Last Login:
May 24, 2017


User Profile

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Joined October 28, 2014
Games (5)

Sector Six Demo 0.8.1
June 11, 2016
Battle for '17
December 30, 2016
The Cursed Legion 0.0.8
March 26, 2017
November 04, 2014
The Name of the Demon
October 16, 2015

Update! Gauntlet, time siege, 45 new achievements and more!
Posted on May 22, 2017 at 18:51

I finally did it, took me two months =P


Gauntlet is just like kill mission, except that during gauntlet your alloy container, repairing abilities and parts will not work!
If you will survive gauntlet, you will get an extant part!

Time siege

During time siege, you will have to defeat all Sector Six enemies from weakest to strongest!
The faster you'll do it, the better reward you will get.

New achievements

25 achievements for exploring Sector Six, 5 achievements for completing missions, 10 miscellaneous achievements, and 5 secret achievements!
These new achievements will encourage you to try new things.

New combat options

Now you can disable XP gain and enable easy mode!
Easy mode halves enemy damage, armor, XP reward and disables modular difficulty system.

Inventory glitch fixed

You will no longer end up with -5785 inventory slots!

Lethal Weapons and Aberrant Armour nerfed

+200% armor and damage per level were way too much!
Now Lethal Weapons and Aberrant Armour will only increase enemy armor and damage by 100%.

Graphical changes
  • Improved backgrounds.
  • Added weapon warning.
  • Improved main menu.
  • Improved death animation.
  • Improved loot box.
  • Improved level up screen.
  • Improved modular difficulty system map.
  • Improved achievement notifications.
  • Game now remembers more notifications.
  • Fixed annoying claim screen glitch.
  • Added achievement icons.
Other changes
  • Added movement sound.
  • Fixed passive ability description graphical glitch.
  • Fixed inventory page button graphical glitch.
  • Detonated mines are now slightly less effective against enemy segments.
  • Fixed mosaic seeking projectile glitch.
  • EMP Grenade now deals damage based on node damage, like it is supposed to.
Have fun!

Next update: Part sets, advanced item filtering, high-grade part improvements and new part properties!

Echo #71: 90%
Posted on May 14, 2017 at 16:07

I'm getting close to finishing Sector Six graphics!
This week I have improved loot box, level up screen and added a box that shows difficulty rewards.
I've wanted to make these changes for a long time.

Besides that, I have added the last achievement, made icons for Steam achievements and now Sector Six is ready for the achievement update!

I have also tried making changes to the art style.
I couldn't make it work, so I decided to revert all the changes.

Next week I will be dealing with last graphical changes I want to make - some sort of movement animations, background spaceships, inventory animations.

I am also hoping to finally update the game in a few days, so keep an eye on new posts about that!

Until next time!

Echo #70: All upcoming updates
Posted on May 09, 2017 at 07:22

This echo is slightly different - it's a list of all updates that are left to do until Sector Six is completed!

Next update

Update that will come out next is an achievement and graphic update.

45 new achievements!
Various graphical improvements.

This is the last graphical update!
Sector Six will no longer change graphically.

The last item update

New part designs.
New part properties.
High-grade part improvements.
Part sets.
New filtering options.
Alternative weapons.

The last crafting update

Part crafting.
Part compression.

The Router update

Concealed regions with epic rewards, unlocked by completing achievements.

The boss update #1

New boss.
Armored colony seeker improvements.

The boss update #2

The last boss.

Combat expansion #1

Titan class.
New side missions.

Combat expansion #2

Nomad class.
New side missions.

The remaining story missions

Story mission VI
Story mission VII
Story mission VIII
Story mission IX
Story mission X
Story mission XI
Story mission XII
Story mission XIII
Story mission XIV

Endgame update

Permanent death and hardcore modes.
Ability to set maximum level, enable and disable sources of loot and experience.
Ability to replay the Machine boss fights.
Creative mode.
Last batch of achievements.

