frankie

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Joined May 14, 2012
Games (10)

the Enchanted Scepters
November 11, 2012
Sting Ray
June 04, 2013
Barefoot Brinnena
November 03, 2012
the Grand Palace
November 17, 2012
Mystic Castle
August 02, 2012
Sir Randolph the Visionary's Black Onyx Yew Wand
October 13, 2012
Hover Tank Battle Arena
October 26, 2012
the Matrix of Time
May 14, 2014
Circle of the Shadow Wraiths
November 09, 2014
Crystal Cannon Combat
October 16, 2015


how I make many of my games
Posted on January 11, 2014 at 23:41

Some time ago, someone asked my to describe how I make my games. It is really not that complicated. I use MMF 2, Poser, and Genetica.

MMF 2 or Multimedia Fusion 2 is made by Clickteam, www.clickteam.com. It is the easiest game making program that I have ever seen. They now have released version 2.5, it has lots of improvements. It is very much worth checking out.

Poser, the latest version being 10, is a 3D character animation program. If you buy it from the company that makes it, you will pay $300.00 for it. But, if you get it from Amazon, you will pay about $90.00 for it. Poser includes male and female characters. It also has animals and clothing for the characters. You can also apply materials to any surface. For example, you can apply a wood material to a human character's skin and turn him into a wood golem.

Genetica enables you to create graphic tiles and textures. Its company's internet site is www.spiralgraphics.biz/genetica.htm‎.

I will use "Lancaster's Hall of Horrors" as the example. I submitted it to the Scary 64 event.

After I thought of the idea, I used Poser to create the player and enemies. To create the player, I picked a female character and posed her for all of the moves in the game. Poser has a key frame feature. What this means is that, if you wanted the character to kick, you just need to make the pose for when he lifts his knee up and the pose for when he extends his foot. All of the movement in-between the two poses are created by Poser automatically.

So, I make the poses for the kicks, punches, throwing the blot, and etc. for the player's character. Once, that was done, I used Poser's face room feature to give her a custom face. I just had the computer generate a random face for her. Next, I selected clothing for the character. Lastly, I picked the side view mode for the camera and rendered AVIs movies for all of the character's movements.

Using MMF 2 to make the game, I imported all of the AVIs of the player's character into the game object that would be the player's character. Game objects in MMF 2 have a list of animations. One for walking, one for jumping, and etc. For example, I imported the AVIs for walking into the animation slot for walking into the game object. Then I made all of the events that determined how the character would function. For example, pressing "Z" will make the character do one of the kicks and you will not be able to move until the character has done the kick. It took setting up a lot of events in MMF 2's even editor to get the player's character to work right.

Of course, I used Poser for the enemies. For example, I made boss that is green and carries a big ball by choosing a male character and applying a green slimly texture to his skin.

Most of the locations in "Lancaster's Hall of Horrors" are made by importing texture I made in Genetica and using those as backdrop images.

As for Multimedia Fusion 2, it is a lot like Game Maker. But, there is no coding AT ALL. The event editor is used to control all of the logic. It is a grid system. Conditions are listed vertically and objects are list at the top of the screen in the event editor. Within the grid of the events. For example, pressing "Z" is a condition. Within the event grid, I placed the events that would happen. Like playing the kicking animation and etc. Well, that's all there is too it, really.


Eons ago I made a few (terrible) games with MMF's predecessor, The Games Factory. Years later I made the transition to GM 5.2 and didn't look back. Maybe now I might glance over how things are going over at clickteam.

I've recently pondered pre-rendering my sprites from 3d models, and by what you're saying it seems Poser does most of the job for me, hmm...
Posted by Unaligned January 13, 2014 9:37 - 3.5 years ago
| [#1]

Poser is mostly involves human and human like characters. I would be interested to know what you prefer Game Maker over MMF. MMF 2.5 is by FAR better than the Game Factory, by the way.
Posted by frankie January 13, 2014 17:04 - 3.4 years ago
| [#2]

I got MMF in a recent humble bundle. It loads for a few seconds and then vanishes and I can't even end the process without completely restarting my computer. Needless to say, I've had much better luck with Game Maker.
Posted by KaBob799 January 13, 2014 17:15 - 3.4 years ago
| [#3]

I wasn't saying Game Maker is superior to MMF2, but back in around 2003, when I was using the Games Factory and learned about Game Maker 5.2 I tried it out and stayed with it.

As far as I know, now, in the present, MMF2 could be running circles around GM:Studio, but I've no idea, because I haven't tried it.
Posted by Unaligned January 13, 2014 19:00 - 3.4 years ago
| [#4]

MMF 2 is now MMF 2.5 and has a LOT more features. Also, by the 16th. of this month, Clickteam will be releasing the CDs for MMF 2.5. By then, I think they will have fixed more of the bugs. I am sorry KaBob that you are having problems getting it work. You should contact Clickteam techical support. I think that they will be able to help you.
Posted by frankie January 14, 2014 10:13 - 3.4 years ago
| [#5]

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