Might as Well Prepare for the Ouya Posted on July 26, 2012 at 10:10
Apparently this album was released only to filmmakers for commercial use, and was never intended for public listening. So shhhhhh.
I haven't slept since Tuesday. I'm actually feeling pretty good; I think I can finally fix my sleeping pattern (read: 4 AM to 3 PM) by crashing at 8 and waking up at 4. I think I'd rather like waking up at 4 from now on; that way I can catch the sunrise every morning, which is nice.
So, although apparently some people are less than optimistic about the Ouya, I figure it would be a great starting point for Panzermancer Studios to actually develop more approachable games (as in games whose marketing goes a bit further than, "oh hey person I know on Facebook, want to see this game I made? Yeah, you have to download it, actually; it's not flash. What do you mean, you won't play it? Viruses? It's not a virus, trust me. Norton says it is? Norton just acts up like that on new .exe's that haven't gotten many downloads yet, and besides - hello? You still there?"). It's also a great excuse for me to finally program in something other than GML like a big boy.
Seeing as the Ouya SDK is going to be based off of the Android SDK, we figured I should take a few months to get used to how it works. Currently, I'm the only member of Panzermancer Studios with a PC, nevermind any programming skills. As far as the other members go, one had a Mac thrust upon him by his parents, and the other bloke's PC died a while back, and due to financial issues, won't be getting another one for a few solid months. And even then, neither of them are really the programming type.
So right now, I've downloaded the Android SDK (as well as the Java JDK, obviously); and am in the middle of (correction: as of writing that sentence, just finished) downloading something called Eclipse. Idunno, some dude suggested it in a blog or something. I did Java in programming class the first semester of last year, but A) It was extremely basic shit I could probably grasp the entirety of within a few hours of tinkering and B) that was so long ago I totally forgot the majority of whatever wasn't mutual with GML (except that semicolons are for reals this time). Needless to say, I have no idea what the fuck I'm doing. Like, I don't even know how to get this whole Eclipse thingy to work. That, and I feel like someone more opinionated informed on the matter knows a better GUI or whatever the hell Eclipse is supposed to be.
Can anyone more experienced in Android help me out? Maybe give me some advice on how to start off, maybe they know a good opensource physics engine I could snag or something? Even a link to a (good) Android tutorial playlist on Youtube would be dandy.
Thanks in advance, guys.
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