Full release

After I will do all of that, the game will be completed!
This list might not mean a lot to you, but to me, it's amazing to finally know for sure what I'll have to do to finish Sector Six!

Amazing. And terrifying! That's so much to do!
I'll go work on it right away!

Sector Six 1 year in Steam anniversary!
Posted on May 02, 2017 at 05:17

On this day, one year ago, Sector Six was released on Steam!
I am going to stream Sector Six all day!


Echo #69: Next few weeks
Posted on April 29, 2017 at 16:39

Due to technical difficulties, the next update is postponed.
I can't say for how long, could be a day, could be weeks.

That gives me plenty of time to add more stuff!

Right now I am working on new achievements and achievement icons.
There will be 30+ new achievements!
This number is inflated because I will add an achievement for completing a mission in each region.

Aside from standard achievements for completing missions, reaching a certain level, and activating abilities, I will also add five secret achievements.
And that's the only thing you'll hear from me about them!

Every achievement will get a unique icon.
Current Steam achievement icons will be updated as well.

Once I'm done with achievements, I will start working on a graphical update.

I will try to improve projectile impacts again, make better death animations, improve interfaces and maybe even add some sort of movement animations.

And then there's this:

Since the very beginning of the development, I've been hearing that Sector Six art style is great, but it has one problem.
It makes everything look similar.

I wasn't worrying too much about it because there was no solution to this problem and I had bigger problems to deal with.

But after making the image above, I think I finally know how to increase variety without sacrificing enigmatic silhouettes.

There's a lot of things to figure out about this.

What colour should the lights be?
What to do with spaceship parts that are tiny and don't allow big lights?
What changes do I need to do player spaceship and enemy graphics to ensure that it will look clean?
Do I need to add lights to region background images?

If I'll manage to find solutions to all of those problems, then I will make this change.

All of this gives me enough work for a month!

So, that's all for this echo, hopefully, next one will come after a week, like it is supposed to.

Until next time!

Echo #68: Time siege and gauntlet update is coming soon!
Posted on April 14, 2017 at 13:49

64Digits edit: Welp, that was an unfortunate week! Got sick, PC got fried, life sucked. But all's well that ends well... Yup... Can't wait for it to end... Any time now...

Forgive me for an official tone bellow, this is more directed at hypothetical active Sector Six players.

Last two weeks I've lost a lot of development time because my PC broke down few times.
But now my PC is back to being a functioning game development device and I'm happy to announce that Sector Six is going to be updated next week!

Next update features few neat graphical improvements, a possible fix to dreadful inventory glitch, and a good dose of new content!

After hearing few complaints about the lack of content, I have put everything aside and made two new region missions - time siege and gauntlet!

Time siege is about destroying a siege unit as fast as possible!
This mission is the first Sector Six mission that has a performance-based reward.
The faster you will destroy a siege unit, the better reward you will get at the end of the mission.
Getting to a siege unit is not easy - you will have to defeat each of current Sector Six enemies - from swarming to an apparition.
Time siege mission will always generate the same enemies in the same order, so the outcome of the mission is completely based on your skill and spaceship.

Gauntlet is similar to good old kill mission in a way that during it, you'll get to kill a certain amount of enemies.
The catch is that during a gauntlet mission, you will not be able to repair your spaceship!
All damage received is permanent.
The reward is proportional to the challenge - you will receive extant part if you will manage to survive!

I was also meant to do a heroic gauntlet mission, but because my PC broke, I decided to add that with some other update.
I want to keep the gaps between updates as small as possible.

There's not much to say about the graphical changes - backgrounds, region entering/leaving and the main menu are simply better now!

So, that's all for this echo, I hope you guys are excited about the update as much as I am!

Until next time!

Echo #67: Gauntlet and other things
Posted on April 03, 2017 at 15:07

'Ello all!

For few days I had no access to my PC, so there's not a lot of news.

