Back, and Website!
Posted on May 18, 2015 at 00:56
So.... here, again. I've been plodding through life. Things have been -mostly- the same. A few changes, though...
First - I've got a Drivers License! I've finally snagged a license, so I just gotta find a car, though no money. And that goes hand in hand with the second thing.
Second - We're losing the house. A couple of years after my grand aunt passed away, and we're finally getting to deal with finding a new place to live. No money, though.
Third - http://www.thewallofstuff.rocks/
got this up and running, decided to give it a shot just for kicks, and see if/how it pans out. Might try for additional "walls" later on! Taking a look and spreading the word would be muchly appreciated!
Stuff and Things in the Life of an Anthony
Posted on January 27, 2015 at 06:58
Not even fully sure why I'm writing this. I guess there's some mild therapy in writing about stuff on a site where people who are more or less strangers promptly read this. Dunno. I might delete it soon, might not.
I'm also bored since I passed out at 9PM and woke up at 3 AM, and can't sleep since then. Also semi-snowed in. And semi sick. Not going into work today; not worth it.
So... yeah. snow. They claim it's the worst for us in recorded history. I say I've heard it before but yeah, lots of snow. Enough that I'm not going in. As for work, I've gone from a cashier, to a tech, back to a customer service person, only providing technical support. The hours were more flexible, hence why I opted to move away from being a tech. It's not bad and there's more money for me in what I do now. Not a whole lot, but it's stuff. I'm trying to get games made to sell on the side, as well as commissions.
Speaking of which, I keep moving between art, music and game dev stuff. Can't sit still, and sometimes I lack drive for one but then the other. At times I get few things done, and it really sucks when I'm doing this on my own, but whatever. Music has been one of my least productive fronts lately, actually. Most stuff just sounds the same. Started doing a couple of tracks for another game concept but it's mostly just noise to me.
As for my games, I've put a hold on a few things. A few projects are just stagnating. Even the simple ideas just seem difficult, and my lack of skill drawing character sprites end up discouraging me - some abilities I prefer having a sprite to use for reference, so it ends up becoming difficult using random placeholder sprites. Bleh. On the other hand, I decided to try to take a lax approach to this new game project. I'm gonna kinda just piece stuff together. See what becomes nice and add it in, and once I've got something started, I'll post about it, maybe.
As for my art, I've been in a bit more of a mindset to do it. I've drawn quite a bit, some stuff I could post when I get it available to do so.
Meh. I'll stop rambling for now. Until next time!
(FIXED!) Belated Christmas Gift - A Font!
Posted on December 28, 2014 at 21:24
Well, a Christmas gift of sorts. Been working on it on and off for a while, and I've finally decided to release it as "SF SemiSerif".
I encourage you guys to add to this font. Between me adding to it (numbers, symbols, etc) and you guys, I'm sure we can make this something awesome. Perhaps someone might be able to lend their hands to designing an awesome, scale-able true type font as well!
Spriting Help! (MechWars)
Posted on April 09, 2014 at 04:04
Oi vey. I can really use some help here with these sprites. You might recognize them from the screenshots in my last post.
..If you don't know, these are the sprites to an upcoming game that's currently called "MechWars". Currently considering "SteelRift" or "MetalScratch" as another potential name, but I've got no clue. But that's rambling at this point. In any case, I'm in major need of some help with these sprites. Kinda at my wits end with them and I'm tired of messing with it.
Long story short, I could use some help improving what I've got already, and I need to also improve them to the point of having 4 more directions - diagonal directions, specifically. Regarding the angle, it's not bad, but I think it could be better by going a bit more of an angle than 45 degrees; I'm thinking something like Pokemon FireRed/LeafGreen's view:
Regarding the sprites, here they are:
(NOTE: The sprite above follows the NES restrictions - or should fall under them as close as possible - the cockpit is an overlaid sprite as seen in the middle column of sprites, and is used to get around the 4 (with only 3 visible) color limit with sprites. I can't make it look good without doing this; any ideas/examples are welcome! )
The sprite is inspired by the M-308 Gunner from Metal Storm:
Any help here is appreciated, and I actually posted over on pixellation forums in case any of you guys post over there as well: http://wayofthepixel.net/index.php?topic=16516.0
MechWarsNES (Working Title)
Posted on April 01, 2014 at 02:36
So I've been working pretty damn hard on a new game, and I've been waiting to release it. It's an NES-inspired game that's currently called MechWarsNES. Yeah.
