Posted on January 12, 2008 at 16:39
WARNING: RANT AHEAD
64digits seems to be becoming infested with annoying people/noobs. It's really starting to bug the shit out of me. The main example is WhiteWing. His recent blog entry (http://64digits.com/users/index.php?userid=WhiteWing&cmd=comments&id=23242
is super annoying and noobish. He claims he will recieve no credit for his project (some multimedia tool), and yet wants to name it after him. He also refuses to use Audacity, insisting on making a custom sound tool. The worst part is that he wants to do it in GM. Game Maker is great for things, but making a multimedia editor is not one of them. He says needs help coding, but then posts back to me saying he knows code. As if that weren't enough, he feels the need to emphasize what he has said by sending me a PM with the exact same text. Here is what that message said:
GOD OMG IM FRICKING TIRED OF !!!!NOOBS!!!! LIKE YOU
YOU THINK I SAID ID GIVE YOU ALL THE FRICKING CREDIT?
ILL GIVE YOU CREDIT FOR WHAT YOU DESERVE
AND FOR YOUR INFORMATION I KNOW CODE YOU FRICKING IDIOT, AND THAT ONE COMMENT, WELL YOU CAN JUST SHUT DOWN THIS SITE, WHY MAKE AN UGLY CRAP MARIO REMAKE IF ITS NOT HAS GOOD AS THE PROFESSIONAL ONES? WHY MAKE ANY REMAKES OF ANYTHING GOD
AND AGAIN I GOTTA ENPHASIZE, YOU THINK YOURE SO PRO, WHEN YOU DONT READ THE WHOLE THING. I SAID I GIVE YOU CREDIT FOR WHAT YOU DESERVE, MY REAL ONLINE NAME IS ETHELON, THE ONLY REASON THE THING HERE SAYS WHITEWING IS BECAUSE I WANTED TO MAKE "WHITEWING PRODUCTIONS" ON MY GAMES, SO GAME HAWK, DONT THINK YOURE SO FRICKING PRO, CAUSE YOURE ONE OF THE NOOBS
I COPIED THAT JUST IN CASE YOU FRICKING DIDNT READ IT FROM MY BLOG
First of all he says he'd give me all the credt, and that he'll give me credit for what I deserve. He even makes it sound like I want to work for him. He then talks about a "CRAP MARIO REMAKE", and if they make them, he can make his tool. They shouldn't make shitty clones. If it's crappy, then it shouldn't be re-made. He's saying if they can re-make something crappy, he should be able to re-make something crappy too. That's fine, he can, but why? Why make a piece of shit. If he's aiming for quality, what can he add that Audacity doesn't have? Mario Remakes usually have something original, add new levels, or re-make a game for the computer. What can he add? If he wants to do a re-make and he can code, he shouldn't need our help. Audacity is a great tool, why not utilize it? If he wants to make something for satisfaction, then why does he need help? It's stupid. WhiteWing, grow up. You need to learn about practicality. Just give up and download Audacity, it doesn't make you a noob. It means you know when to use your resources, it makes you less of a noob. Arguing with us about this however, just makes you look worse.
This is also a blog for ClassixArcade. You aren't winning any friends by putting people down or writing blogs in a weird format. You remind me a lot of myself when I was younger. If lots of people here think what you're doing is stupid, it probably is. However, at least you stick up for yourself in an intelligent manner. WhiteWing and other people can learn from that.
To conclude (not just to the two mentioned above), stop trying to be cool. Just be yourself. Most of all, act intelligently and maturely. I see too many immature morons around here. Oh, and sorry for calling you guys out like that. I just felt it had to be done. Whooo, end of the rant.
Posted on December 19, 2007 at 16:42
Damn, it's been a while since I've posted. Life's been really busy, insane even. I can't wait until Christmas when I can relax. All I've been doing is work. Hopefully I can work on something over break, anything that's fun you know. I've also been running on a treadmill recently. Outside I can run a mile between seven and eight minutes, but on a treadmill it takes forever. I think it has to do with not being able to extend my legs. Anyways, I ran 2.5 miles in 30 minutes which isn't bad considering I haven't exercised in a while. Other than that I haven't been doing much just reading online and listening to music. The Ramones, old Green Day, Matchbox 20's new album, some good stuff. I've been considering a mod project for a while now, headset (helmet sort of thing) controlled FPS. How kick-ass would that be? I need to get some better tips for my soldering iron though. What's up with everyone else, I'd love hear about kick-ass projects, because I haven't stayed updated on the GM scene since switching to Linux.