Last week I was working on the graphical update.

I've been trying to improve Sector Six backgrounds again.

The good news is that the background and clouds are moving in interfaces - like in old Sector Six versions.

The bad news is that right now I'm struggling with region entering and leaving. For some reason, backgrounds jump forward when entering regions.

It seems that I will have to spend more time fixing that than I would like to.

Anyway, this week I will work on new options for combat and new side missions.

I am going to add an option to make the game really easy. It will reduce enemy armour and damage by 50%.
With easy mode enabled, you will also gain more XP from enemy kills.

You will also be able to entirely turn off XP gaining.

Recently I have received some complaints about a lack of mission variety, so I have decided to throw in some unique side missions!

There will three of them: Gauntlet, heroic gauntlet and speed run.


You will have to destroy a certain amount of enemies.
During this mission, alloy containers, armour on kill and repairing abilities will not work!

Heroic gauntlet:

Just like the regular gauntlet, except that it will last as long as you can survive and every kill will award glory.
The more glory you have, the greater is the reward!
Big enemies will give more glory.
During heroic gauntlet, you will also encounter dark pillars.
Dark pillars will allow you to summon big enemies for additional glory.

Speed run:

During speed run, you will have to destroy one of every enemy.
One swarmling, one mosaic, one veteran, etc.
The faster you will destroy enemies, the better reward you will get.

That's all I have for this echo, time to do some heavy coding =]

Until next time!

The Cursed Legion - Poll results!
Posted on March 26, 2017 at 16:44

Hey, guys, I have released the alpha version of my very own CCG!

It's like Hearthstone, but better! Suck it Hearthstone.

Seriously, it does have some similar things with Hearthstone, but it's also very different in many ways.

It's also free. Like, completely free! No MTX, no cosmetics, no bullshit.

Massive update! New abilities and enemies, city improvements, new game+ and full controller support!
Posted on March 19, 2017 at 09:39

Sector Six has been updated!
This update adds a lot of new content and improves various parts of the game.

Five new abilities!

Era's End, apocalypse class ability: The most powerful damage dealing ability in Sector Six!
Overload, apocalypse class ability: Overload removes armour and in exchange sets all ability cooldowns to 0.
Nine Bladed Mines, carrier class ability: Releases nine bladed mines, that deal damage and remove shields.
Attract Mines, carrier class ability: Attracts mines that appear above, bellow and behind enemies and deal damage when detonated.
EMP Grenade, carrier class ability: Launches grenade that explodes and jams enemies! Jammed enemies cannot move or attack.

Three new enemies!

Collectors: Large, powerful enemies with unique attack abilities. Destroy collector's emitters to prevent them from using their most powerful attack.
Mosaics: Medium sized enemies that are composed of fragile parts. Mosaics launch mines that are difficult to dodge.
Drones: Small enemies similar to demolishers.

New game+

If you have completed all story missions, you can now go to settings and reset them.
This allows you do them all over again!
This feature has not been properly tested, due to the amount of time it would take to do that.
If you encounter any issues related to it, please report them immediately.

Cities have been improved.

Now they offer more items and have fewer glitches!
Also, spaceship now moves faster in secure regions.

Other changes:
  • Ability removed: Mine Mayhem.
  • Fixed Detonate sound effect glitch.
  • Added elimination mission.
  • Acolyte seeking shards are now slower.
  • Ether on hit removed.
  • Possibly fixed broken inventory slot amount.
  • Shards of Chaos ability now deals more damage.
  • Shatter ability now deals more damage.
  • Fixed shield depth glitch.
  • Fixed tutorial glitch.
  • Side missions now have better rewards.
  • Side missions now may give units as a reward.
  • New missions will no longer be generated after entering the secure region.
  • Sniper weapon projectiles are now slower and bigger.
  • The Rain of Fire missiles are now easier to dodge.
  • Sector Six now officially has a full controller support.
Have fun!

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