In any case, it's a pretty sweet little start to a series of games that I intend to sort of pay tribute to the old(ish) game systems over the years. I'd have started with something like the Atari but I really couldn't have figured out how to make a game like this work out how I would want it to work out. Sure I've got ideas but.. I dunno.
In any case, there's not much here to IMHO warrant placing this game into the actual WIP section. All there is so far is a single level with barely any enemies, and an empty boss room. Last attempt to post something so incomplete didn't seem to go over nicely with the moderators; I'd rather not push my luck so early on and besides, I'd rather post an 'official' demo when I've got plenty to show. I plan to post this over on gamejolt and elsewhere soon but for now I'll probably just post this on here and the GMC.
Screenshots below. Download link below. I hope you all enjoy! ;P
DL LINK: http://files.64digits.com/anthonyloprimo/MechWarsNES%20Prototype.zip
Stuff and things, and Game Dev
Posted on October 21, 2013 at 23:00
So I've been at a bit of a standstill lately with pretty much anything outside of work. I've recently taken on a FULL TIME job, so of course it's time to get used to having far less free time than I ever had before to take care of my 'hobbies', and 'side jobs'.
And by that I mean anything outside of work. Sleep (what is that anyway? :P), games, and game/web development as well.
For those that don't know... pretty much everyone here I've finally escaped the evil known as Retail, and while I'm still at the same store, I'm now a tech, currently in an entry level position working on the returned units (some TVs and screens, desktops and laptops mostly). I either restore them for resale, order parts or have them sent out. It's pretty simple but it's in the direction of what I want to do, and where I want to be. I've not felt this happy to be at work since... well, since my first job ever, so the eagerness is there, and I'm freakin' thrilled!
Unfortunately while it means more money, and more hours to earn even MORE money, it's not always a great thing. I've got less time for stuff I've wanted to do but... well, hell, it's easier to build up paid vacation hours anyway so why not :P
I see I missed S4D but that's fine. I'm not about to throw off a job I'm looking to be more serious about right now though maybe I'll manage to do the next Frosty 4 Digits competion or something (or work with nick to get a second release of the game out just for the sake of getting something done)!.
Other than Deep Freeze (which has had very little done to it in recent months), I've been working on a top down game engine, and a possible side view platformer. I've still got plenty of things to do with both engines, with the platformer engine needing a LOT of work, but the top-down engine is getting better and better, and when I'm finally happy with it for release and having input from others (and getting help), I'll be posting about it quite soon. It's definitely quite an ambitious project, but so far I'm quite enjoying the progress I've made on it.
Anyway, I'm afraid my blog is gonna spiral into meaningless rambling so I'll stop here and get some sleep. I've got mostly 9AM-5PM shifts and... it's not bad, but I'm still getting used to such early shifts for me. X_X
Discussion: Unnamed Chopper Game
Posted on July 13, 2013 at 12:04
(Discussion topics below Design Document)
Name: "Chopper Game"
Genre: Top Down Shooter, 2D (3D top down possible)
A main focus, other than any kind of story (assuming one is made for the game) deals with destruction.
Controls are currently intended to be mouse and keyboard based, with other types of input possible at a later time.
The current target platform would be PC-Windows, with the potential for Linux, Mac and console later on. The Language/IDE is undecided, however it can either be GameMaker Language/GM8.1, C++/VisualStudio or Actionscript/FlashDevelop. Java and C# are other possible candidates - C# allows us to move to XNA/Xbox (last I checked) and Java is another cross-platform choice (like with Actionscript and thus flash).
What are your opinions of a game like this? If you like it, what would you like to see on this? If you don't like it, why? What would you change so it's something you like?
Height control is a possible feature - but what could be done to ensure that it works in a 2D, top down manner? The current prototype increases/decreases in size, but of course that's not all that can be done - and it can still be tough to determine what you can and cannot collide with - perhaps a HUD overlay (color overlay on buildings that you are close to hitting)?
Realistic weapons, semi-realistic (think ace combat series and the ability to hold huge amounts of weapons), or perhaps go crazy and do something fictional for a lot of the weapons?
Should it be full 2D? Perhaps 2.5D with a 3D environment? Perhaps full 3D elements? Should the art style be realistic? Stylized? Full on cartoon?
What kind of story would you guys like to see in a game like this?
Updates and Stuff
Posted on June 28, 2013 at 02:58
Among other things, Nick had posted a few updates on the progress of Deep Freeze. Instead of re-posting and driving people crazy, here's a link to his page, and check out the posts: http://www.64digits.com/users_php/index.php?userid=link2x101
In other news, I've been working on a prototype for another game while doing stuff for DF here and there, and regarding other fun things, I've started my move into a new room of this house! I can practically taste the air conditioning...!