It's Been a While
Posted on November 03, 2007 at 22:13
Wow, I haven't been here in a long time. I have more than 15,000 blog views. What the hell is up with that? Anyways, not much new has been happening with me. I moved over to Linux and haven't really been developing too much on there. I just don't seem to have the time to play around like I used to. There is just so much work these days. I haven't visited GMC (YoYoGames now) in ages. I haven't even tried GM7 (shoot me). Shoutz to the staff for making the place more functional with the foums and all. What stuff is are you all working on?
Murder in Magenta- Audio Game
Posted on February 05, 2007 at 09:44
I've made another audio game, called Murder in Magenta:
Download Link: Murder in Magenta
Screenshots are needed, but it can't be the difference for some people downloading the game. Anyways, unlike last time, this adventure is pretty decent sized. It should take 10-30 minutes to complete. Please comment here or <a href="http://forums.gamemaker.nl/index.php?showtopic=274026">at
The game is a mystery that you have to solve. It's pretty cool if I may say so. You can check my previous blog entry on my other audio game. They're getting addictive. I'm also thinking about making an audio adventure maker. If anyone would like to help, let me know. Or if you make any audio games for me to try out, let me know.
An Audio Game
Posted on February 04, 2007 at 18:07
Ever play audio games? They're games that rely only on, or mostly audio to play a game. I made a simple adventure game to test out this style. I plan on making a program to make designing games like this easier and so the blind can do it too. The blind are the main players of audio games, but I think it's an awesome genre that everyone can enjoy.
Quoted from GMC:
Download Link: Lost in a Cave
Lost in a Cave is an audio adventure. The game doesn't have a very good storyline or gameplay. It's meant to show people to audio adventures and practice programming them. I hope to develop a program that will allow people to easily create audio adventures. These audio games used to be a niche of the blind gaming community, but I think everyone can enjoy them. The screenshot is just there to show you what you're in for. That's the only graphic. Please try out this interesting genre. I know you audiophiles will love it.
Please comment <a href="http://forums.gamemaker.nl/index.php?showtopic=273897"><b>there</b></a>
; or here.
YubNub,org is awesome!
Posted on January 03, 2007 at 19:12
Oh my Lord. I've had my email site (which I don't log into via browser anyway) as my homepage for a while. Then I find YubNub.org
, it's awesome. You can quickly search everything. No more typing in things after booting up ole' Firefox. Nope, I can just start typing. More productivity for me! Faster getting to my feeds, to my Google searches, image searches, and did I mention? You can create your own commands! I've been having fun with that as well. The things to do are endless! If you don't understand what I mean, check it out. You won't be sorry. This is so awesome.
Idea Spark: Game Series
Posted on December 20, 2006 at 19:40
I've been brewing an idea and have made an engine for a "game series". This "game series" isn't your typical series of games (AOE, AOE II, Splinter Cell Series, or the dreaded Johnny Series). This would be a series of minigames following a large storyline (much like a T.V. series) and they would contain the same themes and characters. There would be a "season" consisting of ten or so games. A few voice actors might be required. I've been working on a small engine, but this would mainly be a story-centered game. My storyline is horror-based, inspired by H.P. Lovecraft. I have an idea for the first "episode", and have begun working on it. I was wondering what you guys think of this idea. Questions, comments, or suggestions are welcome.
Brainstorming and A Blog
Posted on November 26, 2006 at 13:52
Whoa, it's been a while since I blogged here. Anyways, I've been thinking about a lot of new ideas. What I really want to do is develop an horror/suspense/mystery game. I've been thinking about making one a lot. Today I downloaded MADHOUSE and I have to say it's pretty cool. The graphics and gameplay are so well done. It's probably one of the best Game Maker games I have ever played. I wish more people put that much time into their games.
Also check out these PC vs Mac (spoof)commercials via YouTube:
They have Linux (which I use), Mac, PC, and BSD in one. Absolutely hilarious. Anyone who knows anythign about computers will love them.
Well that's about it folks.
I've been a good boy so can I get HTML "rights"?
Stickly- This game pwns","Very good done."
