Mega

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Joined August 08, 2010
Games (8)

Game Music Player
October 10, 2011
Exile
August 01, 2012
In a word
August 10, 2010
Trace
October 07, 2010
Flood the mines Demo
November 12, 2010
Tetris
January 24, 2011
Velocite R
April 12, 2011
Shinsetsu Ninja
February 18, 2013
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Exile Progress Log 4
Posted on June 27, 2012 at 06:10

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Stashed old blog about the level editor. It was made in GM, which was mentioned on the video's page, but I forgot to mention it here.

Regardless, have another vid:


All done this morning. I'm cruising along now...
*aims Mega-train at Toast*


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Mega, this is nothing but witch magic to me.
Also it's really cool, did you make the level editor in Game Maker? If so, props.
Posted by Charlie Carlo June 27, 2012 17:05 - 11.1 months ago
| [#01]

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Mega, this is nothing but witch magic to me.
Also it's really cool, did you make the level editor in Game Maker? If so, props.

Mega uses C++ to make his games.
A red magic of the oldest order.

Quote
bro-fisted my monitor.

Either that actually sounds like fun or I'm really disoriented and will go for anything right now...
:BrofiststheCommentbox:
Posted by JuurianChi June 27, 2012 17:17 - 11.1 months ago
| [#02]

I don't know what you guys are on about. I just fist my monitor the usual way.
Posted by panzercretin June 27, 2012 17:33 - 11.1 months ago
| [#03]

^I lol'd

Nice work, mega
Posted by Rez June 27, 2012 17:36 - 11.1 months ago
| [#04]

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Mega uses C++ to make his games.

I was confused by 1:27.
Posted by Charlie Carlo June 27, 2012 17:46 - 11.1 months ago
| [#05]

I want you on my programming team, like, after the 64RPG compo.
Posted by CyrusRoberto June 27, 2012 18:37 - 11.1 months ago
| [#06]

Quote
Mega, this is nothing but witch magic to me.
Also it's really cool, did you make the level editor in Game Maker? If so, props.

Yes, I prototyped it in GM. I'm definitely creating a C++ version after the comp, because GM is slow.

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Mega uses C++ to make his games.
A red magic of the oldest order.


Yup.

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I want you on my programming team, like, after the 64RPG compo.

Sure. Wait, what programming team?
Posted by Mega June 28, 2012 10:41 - 11 months ago
| [#07]

MEGA..... Your game looks sexy. :)
Posted by svf June 28, 2012 18:30 - 11 months ago
| [#08]

Do I sense a mixture of PSG and FM in the music?... :D
Posted by CyrusRoberto June 28, 2012 18:37 - 11 months ago
| [#09]

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Do I sense a mixture of PSG and FM in the music?... :D


Eeyup.
Doing this games soundtrack with VGMMaker.
Posted by Mega June 29, 2012 3:18 - 11 months ago
| [#10]

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PSG

Panty and Stocking /with Garterbelt

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FM

Full Metal

Stop teasing me, Cyrus.

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Sure. Wait, what programming team?

Y'Know.
:grabs Gun:
"That" Programming team.
Posted by JuurianChi June 29, 2012 8:44 - 11 months ago
| [#11]

Tilestudio sounds like something I might want to look into, then. And it's made by the guy who made Charlie the Duck!

The enemies in the game look weird. Why the mismatch between the player's fists/swords and sprited enemies? TBH, I really like the fists/swords, and the sprites enemies and stained glass look a bit out of place.
Posted by Cesque June 29, 2012 10:05 - 11 months ago
| [#12]

Quote
The enemies in the game look weird. Why the mismatch between the player's fists/swords and sprited enemies? TBH, I really like the fists/swords, and the sprites enemies and stained glass look a bit out of place.


Because hi-res enemies take time to create, and at the moment I'm focusing carefully on the game itself before working on the art. Basically, for the enemies, I'd need to work at 256x256 minimum in order to get a similar quality.
Posted by Mega June 30, 2012 3:54 - 11 months ago
| [#13]

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