Scythetastic

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Semi-coherent mumblings with a delicious jam filling
Posted on March 02, 2014 at 20:48

Time for some the blogtastic, said the Scythetastic, because he had literally nothing better to do.

So, unto the breach once more.

I've been working with Jake/Requiem/Kietsu/Smilin' Jim/whatever he goes by these days. A followup of sorts to SnY, as my previous blogging efforts may have implied. Plot's mostly written, got a few details to work out, but on the whole I am satisfied with my work. It sure is a plot, and if you want, you can follow it, but you can also ignore it and pretend it's still "here there be robots (and dudes now I guess) they are clearly evil and must be slain en masse."

And that's my side of things. The Guy Formerly Known As Jake, however, has some sort of major aversion to effort. He always has, but now he's not working alone and honestly his behaviour and general "mnuuhuuhhhhrrrrrrr I don't feel like working" attitude is cheesing me off. Which leads me to my grand question:

Forget inspiring yourself, or forcing yourself to work. How do you inspire SOMEONE ELSE to do their work?

I mean, I'm not much of a people person, here, so I'm open to ideas.



On the, uh, real life front, I guess, I still work in a grocery store. It's.... kind of dull. The biggest part of the job is making sure stuff on shelves is all facing forward and up toward the front. It's an alright thing for maybe the first aisle or two, but then you hit, say, canned goods, and this being a grocery store in both the ass-end of nowhere and the GREAT FROZEN CANADIAN TUNDRA everybody evidently really likes their cans-o-beans that don't quite stack properly.

I keep running to in people I went to high school with. It's kind of weird, to me, since I was always more than kind of an antisocial grump back then, and although I don't feel like I've changed much, the whole social interaction thing doesn't strike me so much as forced now. It's not bad, or good, just.... different.



Aaaaand playin' games-wise, I've been playing the new Strider. It's REALLY good, and I really like that so many of the player's mobility options are practical in combat. Thinking about it, I can't really think of any other recent games that do that. Or any, outside of Super Metroid and SotN. Might have to see about looking in to that kind of thing. Mobility-centric combat's always nifty, I find.



Hahaha, wow, I was not expecting to have this much to say. Back to lurking, I guess, heh.




More Thoughts on Not Blue
Posted on October 01, 2013 at 02:02

Anybody remember SnY?

Or Project Scarlet or whatever it was called. Because I do, and aside from a few issues, practically forced multiplayer and a severe lack of regular enemy types, to name a couple, I thought it was pretty good.

.....as a start, anyway.

Over time I've been wondering if there's something out there similar, but doing things right. More enemies, viable soloing, stages that aren't occasionally unwinnable, the list goes on.

Found some pretty good games on that search, but I'm feeling like the best way to recapture the SnY feeling without actually playing it is to make a new one. A new one with better balancing, more enemies, prettier pretty things, and the continued mass slaughter of little visor robots with laser cannon arms. Also an actual plot beyond "Here there be robots, they are clearly evil and must die."

Is this me rambling? Probably. Is it also potential foreshadowing? Time will probably tell. Or not. Time's kind of a dick like that, not actually having any means of communication and the whole not-actually-a-living-being thing.

....but yeah, moral of the story is that SnY 2 would be a pretty cool thing.




Prelude to Red -- Also Scythetastic's back
Posted on September 02, 2013 at 18:51

Hello, peoples! To those who've not seen me before, I'm the Scythetastic, to those who have, I'm still the Scythetastic!

I'm some dude who thinks he's a writer, a half-decent gamer, and many other things. Some of them are actual, the others not so much. I'm also probably made of meat. Probably.

Anyway, I've been gone a couple of years, but I have now returned with a vengeance and a desire to prattle like an old geezer apparently. Funny how time does that.

And so to make up for my lack of actual information for new peeps, I instead opt to throw down some sweet word-based science. It's.... basically a prologue of sorts to some sort of interactive entertainment thing possibly involving lasers a pal and I've been workin' on.

And remember: I'm watching. I AM ALWAYS WATCHING. BUHAHAHAHAHA.

--
"You're approaching the mission area. You ready?"

"Always."

The machine ran its last checks. Weapon systems, online. Personal Field, active. Armor integrity, 98%. Fair, considering the air drop insertion.

"Hold on, I'm seeing combat in and around the compound."

High-speed mobility units, online. Voice synth, online.

"So it's a party, then. We taking a side or just plowing through everyone?"

"Much as I'm sure you'd enjoy wiping both sides out, we'll support the Kingdom for now. Makes a good first impression."

"Yeah, yeah, offering an alliance. I still say we could take S-Com ourselves."

Final checks, complete. Mission clock set to 00:00:00.

