Dev - Sort these by name
A Thought About Hosting
Posted on July 15, 2006 at 09:09
I don't know how much this would appeal to the average user, since the GM community as a whole seems to have trouble finding (non-sucky) hosting, but personally, I think it'd be nice to have some extended options when submitting a game to allow files to be hosted anywhere, rather than being forced to choose them from the file manager. I (and it looks like quite a few other users) frequent multiple sites and if I ever need to update the files because of a bug, I don't want to have to change it everywhere, but rather alter it in just one place and have the effects show up across all sites.
Also, about my rant about consecutive else statements in my last blog, none of you seem to have understood. I meant that the word else would <i>immediately</i> follow itself. as in...
if something then if otherthing then x:=5 <b>else else</b> x:=23;
...where x should stay the same if something is true, but otherthing is not.
Else, else, else...
Posted on July 14, 2006 at 10:51
You know. Gamemaker surprises me sometimes. It supports (simultaneously) the syntax of a bunch of different languages (Think of :=, =, and ==), and yet it can't handle multiple consecutive else statements. That seems especially odd, since it's written in Delphi, which supports multiple elses, so I would assume that Mr. O is at least aware of them, even if he doesn't use them regularly.
Anyway, the point is, I just tried to use multiple elses and it didn't accept them, and I'm sad, because now, what could (and should) have been one line is five lines.
PS: I still need a way to fool windows into seeing a network drive as if it were local. Hmm... Actually, I wonder... I might be able to create a SymLink (yes, XP does support them, it just has ne inteface for setting them up) to a network folder and then Subst that as an extra drive. Perhaps it wouldn't be smart enough then to realize that the SymLink isn't local... Wish me luck. ^_^
Questions for the Wise
Posted on July 13, 2006 at 12:52
I can't think of a better place to ask, so here goes. If anyone out there knows a good answer to either of these, then you get a (pseudo) cookie.
1) How can I trick Windows (XP) into believing that a network drive is actually a local drive? I need this because Photoshop requires scratch disks to be local, and my laptop doesn't have enough room for the scratch space needed to work with a 100000x100000 pixel image.
2) Relatedly, does anyone know a way to get photoshop to save an image in sections? ie: Save the 100000x100000 pixel image as a large set of 250x250 images. Unfortunately, not alot of programs can load a 30GB image, so I think it'll have to be done directly in Photoshop (or ImageReady), but the "actions" seem too limited.
Passage of Time
Posted on June 21, 2006 at 21:09
There's been quite a bit of it. Basically, here's the deal. Ever since someone mentioned GMClans, and I checked it out, I've spent most of my time there instead of here. At first, I hung out at both, since really they've got pretty different purposes, but the more time passes, the less of it I spend here.
I think the problem is the influx of users. Of course I'm just another one to add to the pile, but it seems like so many people joined so quickly, turning the blogs into a joke, and filling the submission queue so full that it became practically useless (thank god there's finally a second row to help that) that it's lost what originally appealed to me about the site: Speedy reactions and a more closely knit community (than most GM related sites) that actually seemed to want to help each other.
I don't know... Maybe it'll stabilize soon. Or maybe it'll spiral further out of control and become the GMC+Hosting. Hopefully the former. One thing that I think could drastically help with stabilization is the addition of a second blog section. If it were split in two, with only the blogs of "friends" in the top section, and any blogs in the bottom section, it would be easier to keep track of the people you <i>want</i> to keep track of. Something similar for recent games wouldn't hurt either. As is, the "flood of crud" turns me away more and more. Being able to filter that somehow would help greatly (at least in my opinion, of course).
In other, completely unrelated news, I can't seem to play the RPG. After I finally died, I could never come back to life. Going to the sanctuary just tells me that I don't play the RPG...
Posted on May 19, 2006 at 13:29
My brain hurts. I neglected to sleep last night. And just when I was about to take a nap before school, I remembered that I had some homework (essentially, create a turing machine that increments a trinary number). It didn't really take long to do, but now there's not really enough time to sleep.
It's 11:21 now, and I have to be in class at 2:00, but really I need to leave home before that, so really only got about 2 hours if I fell asleep instantly. But then, if I lay down, my hair will get all (irreperably) screwed up, so I'll have to wake up earlier to take a shower to fix it. So now we're down to 1:30 or so. And don't forget that it would be a good idea for me to actually eat before I go... Meh.
