Some time ago, someone asked my to describe how I make my games. It is really not that complicated. I use MMF 2, Poser, and Genetica.
MMF 2 or Multimedia Fusion 2 is made by Clickteam, www.clickteam.com
. It is the easiest game making program that I have ever seen. They now have released version 2.5, it has lots of improvements. It is very much worth checking out.
Poser, the latest version being 10, is a 3D character animation program. If you buy it from the company that makes it, you will pay $300.00 for it. But, if you get it from Amazon, you will pay about $90.00 for it. Poser includes male and female characters. It also has animals and clothing for the characters. You can also apply materials to any surface. For example, you can apply a wood material to a human character's skin and turn him into a wood golem.
Genetica enables you to create graphic tiles and textures. Its company's internet site is www.spiralgraphics.biz/genetica.htm&lrm
I will use "Lancaster's Hall of Horrors" as the example. I submitted it to the Scary 64 event.
After I thought of the idea, I used Poser to create the player and enemies. To create the player, I picked a female character and posed her for all of the moves in the game. Poser has a key frame feature. What this means is that, if you wanted the character to kick, you just need to make the pose for when he lifts his knee up and the pose for when he extends his foot. All of the movement in-between the two poses are created by Poser automatically.
So, I make the poses for the kicks, punches, throwing the blot, and etc. for the player's character. Once, that was done, I used Poser's face room feature to give her a custom face. I just had the computer generate a random face for her. Next, I selected clothing for the character. Lastly, I picked the side view mode for the camera and rendered AVIs movies for all of the character's movements.
Using MMF 2 to make the game, I imported all of the AVIs of the player's character into the game object that would be the player's character. Game objects in MMF 2 have a list of animations. One for walking, one for jumping, and etc. For example, I imported the AVIs for walking into the animation slot for walking into the game object. Then I made all of the events that determined how the character would function. For example, pressing "Z" will make the character do one of the kicks and you will not be able to move until the character has done the kick. It took setting up a lot of events in MMF 2's even editor to get the player's character to work right.
Of course, I used Poser for the enemies. For example, I made boss that is green and carries a big ball by choosing a male character and applying a green slimly texture to his skin.
Most of the locations in "Lancaster's Hall of Horrors" are made by importing texture I made in Genetica and using those as backdrop images.
As for Multimedia Fusion 2, it is a lot like Game Maker. But, there is no coding AT ALL. The event editor is used to control all of the logic. It is a grid system. Conditions are listed vertically and objects are list at the top of the screen in the event editor. Within the grid of the events. For example, pressing "Z" is a condition. Within the event grid, I placed the events that would happen. Like playing the kicking animation and etc. Well, that's all there is too it, really.