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October 25, 2014


Joined February 08, 2007
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What happen?
Posted on September 26, 2014 at 22:23

On Thursday morning, I attempted to update bash on the server so that we would no longer be vulnerable to the recently discovered shellshock exploit. Unfortunately, our old host iWeb apparently uses a "special" version of bash, so when I updated the server and rebooted it, it didn't want to boot up again. :(

aeron filed a ticket with our host iWeb almost immediately, but unfortunately they didn't respond for over 24 hours until after we began to harrass them on twitter (after which they responded within 5 minutes).

We decided to use this opportunity to (finally) migrate 64digits over to our new server (which is on a host who doesn't take over 24 hours to respond to a support ticket!). The new server is faster, more secure, and far more powerful (we could run 8 minecraft servers concurrently if we wanted to!), so the at least the downtime wasn't for nothing in the end. All credit goes to aeron and Jeremy for getting the server back up and running!

Our new server is on a new IP address, of course, so if anyone is having problems, get them to make sure they're being pointed to instead of (there may be a rouge entry in their hosts file from a previous downtime).

If you're experiencing any strange problems, let us know. Apologies again for the inconvenience.

Block Physics
Posted on September 18, 2014 at 02:57

Yes, it's a Minecraft rip-off.

Ever since I first played Minecraft, I've had this idea for a Minecraft/Garry's Mod-like game which would work out something like this:

- Instead of all blocks in the game belonging to a giant world grid (like Minecraft), when a single block is placed, it becomes an independent object (like Garry's Mod). Blocks can be added to that object, and the object as a whole can then be moved around the world independent of any grid.

- Objects you make out of blocks can have physics applied to them, and independent objects can be constrained to each other in various ways (via an axis, weld, ropes etc. Think Garry's Mod).

- Instead of being limited to a single block size, using the scroll wheel, you'd be able to shift between a standard Minecraft-sized block, and several smaller levels of "detail blocks", which would hopefully allow you to construct far more detailed and intricate objects, while still retaining the simplicity of the Minecraft system:

- Objects can be damaged and destroyed block by block. For instance, if an explosion occurs near an object, it will be torn apart in a realistic manner at a block-by-block resolution.

- Different blocks can have different materials, and therefore different levels of damage resistance and constraint force limits. For instance, two brick blocks attached to each other will be less likely to come apart than two wood blocks attached to each other, or a wood block attached to a brick block. Putting the weight of a ton of steel blocks onto a flimsy frame made out of wooden blocks should cause it to collapse. etc.

I've always figured that this idea was a relatively obvious evolution from Minecraft, so I was expecting it to have been developed by now. It's a game I really want to play, so, after years of waiting, and years of nagging marbs to develop the idea for me, I opened up Unity tonight and gave it a shot, and this is the result:


Right click blocks to add (Note: You can do this while the physics is running, but it's very buggy at the moment)
Left click blocks to destroy (Note: Don't destroy the first block, or you'll have to restart the game!)
"~" to toggle physics
Tab to toggle water/buoyancy

Needless to say, the implementation of my idea is VERY basic, buggy and incomplete at the moment, but I thought some people would find it fun to play with. I've only implemented the basic versions of the first two points. There's no scrolly detail block system implemented yet, but that's coming up next. Please let me know what you think, and if you have any ideas.

Just a non-descript test object

And it falls over! It's kind of fun to experiment with balancing objects in weird ways

I then started making some boats, and wanted to test them out on actual water, so...

I added a basic buoyancy calculation thing to the object

D:. Eventually, I'd like to add in some sort of system which causes the buoyancy to decrease as more damage is done to the boat. That combined with the structural stress thing I'd like to implement (if it's feasible), and we could have some really cool ship sinking simulations! :3


Our purpose
Posted on August 10, 2014 at 15:44

When all of humanity's needs are perfectly fulfilled, when there are no more problems left for us to solve, when technology does all of our work for us and maintains itself, and we are all sitting comfortably in our futuristic living rooms staring out of our windows, what will be our purpose? What purpose will we have to stop us from just ending our existence out of boredom?

No matter what we do, whether good or bad, it's almost always aimed towards fulfilling our own needs or helping to fulfill the needs of someone else, another group of people, or humanity in general. When we finally get to the top of this mountain that we struggle to climb, when there's no more pain, hunger, labor, or any other sort of difficulty in this world, what then? What will this struggle ultimately culminate in?

It's a little ironic, really. By solving all of our problems, it seems that we will only be creating an even bigger one to deal with. What are your solutions? Can you come up with something that will be both permanent and fulfilling for us to do when the time comes?

STARTED - Minecraft Snapshot Marathon!
Posted on July 28, 2014 at 09:21

Saturday, August 2nd @ 20:00 GMT

We haven't had one in a very long time, mainly because no official Minecraft updates have been released in a very long time (200 days!).

