Make it happen, cap'n!
Posted on June 06, 2012 at 15:25
So I'm a bit past schedule for the month of May, which is great! Now I'm already starting to fall behind for June though XD I'm hoping to have everything done for the engine by the end of June, and the 1st level plus the 1st official demo done. Once this is completed I just need to finish up 2 more levels using the existing engine in the month of July.
After tossing around several ideas for the setup for the levels in the game, I decided on sort of a point and click format. You'll walk around with the mouse and talk to merchants, encounter enemies, and examine stuff. Small stuff like minigames will be all mouse controls. Enemies will chase after and can be seen from the overworld, because random encounter battles...suck :P Here's some screenies of what it looks like.
It's got some slight puzzle elements. You'll have examine stuff in the right combination and pick up items. Currently the dessert levels works like this,
pick up rail road tie,
break rock with rail road tie, revealing underground spring,
underground spring removes water from the well, have Sarah lower you down in it,
dodge the bats and grab the rope, use it to fix the bridge.
This is obviosly just the level currently, it will include more stuff and a boss eventually. I need to finish this level completely along with the save and inventory system by the end of this month, hope it goes well!
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