"Alright, cutting comms. Stay safe, Gr- I mean, Cruz."
---




Holy--
Posted on January 19, 2011 at 22:37

Woah. Woah woah woah. When the hell did V3 happen?!

Geez, I look away for half a year and the site gets all sexy. I should go away more often. >_>




Well, still not dead!
Posted on July 29, 2010 at 15:27

Uh, hey, guys! I've had more important crap to do than blog lately, and 64D has sort of fallen off my radar, so I've been away for a while. Kudos on the new digs.

News.... well, let's see. I graduated high school, I have a full-time job (Subway, but it pays >_>), and I've got a pretty sweet apartment. Also, I have a new PC and a laptop. Laptop runs Ubuntu, PC runs Windows 7.

Gaming-wise, I'm waiting for my pre-order on BlazBlue: Continuum Shift (2D fighter, sequel to BlazBlue: Calamity Trigger, which Jake and I were mildly obsessed with a while back) to show up, and I've been busy playing various sandbox games, in an attempt to get everything possible. EVERYTHING.

As for other things, Jake and I have teamed up for some sort of maybe-game-thing, mainly because we were bored at the time. Speaking of, I should kick him about that.

That's-- That's pretty much it. I may or may not come back in a month or so. Adios.




Whoa-ho
Posted on April 04, 2009 at 02:26

Seems 64D's back to its old self. Anyone who cares can rest assured that I'm still around.

Nothing's really been happening since last post. Guilty Gear is still awesome, as is Phantasy Star. It's beginning to look very dry in the Games of Interest pool of late. Any suggestions as to what I can get for a cool swordplay fix?

With this, I take my leave. Enjoy a haiku about the importance of talking.

Communication
Haiku is a form of it
You should talk to folks

Aaaand I'm out.




It's time to talk... (Scythe)
Posted on March 23, 2009 at 17:27

....about Guilty Gear. And how awesome it is. Also about 64D being back up.

First: Guilty Gear: It is grand. If you have access to it, play it. DO IT.

Second: 64D seems to be alive, if not quite as grand as it used to be. This is likely a temporary fix to keep people from destroying FSX with pitchforks, fire, and flaming pitchforks. We'll have to wait and see when a proper fix happens.

I've..... not really done much since my last update, so I'll be fading back into the background until April. Stay groovy, folks.

And so, I leave you with a haiku summary of this post.

Guilty gear is grand
64D is back up
Give my pants back now




Duck party! (Scythe)
Posted on November 29, 2008 at 00:51

It's November, so here I am with delicious goings on. And chili.

Not much has been going on at all, really. Except That I got that one Castlevania game for Wii. Judgment, or whatever. Can't play it that often, though, because I refuse to go to my dad's (where the Wii is) to play it. In short, I have a game with no system to play it on. And I'm cool with that.

Other happenings in the last month involve my wisdom teeth, and the removal thereof, but I'm willing to bet nobody cares, and move on.

I have a hammer. But I won't hammer in the morning OR evening, all over this land. And I won't hammer out warning and danger, either. Nope. I'll just sit here with this hammer. And wonder what secrets it may hold.

Return of the POLL:

Duck Party!
A: What?
B: Woo!
C: UNCE UNCE UNCE
D: Styrofoam!

And I'm out. Not really sure what that hammer business was about, but I DO have a hammer on this desk. Its mysteries are confounding.




I am the Wizard Pimp!
Posted on October 21, 2008 at 17:47

That is all!




Well, that's.... embarrassing (Scythe)
Posted on September 30, 2008 at 11:24

Hey, guys. I, uh, seem to have slept through school today. Set my alarm to go off at 7:30 PM, instead of AM.

And now I feel stupid. Well-rested, but stupid.

On the gaming news front, well, there's more than usual. Since my last (incredibly boring) blog, I've gotten Star Wars: TFU, which was okay, as well as Bionic Commando: Rearmed, which kicks ass, and Megaman 9, which kicks ass several levels beyond BC:R. I also got Soul Calibur 4, which may have contributed to any SC4-induced madness Jake/Jakers/Requiem has undergone.

Also, I acquired a 360, meaning I have all three current-gen consoles. However, my sister kidnapped it to university, and our library mainly consists of RPGs. So no CoD4 with Scythe. >_>

Other things of note since my last update include that I have a headset, so anyone who cares can hear my melodious tones. And if you don't care, tough. I'm telling you anyway.

And now, in place of a poll, a shout-out segment. I might include you if yer nice. <_<

Kudos go to the following:
The Bucket Squad (you know who you are >_>) for being groovy.

Purianite, without whom the newscast project I'm going hilariously overboard on wouldn't have theme music that's both catchy and newscastic.

Myself, the one and only Scythetastic, for sleeping all day.



This saves me from having to update in early October, to boot.

Aaaaand I'm out.



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