Posted on September 24, 2006 at 08:12
5000 Hits! Stickly Game Released!
Posted on September 23, 2006 at 15:18
I now have over 5,000 hits! Hard to imagine that many people have viewed my page. I'm glad I've touched the lives of so many [;)]. Anyways, that's probably not the real reason you came here. If you are wondering what Stickly
is, check this page out:
Blog With Game Info</a></b>
It has all the information on my game. It took only a few hours to make and I find it pretty nifty. Also, there's an error with the site's <i>Submit Game</i> feature (or at least there was a few minutes ago).
Posted on September 17, 2006 at 21:06
Luda hasn't created the RPG Forum yet, but that's okay I just posted it in the forum games section. Please look at the game here:
It's a roleplaying game, here's the storyline:
The year is 1272, a small village that's kept to itself to centuries has been attacked. The tribe known as Celtants had their homes burned to the ground, the children killed, all so that the elitist Celtant warriors could be forced to fight for the Army of Galahard. The Army of Galahard was at war with the Ventasan Army to the east, and the Celtans were stuck in the west near the Galahards. Hoping to strengthen their army, both sides tried to claim the tribe of elitist warriors, but the Galahards succeded
and took the men. They refused to fight, so they imprisoned them and each day they are forced to watch the execution of one of their tribe's women. They are imprisoned in the dungeon in the bottom of a large castle fortress. The place carries the stench of human and rat feces, disease runs uncontrolled, the cells are crammed with people, rarely are they fed, and many are dying. When will it end?
Please join up!
September 11, 2001- A Day To Remember
Posted on September 11, 2006 at 18:40
11, 2001- A Day To Remember</a>
My link to my blog entry is shown above. I wanted to express how I feel about the event that shook the world. I also want to say that the jokes are rude and cruel, they must stop. Any disrespectful comments wil be deleted. Even if you don't care about this country, think about the people, the children who will never know "Daddy", or "Mommy", the men who will never meet their granchildren, the women who will never have a child. Please don't be disrespectful. That's all I ask.
Help With URL
Posted on September 07, 2006 at 19:55
My WWW (http://www.64digits.com/gamehawk
) URL doesn't work with my cookies like my HTTP URL (http://www.64digits.com/gamehawk
) how can I redirect the first URL to the second one? I would enjoy that help. In other news my site is doing pretty good. I am hoping to make a Web 2.0 type site interface for a new idea soon. You can stay tuned on that. Let's just say it has to do with books.
Thank you for your time!
Posted on September 04, 2006 at 10:33
I have 1000 posts but no badge, I've tried getting peoples attentino and had a blog that wasn't listed in recent, but no one listens. So if I could get that badge it'd be nice. Then you can delete this off the frontpage.
<i style="color:#880000;">I believe the situation is rectified now. =)</i>
Warning: New Idea
Posted on September 03, 2006 at 09:40
New Avatar and Banner
Posted on August 30, 2006 at 20:23
Do you like my new avatar and banner? Good. No, seriously what do you think. I made them so I think they're pretty good! Of course, I'm biased. By the way, to all you people who hate me linking off the site, realize this is 64digits exclusive blog! Mostly because I don't put things like this on my blog. I focus less on avatars, and more on general writing. This is going to be my avatar though, and since I'll use it here I'm letting you notice! That's all maties!
Lots of Blog Hits, and a Movie!
Posted on August 27, 2006 at 09:08
Original post <a href="http://gamehawk.wordpress.com/2006/08/27/lots-of-blog-hits-and-a-movie/">here</a>
;, or excerpt:
Yesterday I recieved the most hits I’ve ever had in one day for a blog. Thirty-six. I know, it might not sound like much, but it’s a start. I also watched “The Green Mile” movie starring Tom Hanks yesterday. It as a great movie, and for a movie based on a book, it was definitley top-notch. There’s been quite a few cheesy flicks based on good books, and they should honestly put more time into making them. I’m not very willing to pursue the subject anymore than that though. As for the movie I’d say 4.5 out of 5 stars. Everything was great, but he didn’t solve the murderers of the Detterick twins, instead John Coffey put “the image” into his head. I liked it better when he solved it, and that’s why the rating<a href="http://gamehawk.wordpress.com/2006/08/27/lots-of-blog-hits-and-a-movie/">[MORE]</a>
Please comment there if you can!