...Well, maybe not. Still, we've made quite a bit of progress, and I'm quite exhausted already. The house is a mess as we work on moving things back and fourth, swapping out the crap in each room but we're making progress, and I'll be posting pics of this adventure soon! :P
A question to the Artistic
Posted on May 19, 2013 at 21:19
I'll have to be careful just what I say here. No telling the type of people that view this stuff, as well as their age so while I might just go into a bit of rambling, I'll have to make sure I do pull a few punches, so to speak. While this is mostly intended for visual artists, any kind of 'artist' (or anyone in a similar situation for that matter) is welcome to talk and contribute. Hopefully I can get a few serious answers here to get some kind of info.
In any case, some background information to start.
For those of you who haven't followed any of my blog posts, I'm sure you've got some idea of things I've been going through lately. Ups and downs, depression, etc. And for those who haven't or didn't see, or don't know much about me?
I'm a bit of a "jack of all trades, master of none". I draw (or drew), I make music, I design things, build models, sculpt, compose digital music, program, cook (or cooked), wrote, etc. I've done a bit of everything and I could do them all pretty decently at worst, given the time to prepare and/or re-familiarize myself with stuff.
From 2007 until now, I've lost 4 family members - close family members at that - and drifted away from two others (well, one plus a very close family friend and possible stepfather). I've been forced to drop out of college because of money issues, I've failed classes, I've felt cornered, etc. When I talk to others they make me feel like I'm a more unusual case, though I'm still convinced that there are plenty more people far worse off than me. I've got a home... for now... that we may or may not be able to keep. I have food. I've got a job that.. well, mostly pays the bills. I've got passable transportation (friends/family/bus/cabs) and well, I'm not exactly completely separated from my family. I've got a couple of good friends.
Anyway, to avoid rambling, I'll simply get to the point of the blog - the question.
As of late, I've been unable to draw. Music at times, perhaps. Programming, yes. Web design and some occasional doodles? Maybe. Oddly enough, drawing was a large part of my life. From about 2010 onward, after my father's death and forced dropout (previously: grandmother and grandfather), I've been on the decline artwise. Things I used to be able to draw. I feel more like the kid that sometimes doodled awesome things in class - no major "skills", just some lucky doodles.
I'm curious - have any of you creative types hit this kind of a block? Have you recovered? What would you do? What have you done? What do you feel I should do? At one time, pushing through and forcing myself to draw (only a bit) used to work, but it doesn't. It's like a mental and physical weight forces me to do nothing with art when I try now. I'm uninspired and unmotivated. Not with money. No love, no desire. Not even less... tame things interest me, for drawing. For me, Anthony Vincent LoPrimo - the Artist. The man who was nicknamed "Bob Ross Junior". The guy everyone "knew" would become an amazing artist. The man that people were positive would go into something awesome and become rich and forever help his family... is practically no more. At least in the sense that everyone thought.
I don't know what to do. I don't want to give up visual art. I really don't. That was my passion - at least I'm still sure it is. I mean I am pretty sure I still WANT to draw. But it's like at the last moment I can't do it. It's like I'm trying to speak in public. It's like I freeze up when I try to talk to someone I don't know. It's like I'm shy against myself. Or perhaps not.
Should I relent and go with what I've been working on? Programming, and music? How might I ensure I don't completely abandon drawing? What kinds of things could I do for inspiration? Or perhaps my idea that getting to a mindset that was before 2010 is right - and what might you recommend I try to do? My father is gone.. my aunt is gone, and my grandparents as well. How might I mentally go back in time, or even how might I want to get rid of this block? Maybe my mind is trying to get me to express my emotion in some other way?
...Anyway, even my questions are becoming a mess of rambling so I'll stop now. Hopefully someone could give me some kind of advice. It seems people have their own ups and downs, so who knows, maybe someone could give me some advice as well.
64D Logo and Deep Freeze
Posted on May 07, 2013 at 04:43
If you like Deep Freeze, I ask that you kindly nominate it - it's up on IndieDB and it'd be awesome if they'd consider the game for E3... talking with the person that emailed me and even if I can't actually make it (pass or no pass), I'd like to see if the game itself can be put into the expo.
SECONDLY: 64Digits Logo
I've gotten a few requests for the hi-res logo. I can't find it, but should I re-create it? Yay or nay? It shouldn't be tough, so just let me know what you guys want me to do!