Malaika blogs again!
Posted on September 18, 2006 at 11:23
Yay! Everybody rejoice!
I've come up with yet another idea for a game. I probably won't actually work on it, what with the other games I have going, but I thought it was kinda cool.
Basically, its a civ-game, but with a fantasy streak, so no modern era or anything like that.
The game is focused more on resource management than military too. In fact, I came up with a nice idea for the military that pretty much takes it out of the hands of the player.
See, you manage your civ through the resources - what you have/what you need, sort of deal. resources include grazing land, farming land, iron/gold/copper deposits, and the like. You can order people to go and settle in the area, and link it back to your cities to gain access to the resource.
Smaller villages/towns/princedoms crop up everywhere too, and you can assimilate these into your culture (usually with a particular resource that they possess) or go to war against them. You need to be careful with war though, it isn't like a normal strategy game.
You don't exactly control the war, you control the logistics of the war. You need to make sure your army is ready to march, and that they have enough equipment. When you have organised for war, you can give the marching orders. Soldiers will then go off and fight the war, delivering quarterly reports on how it fares. This is strategy, not tactics.
The game will probably be a real-time strategy, not a turn-based game. The actual time will be very slow though, so you'll have plenty of time to see the game unfold for you to react.
I want to add in lot of induvidualism to the different cultures you can choose from. So rather than just a unique unit and building for each, the different cultures will play differently. They will also have different needs - some will want gold, others grazing land for horses. Military units will be different as well of course, but that will have more to do with representing the culture than having a real effect.
I don't want the game to be historical, but I do want the cultures to be based on historical civs. I think a quasi-fantasy setting would work really well.
Any thoughts/ideas? Is it worth actually making?