panzercretin

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August 17, 2012
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Might as Well Prepare for the Ouya
Posted on July 26, 2012 at 10:10



Apparently this album was released only to filmmakers for commercial use, and was never intended for public listening. So shhhhhh.

I haven't slept since Tuesday. I'm actually feeling pretty good; I think I can finally fix my sleeping pattern (read: 4 AM to 3 PM) by crashing at 8 and waking up at 4. I think I'd rather like waking up at 4 from now on; that way I can catch the sunrise every morning, which is nice.

So, although apparently some people are less than optimistic about the Ouya, I figure it would be a great starting point for Panzermancer Studios to actually develop more approachable games (as in games whose marketing goes a bit further than, "oh hey person I know on Facebook, want to see this game I made? Yeah, you have to download it, actually; it's not flash. What do you mean, you won't play it? Viruses? It's not a virus, trust me. Norton says it is? Norton just acts up like that on new .exe's that haven't gotten many downloads yet, and besides - hello? You still there?"). It's also a great excuse for me to finally program in something other than GML like a big boy.

Seeing as the Ouya SDK is going to be based off of the Android SDK, we figured I should take a few months to get used to how it works. Currently, I'm the only member of Panzermancer Studios with a PC, nevermind any programming skills. As far as the other members go, one had a Mac thrust upon him by his parents, and the other bloke's PC died a while back, and due to financial issues, won't be getting another one for a few solid months. And even then, neither of them are really the programming type.

So right now, I've downloaded the Android SDK (as well as the Java JDK, obviously); and am in the middle of (correction: as of writing that sentence, just finished) downloading something called Eclipse. Idunno, some dude suggested it in a blog or something. I did Java in programming class the first semester of last year, but A) It was extremely basic shit I could probably grasp the entirety of within a few hours of tinkering and B) that was so long ago I totally forgot the majority of whatever wasn't mutual with GML (except that semicolons are for reals this time). Needless to say, I have no idea what the fuck I'm doing. Like, I don't even know how to get this whole Eclipse thingy to work. That, and I feel like someone more opinionated informed on the matter knows a better GUI or whatever the hell Eclipse is supposed to be.

Can anyone more experienced in Android help me out? Maybe give me some advice on how to start off, maybe they know a good opensource physics engine I could snag or something? Even a link to a (good) Android tutorial playlist on Youtube would be dandy.

Thanks in advance, guys.


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(I've pirated that from my library...if it's the correct volume.)

Hmm. Get out of my head. You delicious great idea stealer, you. (That's a joke.)
I ordered my team's programmer to prime up on Android's SDK as soon as I found out about "Oh Yea's" usage of it. And got a book for myself to cuddle with as well.
So far, I'm bemused. I wish there was a development toolset for ASDK Game dev.
Posted by JuurianChi July 26, 2012 11:16 - 10.9 months ago
| [#01]

Ha, don't worry. I'm trying to get into Android development as well and I'm having the same issues.
Posted by Cosine July 26, 2012 18:56 - 10.9 months ago
| [#02]

Bump because seriously guys, the fuck am I supposed to do.
Posted by panzercretin July 29, 2012 2:27 - 10.8 months ago
| [#03]

ohey, Eclipse
...guess I missed that paragraph the first time I read it

I've only really used Eclipse for regular Java stuff, but from a quick Google search it seems you'd be looking at things like this and this.
Posted by colseed July 29, 2012 12:31 - 10.8 months ago
| [#04]

Dude, the official android docs are pretty clear on how to get things up and running. Go back and read them again.
Posted by Josea July 29, 2012 14:54 - 10.8 months ago
| [#05]

Quote
Dude, the official android docs are pretty clear on how to get things up and running. Go back and read them again.


I didn't even notice there was an actual docs folder. Whoops.

Anyways, after wading through hundreds of not-so-aptly named documents (the help folder was filled with baffling jargon), I finally came across the training doc. It seems to be easy enough to follow, if not (understandably) a bit lengthy. Excuse my ignorance.
Posted by panzercretin July 29, 2012 15:15 - 10.8 months ago
| [#06]

I'd hate to double-post, but this is as far as I got.



How exactly do I fix this? The .dll this definitely there.
Posted by panzercretin July 29, 2012 15:51 - 10.8 months ago
| [#07]

Wrong directory?
Posted by JuurianChi July 29, 2012 15:56 - 10.8 months ago
| [#08]

Quote
Wrong directory?


No, it's definitely at the right place.

Posted by panzercretin July 29, 2012 15:58 - 10.8 months ago
| [#09]

I was talking about the official documentation in the official website: http://developer.android.com/training/index.html

I did it a couple of days ago and got the hello world application running in my phone in no time.
Posted by Josea July 29, 2012 18:17 - 10.8 months ago
| [#10]

That's actually exactly where it led me, oddly enough. Same documentation and all.

Like I said, Eclipse isn't cooperating with me.
Posted by panzercretin July 29, 2012 18:57 - 10.8 months ago
| [#11]

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