur porta urna, ac finibus libero volutpat quis. Proin iaculis sollicitudin dui, sed pharetra turpis. Suspendisse potenti. Sed at dapibus urna. Donec augue purus, vulputate nec consectetur a, lacinia eu nisi.



Deep down, I always knew meelo and Toph would get along. Also, seeing that huge tree from the original series was awesome. Especially since it was used in the same way. :P

Also, I never knew what to think about Ikki because she never got almost any screentime. Well, I know what to think now. She's great. :P

Oh, and man, Meelo is an incredibly good artist. I guess Sokka could have taken some lessons from him. lol




(Spoilers) Legend of Korra Season 4 Episode 3 - The Coronation
Posted on October 17, 2014 at 14:22



If you haven't yet, you can watch it here:
http://www.nick.com/videos/clip/the-legend-of-korra-216-full-episode-nsj2.html



Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut ut dolor consectetur, blandit ante ultricies, bibendum nisl. Ut enim enim, laoreet porta suscipit non, cursus eu ligula. Nam egestas sem tellus. Sed cursus velit ut augue eleifend, sit amet vestibulum nibh elementum. Donec consequat malesuada lorem vitae euismod. Nulla nisl turpis, pharetra eget neque sed, vehicula eleifend risus. Aenean tincidunt tellus sit amet enim maximus, ut porttitor lectus lobortis. Aliquam sed dignissim metus, sit amet suscipit nulla.

Aliquam vitae mi vitae tellus euismod fermentum a eu lorem. In in bibendum urna. Suspendisse at tellus nisi. Etiam lacus diam, gravida at ullamcorper et, aliquam eget nibh. Vestibulum eget ipsum tempor, tempor mauris in, finibus diam. Duis pretium dapibus odio, sed tempor mauris finibus sit amet. Nunc gravida tortor ut sem porta pharetra. Mauris eu felis in magna elementum placerat nec sed neque. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae;

Duis vulputate nec lectus id imperdiet. Nulla sodales cursus augue in maximus. Praesent ac magna nibh. Morbi quis eros vitae dui hendrerit porta vulputate vel libero. In hendrerit turpis diam, et ultrices elit posuere vitae. Donec mollis ligula et odio sodales, vestibulum fringilla metus ultricies. Suspendisse potenti. Nullam eu enim eleifend, imperdiet justo eu, condimentum tellus. Nam ut nibh mauris. Nunc cursus rhoncus ante, et tempor tellus venenatis vel. Nunc et imperdiet dolor. Integer pretium vehicula magna, sit amet tempor nibh bibendum eget. Maecenas vitae odio porttitor, porta nisi quis, sodales tellus.

Nullam non rhoncus leo. Proin dapibus auctor tempus. Aenean nec odio non tellus tristique feugiat pellentesque quis diam. Duis et varius sapien, mollis porta lectus. Mauris magna augue, semper in cursus vitae, condimentum vitae augue. Sed vestibulum arcu nec magna ornare elementum. Donec in urna eu nunc tincidunt posuere ac ut ex. Curabitur finibus justo in convallis rhoncus. Donec eu ligula ut risus tempus sollicitudin at convallis nulla. Duis dictum gravida semper. Duis condimentum ipsum non risus dignissim, quis egestas enim sagittis. Donec dapibus scelerisque fermentum. Donec porttitor vehicula leo sed ornare.

Integer sapien sem, cursus eu scelerisque sit amet, interdum at eros. Integer porttitor ipsum orci, sed consequat libero eleifend sit amet. Aliquam gravida ante condimentum, molestie urna ut, posuere orci. Donec efficitur porta urna, ac finibus libero volutpat quis. Proin iaculis sollicitudin dui, sed pharetra turpis. Suspendisse potenti. Sed at dapibus urna. Donec augue purus, vulputate nec consectetur a, lacinia eu nisi.



TOPH, TOPH, TOPH!

I never know what I want to write on these blog posts since I don't want to spoil anything for anyone who hasn't seen the episodes, but I really want to talk about the episodes. :/

This was another great one, and it went pretty much how everyone expected it was going to go. Including miss Hitler being Hitlery.




Legend of Korra Season 4 Episode 2
Posted on October 10, 2014 at 14:21

Freaking Cliffhangers.

I KNEW they were going to do this when I saw the trailer. :(

You'll know what I mean when you watch how this episode ends.

Here's the link:
http://www.nick.com/videos/clip/the-legend-of-korra-215-full-episode-k3d2.html

Still, a pretty freaking good episode. And once again, the only downside is that there was only one new episode. :P

And that last moment (even though it was a cliffhanger) went pretty much how I always thought it would go. :D




Legend of Korra Season 4 Premiere
Posted on October 04, 2014 at 02:58

OH. MY. GOD.

So good.

If you haven't seen it yet:
http://www.nick.com/videos/clip/the-legend-of-korra-214-full-episode-o2s3.html

I can easily tell this is going to be the best season of the show.
I need the rest. Nao.




LAR Games
Posted on September 30, 2014 at 14:41

You know, considering my username.... I don't work on games very much anymore.
I'm hoping to change that, and I've actually been sort of productive over the past two or so months.
Thanks to Acid's help with a great example on how to do an inventory, I started my own RPG engine.
It's actually coming along too!

Here's the versions I've actually created an executable for:

Version1
Version2
Version3
Version4
Version5
Version6
Version7
Version8
Version9
Version10

Old version progress (Show)


The latest version is version 10

Progress:
Added rudimentary enemies with very, very simple AI. (They don't attack yet)
Added clock
Added passing of days
Can now dual wield swords
Can now equip swords in either hand (Or any dev specified weapon)
Added shift clicking
Created simple lighting system
Created simple shadow system
Both change with new day/ night cycle
Attacking now makes you stop moving
Items can now have extremely long names
Footstep particle materials are now correctly displayed where your foot lands
Added 3d sound (This took me FOREVER)

Pic:






I'm really excited to make more progress, I just hope I don't get stuck on something dumb and then give up like all my other projects...

EDIT: I forgot to mention that this is still an engine and I actually haven't started working on the game for the competition yet. :(

All of the graphics and everything visual is still programmer art, so I know they suck. lol

Since this is an engine still, I haven't actually worked on any of the assets. Even the sounds are quickly recorded messes. haha



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