We could do this any number of ways; We could have a vanilla marathon, a snapshot marathon, a modded marathon, a creative marathon, a marathon with some sort of specific goal in mind, anything. If you're interested, post your ideas, and be sure to +1 the ideas of others that you like, so I can get a good idea of what people are interested in doing. Also, if you have any preferred date/day/time to host the marathon on, post that as well!

Unless people say otherwise, I'm going to preemptively suggest that we do it this Saturday, August 2nd at around 20:00 GMT. Do leave an angry, complaintive comment if you disagree.

If you're interested, leave a comment saying so, and I'll add you to the list of interestinged people!

Be there, or... don't be square! :3

Interestinged People!

1. StevenOBrien
2. Cpsgames
3. eagly
4. Iasper
5. Seleney
6. Ferret
7. Mega
8. CyrusRoberto
9. Kilin
10. JeremyDF93
11. Extravisual
12. LAR Games
13. marbs
14. col not seed that pun coming
15. Acid
16. InvisibleMan
17. Kyoutu
18. Alert Games

What are you working on?
Posted on July 02, 2014 at 14:43

We might as well have a thread in which to post smaller updates that you don't feel will fill out an entire blog. In short, this is the productive version of "What are you listening to?". :)

So, 64digits, what are you working on? Share your screenshots and stories!

Also, please be courteous towards RC dial-up users and put your screenshots/images in [hide] tags.

Also, feel free to comment on the work of others in addition to posting your own stuff.

Only If
Posted on May 29, 2014 at 17:49

After four months of hard work (on my part, and eight on his part), Only If has been released on GameJolt as a (DISCLAIMER: buggy) open beta, and will be released for free on Steam by June 5th!

Of course, I'd recommend downloading the beta from GameJolt. The music will likely make more sense in the context of the game. Also, if you find any bugs, or have any suggestions, feel free to send them to myself or the developer.

Until the next game...

No blogs stating that you submitted!
Posted on May 01, 2014 at 00:48

Do not make blogs stating that you submitted your 64DSC entry!

As long as you submitted the game with the genre "64DSC" it is automatically entered into our list of successful entrants. It is not necessary to make a blog to inform us. If you are worried about something or have a question, leave a comment on this blog, send Acid a PM, send me a PM, send aeron a PM, send Kilin a PM, or send Cyrus a PM.

Do not make a blog with your question! It will be removed and ignored! It clogs up the activity feed and knocks your game, and other's games down the list needlessly!

If you do, however, have a legitimate content-ful blog to post telling everyone all about the horrors you went through to submit your game before the deadline, please feel free!

Your friendly neighborhood moderator,

Regaining my composure
Posted on April 23, 2014 at 23:40

Heh... hehehe... Did you see what I did there? Hurr hurr hurrrhuerhrsughag. Composure? Composer? HRUHRURAHUGHUGHUHGH... It's not a depression blog. I bet you col not seed that coming...

... Sorry. Have some music:

This is part of the soundtrack to a game which is still in development. The development for this game has been shelved temporarily (since December) while another game is being worked on (the game I'm scoring right now). I've been dying to release this music, and just tonight I finally managed to persuade the developer to allow me to upload it. I hope you all enjoy it!


Mark as irrelevant
Posted on April 18, 2014 at 17:15



Due to several worrying incidents which have occurred in the past few months, the staff have agreed that it would be best to revoke the ability for a user to delete comments posted to their own blog, in the interest of maintaining free speech and open discussion.

The primary reason OPs have cited for the removal of a user's comment is because they deemed it irrelevant or because they felt it took away from/distracted from the discussion at hand. In order to allow the OP to retain a certain amount of freedom over the direction of the discussion in their blog without having a damaging effect on free speech and open discussion, we have added a new button to comments which reads "Mark as irrelevant".

When a comment is marked as irrelevant, it will appear as an automatically collapsed box, which allows the comment to be easily passed over and ignored, but still allows the comment to be read if anyone wishes to do so.

The poster of a comment may also mark their own comment as irrelevant if they wish to redact what they said without deleting it (We haven't removed the ability for users to delete their own comments). Moderators also have the ability to mark comments as irrelevant.

If you have any questions to ask, complaints to make, or bugs to report, feel free to leave a comment... AS LONG AS IT'S RELEVANT!!!

Also, PLEASE use this feature sparingly.



- OPs can no longer remove comments posted to their blog by other users
- Users can still delete a comment which they posted themselves.

- OPs now have the ability to mark comments as irrelevant, which will turn the comment into a collapsible box (which is automatically collapsed).
- Users can also mark their own comments as irrelevant if they wish to redact what they said without deleting it.

- You can only unmark a comment as irrelevant if you marked it as irrelevant in the first place. (ie, a user won't be able to unmark a comment if an OP marked it, and vice versa)

What games have you been playing recently?
Posted on March 31, 2014 at 21:25

If you include a Youtube video in your comment, please use a link instead of a tag!

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