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Might as Well Prepare for the Ouya
Posted on July 26, 2012 at 10:10 Apparently this album was released only to filmmakers for commercial use, and was never intended for public listening. So shhhhhh. I haven't slept since Tuesday. I'm actually feeling pretty good; I think I can finally fix my sleeping pattern (read: 4 AM to 3 PM) by crashing at 8 and waking up at 4. I think I'd rather like waking up at 4 from now on; that way I can catch the sunrise every morning, which is nice. So, although apparently some people are less than optimistic about the Ouya, I figure it would be a great starting point for Panzermancer Studios to actually develop more approachable games (as in games whose marketing goes a bit further than, "oh hey person I know on Facebook, want to see this game I made? Yeah, you have to download it, actually; it's not flash. What do you mean, you won't play it? Viruses? It's not a virus, trust me. Norton says it is? Norton just acts up like that on new .exe's that haven't gotten many downloads yet, and besides - hello? You still there?"). It's also a great excuse for me to finally program in something other than GML like a big boy. Seeing as the Ouya SDK is going to be based off of the Android SDK, we figured I should take a few months to get used to how it works. Currently, I'm the only member of Panzermancer Studios with a PC, nevermind any programming skills. As far as the other members go, one had a Mac thrust upon him by his parents, and the other bloke's PC died a while back, and due to financial issues, won't be getting another one for a few solid months. And even then, neither of them are really the programming type. So right now, I've downloaded the Android SDK (as well as the Java JDK, obviously); and am in the middle of (correction: as of writing that sentence, just finished) downloading something called Eclipse. Idunno, some dude suggested it in a blog or something. I did Java in programming class the first semester of last year, but A) It was extremely basic shit I could probably grasp the entirety of within a few hours of tinkering and B) that was so long ago I totally forgot the majority of whatever wasn't mutual with GML (except that semicolons are for reals this time). Needless to say, I have no idea what the fuck I'm doing. Like, I don't even know how to get this whole Eclipse thingy to work. That, and I feel like someone more Can anyone more experienced in Android help me out? Maybe give me some advice on how to start off, maybe they know a good opensource physics engine I could snag or something? Even a link to a (good) Android tutorial playlist on Youtube would be dandy. Thanks in advance, guys.
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Dev - Er, any ideas how to make this work?
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Quote Dude, the official android docs are pretty clear on how to get things up and running. Go back and read them again. I didn't even notice there was an actual docs folder. Whoops. Anyways, after wading through hundreds of not-so-aptly named documents (the help folder was filled with baffling jargon), I finally came across the training doc. It seems to be easy enough to follow, if not (understandably) a bit lengthy. Excuse my ignorance.
I was talking about the official documentation in the official website: http://developer.android.com/training/index.html
I did it a couple of days ago and got the hello world application running in my phone in no time. |





Hmm. Get out of my head. You delicious great idea stealer, you. (That's a joke.)
I ordered my team's programmer to prime up on Android's SDK as soon as I found out about "Oh Yea's" usage of it. And got a book for myself to cuddle with as well.
So far, I'm bemused. I wish there was a development toolset for ASDK Game dev.