LAR Games

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October 21, 2014


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Joined December 26, 2006
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Time War V0.4.4
January 30, 2012
Time War
March 12, 2007
--TIME WAR--(Grapics Improvement)
February 20, 2008
Bob's Adventure
January 21, 2012
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(Spoilers) Legend of Korra Season 4 Episode 3 - The Coronation
Posted on October 17, 2014 at 14:22

If you haven't yet, you can watch it here:

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I never know what I want to write on these blog posts since I don't want to spoil anything for anyone who hasn't seen the episodes, but I really want to talk about the episodes. :/

This was another great one, and it went pretty much how everyone expected it was going to go. Including miss Hitler being Hitlery.

Legend of Korra Season 4 Episode 2
Posted on October 10, 2014 at 14:21

Freaking Cliffhangers.

I KNEW they were going to do this when I saw the trailer. :(

You'll know what I mean when you watch how this episode ends.

Here's the link:

Still, a pretty freaking good episode. And once again, the only downside is that there was only one new episode. :P

And that last moment (even though it was a cliffhanger) went pretty much how I always thought it would go. :D

Legend of Korra Season 4 Premiere
Posted on October 04, 2014 at 02:58


So good.

If you haven't seen it yet:

I can easily tell this is going to be the best season of the show.
I need the rest. Nao.

LAR Games
Posted on September 30, 2014 at 14:41

You know, considering my username.... I don't work on games very much anymore.
I'm hoping to change that, and I've actually been sort of productive over the past two or so months.
Thanks to Acid's help with a great example on how to do an inventory, I started my own RPG engine.
It's actually coming along too!

Here's the versions I've actually created an executable for:


The latest version(That I've created an .exe of) is number 5 and since the previous one I've added character animation support, footstep sounds, and more.

The latest version is version 6. I improved the code of the items you pick up on the ground quite a bit (It took a veeerry long time), and I also managed to make it so you can only equip only one of an item.
Currently you can only equip the helmet in the head slot and spells in the left hand slot.

Also, you can actually use the spells that are equipped in the left hand. If you have on equipped, you can click the right mouse button to fire.

Not to mention a bunch of other under the hood stuff, that I can't remember. :

The latest version is version 7. I finally separated the sprite system so that items can look one way when they're inventory items, and another when they're equipped on the character.

Another more substantial addition is the escape menu. You can now restart the game, change fullscreen mode, exit the game, and enable or disable the Optimizations (culling) inside the menu.

I've yet to add the ability to change the resolution to anything other than the default of 720p because I have a feeling that's going to be quite the little project.
Not looking forward to that. lol

There's also a blood setting there as well, but it doesn't do anything. That was just so I can test how easily I can add another menu item. :P

The latest version is version 8.

I added health, mana, and stamina stats to the character.
I added healthbars for all of those stats as well.
You can now use consumable items in the inventory by pressing "E"
Health Potions restore health.
Mana Potions restore mana.
You can now press "E" on a rename scroll to rename an open chest.
I added rocks.
I added trees.
You can't really test it, but I made it so you don't get an error when there isn't a tile under the character.
I made it so sprinting takes up stamina.
I also added jumping. (I'm not sure about this)
Jumping uses stamina.

I'm really excited to make more progress, I just hope I don't get stuck on something dumb and then give up like all my other projects...

EDIT: I forgot to mention that this is still an engine and I actually haven't started working on the game for the competition yet. :(

All of the graphics and everything visual is still programmer art, so I know they suck. lol

Since this is an engine still, I haven't actually worked on any of the assets. Even the sounds are quickly recorded messes. haha

64Digits Snapshot Marathon Videos
Posted on August 20, 2014 at 19:47

I finally got around to editing some of this. Unlike the other marathons, I actually took the time to watch and edit all of the footage to get the most interesting parts. It took foreeeeever.

And I still have a lot to go. :(

Here's the first episode:

Episode 2:

Episode 3:

Microsoft Surface
Posted on May 26, 2014 at 15:15

So, the third line in the Microsoft Surface Pro line has finally been announced. And contrary to the rumors, It wasn't a mini version of the previous iterations.
It was actually something I thought was even better. A bigger one. Two inches, in fact.
Unfortunately, like all the other Surface Pro models, it's going to cost a pretty penny to acquire one of these beauties.

The new Surface Pro is bigger, faster, and better than ever. Notable features that really make me want one is the completely redesigned hinge that makes it completely adjustable at whatever angle you want.
Some people were quite a bit worried that the new Surface's pen wouldn't be as good as the one in the Surface Pro 1 and 2, but according tho the people who've used one, the downsides that it does have compared to the old ones are something I don't really care too much about.
Those downsides are the fact that the cursor trails a lot farther when hovering with the pen, and that the pen only has a 256 pressure sensitivity compared to the previous iterations that had a sensitivity of 1024 pressure levels.

The upside that makes that worth it however is that according to the people who've used the new Surface Pro, the pen writes EXACTLY where you press on the screen. NO RECALIBRATION NEEDED.

It's something that really bothers me with my first generation Surface Pro. That said, I really love my Surface Pro. I got it recently for about 400 bucks on eBay, and it's seriously an amazing piece of technology. The pen is AMAZING for taking notes at school.

I haven't really dedicated any time to drawing on the Surface Pro during the couple months that I've had it, but this weekend I actually decided to start drawing again after such a long time.
Drew a desert and a plant on my porch. :P

If you like drawing or really want an awesome way to take notes in class, I really suggest getting a Surface Pro. It's basically a full Windows 8 computer with both touch capabilities and pen support.
You can even play games on it. I got Dark Souls and Dark Souls 2 to run on it. It's awesome!

Left 4 Dead 2 is Free!
Posted on December 25, 2013 at 13:43

It's only for today though! If everyone picks this up, perhaps we can make a teamspeak night out if it!

I still have a grudge against this series for not being Half Life 3 every time they made a new one, but still.

Let's kill Zombies!

Oh, wait, isn't this game 4 players max?


Carry on, everyone. (Damn, it Left 4 Dead. You're not making me like you any more this way.)

It's on steam by the way.

Merry Christmas. :P

What do you guys think?
Posted on December 19, 2013 at 01:23

I just (for now) finished with a style and layout I'm satisfied with for my site. Take a look:

If you don't want to visit my site for whatever reason, here's an image:

I'm not gonna force you to give me pageviews. It'd be nice to have them though. :D
Although if you want to see the changes I make later, it's probably best to just visit the site. lol

So, what do you guys think? I know there's plenty of design people around here, so it'd be nice to hear some comments/ criticism about the design.

Now I just need content. :P

Starbound BETA! (And Dark Souls for Cheap)
Posted on November 26, 2013 at 13:48


Quote: Tiy
Starbound beta release is looking to be around dec 4th. Assuming arrangements go through with steam.

Also, if people build awesome stuff during the beta that the devs like, it's possible you're build could be in the final game for other people to find! With your permission, of course.

Quote: Tiy
The beta contains tiers 1 - 3 for the most part, then tier X, which contains the rest of the armors/craftables/weapons, but all smooshed together in one unbalanced tier for messing around in.
The game isn't as complete as I'd like it to be for beta, but we're setting up a system where we can literally update it daily. So it should be a wild ride regardless.
Also, creations you share during beta may have a chance to make it into the final game as places other players can find.

I'm so excited! Are you?

You can pre-order Starbound here, and get access to the beta when it comes out.

Ze Trailer!

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