On the bright side, I'm up and running again. I was without internet for about a week, and then only had it sporadically (while at school), but now I've got it for real. It's fast. I'm happy. Tada.
The groggyness is setting in strong. Maybe I'll lay down a bit anyway and see what happens.
Posted on May 15, 2006 at 17:15
I just moved and am still waiting on Intarwebs to arrive. I've been without it since Thursday. In fact, this is the first time I've gotten a chance to use a computer at all since then, and I'll still be without it (except while at school, thank you wireless) until at least Wednesday. On the upside, I'm finally going to have fast internet. Feels like I've been on 56K forever. Well... I did only have a 14.4 modem way back when, but that wasn't a big deal, because the 16Mhz comp I had at the time couldn't keep up with the modem anyway. (5~6 minutes to open an average jpg file AFTER it's been downloaded. T_T)
In related news, I've got a lot of computer related projects for school which I'm falling behind in. I need to get them done, but I also need to finish unpacking.
In unrelated news, my Software Engineering teacher looks like this...
Software engineering sucks
Posted on May 03, 2006 at 19:15
Now, I'm not saying that it's bad to make a plan, or anything, but the whole software engineeering mentality just pushes things WAY too far. Following some premade design methodology when it doesn't fit the project is really stupid. Fine, so choose one of the other premade methodologies then. But wait, what if... BUM BUM BUM! ...they're all wrong for your needs? Do it your own way? Hell no! That wouldn't be acceptable. That wouldn't be "software engineering."
ps: I just got home from a midterm in my software engineering class, so you can see how I might be extra hatey at the moment. The midterm was stupidly easy. I don't regret sitting in the back with my laptop all the time, not paying attention.
Why WASD is evil
Posted on April 28, 2006 at 10:42
Warning : This is a bit of a rant...
Don't hard code WASD controls. If you're making something purely for your own use, then go right ahead, but remember that not everyone's keyboard is alike. On my keyboards, the W, A, S, and D are nowhere near each other. The keys that are in the positions normally assosiated with "WASD" are ",AOE" instead. Arrow keys are typically better to use. I can say for sure that thare aren't, but I've never seen any keyboard layouts that move them. I don't suspect there are any.
The point is, though, you can't always assume how other people's computers are set up. If you want to use WASD controls, then at least allow the user to change the keys. Additionally, try not to use the number pad, as most laptops don't have them. You can typically enable them by forfeiting some of the other keys temporarily, but that's obviously not good for a game.
Anyway, yeah... Back to attempting to study for a midterm I have to take in... 23 minutes.
Need a Bit of Help
Posted on April 16, 2006 at 18:54
OKay, some of you may recall, I submitted a <a href="http://64digits.com/games/index.php?cmd=view_game&id=512" style="text-decoration:underline">worms-like WIP</a> a while back. Well, I haven't worked on it much since, because I got discouraged when it seemed to not work properly with so many people's graphics cards. So... Here's what I need from you.
1) Download a slightly altered version <a href="http://www.64digits.com/download.php?name=Tineae_Test.zip&id=4053" style="text-decoration:underline">here</a>.
2) When you run it, you'll notice an extra number below the FPS. 0 indicated that it's using the old method (that people's cards seem to not like), and 1 indicates that it's using a new method, which SHOULD work for everyone, hopefully.
3) Shoot like crazy (aim and fire with mouse, move with arrows), and see if there's a problem with the old method for you.
4) Press space to switch to the new mode (note the number in the corner), and shoot like crazy again.
5) Let me know which modes work and which ones don't.
It would be especially useful if people who remember having a problem before try this out. Thanks to anyone who participates. ^_^
Posted on March 23, 2006 at 01:45
Well... Inspired by twisterghost, anyway. When he started putting up landscape renders (from TerraGen, I assume), it made me want to make something similar. Not with TerraGen, though. Here's a screenshot from my most recently started project. It's not up to the level of TerraGen, or anything, but hey, I did it in Game Maker, and it's my first attempt at using the 3D capabilities.
I'm still working on per vertex shading, so light falls on the terrain smoothly, but it's annoying, since GM has no support for data structures. Once I get that (and a few other tidbits) working, I plan on releasing the GM6 file. Oh, and for anyone who doesn't realize it, this is the power of Perlin Noise, as demonstrated more simply in <a href="http://64digits.com/games/index.php?cmd=view_game&id=497" style="text-decoration:underline">this example</a>.