Well, It's been a little while since I've said anything about this. A recent post by twisterghost made me realize that taking longer in between updates will most definitely make me lose interest in working on this.
So, here's an update on what I've added and how It's changed:
I've added an inventory and slight AI to the enemies. (Still haven't given them the simple ability to attack you though. lol)
You're now able to pick up items and put them in your inventory.
You're able to stack items.
You can use potions while they're in your inventory as well.
Unfortunately, since I haven't started on the equipment system yet, there's no equipment slot to put your spellbook in to equip it.
Here are the new controls:
Left mouse button to attack when spellbook is equipped.
Press E while mousing over spellbook you want to equip.
Press Q to open and close your inventory.
Press left mouse button to grab items and put them in Inventory. (They have to be close enough to pick them up and put them back on the ground. You can tell by how they glow.)
Press the right mouse button when you have a potion grabbed and and hovering over the same type of potion to combine stacks.
Press enter to create enemies where mouse is. (Testing thing, but still fun to kill stuff since I gave myself a whole bunch of mana to mess around with)
Press space to name your character.
And Press E to unequip the spellbook/ exchange it with another. (The spellbook you want to exchange with has to be within reachable distance. Also if you just want to equip it, the mouse also has to be within reachable distance.)
This is a sort of RPG.. thingy I've started working on. After I figured out how to do delta time (finally, right?), I decided to continue working on this.
Let me know what you think.
Right Click: Pickup the Spell Book
Right Click and Shift: Drop the Spell Book
Left Click: If you have the Spell Book, you can use it.
Enter: Make a Slime Guy Enemy
Well, it finally happened. I finally figured out how to do something I thought was impossible for me. (Although it might seem absurd to anyone else. lol)
I was working on an engine for my games, and I finally overcame the biggest hurdle I've wanted to overcome so far in my game creation "career".
what I have so far. Can you guess what I was able to do?
If not, I'll just tell you guys in the comments. lol