My OS Programming Is Lacking Motivation
Posted on August 26, 2006 at 16:24
Read it all <a href="http://gamehawk.wordpress.com/2006/08/26/os-programming-is-lacking-motivation/">here</a>
;, or read an excerpt here:
I’ve been lacking motivation on making an OS, little bursts of energy scramble about here and there, but there’s nothing really driving me. On the other hand making a SubOS seems like a lot of fun right now. The reason is, I know I can do it, and I have the motivation (from competition). The competition at the operating system’s communities doesn’t seem to be too high, and it seems more lonely and loose-knitted. I’m having trouble finding good tutorials for things, things don’t work due to version differences, and cod<a href="http://gamehawk.wordpress.com/2006/08/26/os-programming-is-lacking-motivation/">[MORE]</a>
Enjoy, and comment there (or here I guess, but I'd really like it if you commented there). Oh well, you guys probably will only comment here anyways. Thanks for reading.
Make GM Talk!
Posted on August 22, 2006 at 17:39
Full entry is <a href="http://gamehawk.wordpress.com/2006/08/22/assembler-and-os-programming-vbscript-and-gml-and-an-e-zine/">here</a>
;, topic with info is <a href="http://forums.gamemaker.nl/index.php?showtopic=236823&pid=1651363&st=0&#entry1651363">here</a>
;, and excerpt, well, it really is here (okay below):
I’ve been doing a lot of thinking/working. I’ll start from the beginning. Yesterday after looking at the bootloader I decided to learn some Assembler(Asm) before moving onto actually coding my own bootloader and learning more about the kernel. It will definitley be better in the long run. I found a great tutorial, but some of it doesn’t work with NASM, so I got A86. It can generate objects so I could use it to write an OS. Not sure if I will though. Anyways, I also had a bright(wink) idea to make a script that can use the SAPI and Microsoft Agent for the wonder game making program Game Maker by Mark Overmars. So I used the built in language GML, and used it to generate VBS script files and execute them during the game since GML is a little limited with internal use. It can use DLL’s and external files well though, opening up a world of possibilties. Some people have their antivirus programs set to alert for VBScript, but there’s no virus. Check for yourself if<a href="http://gamehawk.wordpress.com/2006/08/22/assembler-and-os-programming-vbscript-and-gml-and-an-e-zine/">[MORE]</a>
That's all, comment on my blog here or WordPress (WordPress appreciated).
Making an OS Bootstrap
Posted on August 21, 2006 at 16:05
Here's a partial of my latest blog entry on making an OS bootstrap. The full version can be found <a href="http://gamehawk.wordpress.com/2006/08/21/os-devloping-tutorial-easy-as-pie/">here</a>
;, here's the partial:
Easy OS Developing Tutorial
I’ve found some articles on developing a REAL operating system, easier than most. I’ll give you a slight tutorial, but don’t think I know a lot about OS development, beacase I know next to zero. I just give you the steps that worked for me:
1. Download NASM. Extract in folder C:OS and re-name all the NASM-????? funky crap to nasm.
2. Paste this code into Notepad:
[BITS 16] ; 16 bit code generation
[ORG 0×7C00] ; Origin location
; Main program
main: ; Label for the start of the main program
mov ax,0×0000; Setup the Data Segment register
; Location of data is DS:Offset
mov ds,ax; This can not be loaded directly it has to be in two steps.
; ‘mov ds, 0×0000′ will NOT work due to limitations on the CPU
mov si, HelloWorld; Load the string into position for the procedure.
call PutStr; Call/start the procedure
Please post comments there, you can do it here, but please post on my actual blog if you can.
Posted on August 19, 2006 at 11:09
Read the full entry <a href="http://gamehawk.wordpress.com/2006/08/19/openofficeorg-20/">here</a>
; or an excerpt:
Oh, I love OpenOffice.org 2.0 (Commonly know by the acronym OOo), an open source Office Suite based off StarOffice by Sun Microsystems who helps develop the program. I love this program, it has ease of use, great functionality, and cool features. Microsoft should watch out, because if given a chance by consumers, this freeware solution which is already being used by many coders, could in fact compete with Microsoft’s Office Microsoft Office suite. In fact OpenOffice.org is better than the MS Office Suite, minus the set of scanning utilities that I really like. The abilities to import and export from different formats mak<a href="http://gamehawk.wordpress.com/2006/08/19/openofficeorg-20/">[MORE]</a>
That's all for now. Thank's for reading!
T3h 4000 hits...
Posted on August 18, 2006 at 22:52
I almost have 4k or four thousand hits, which is cool. I look forwad to increasing the hits badge. I also have thirty friends so it seems I am getting popular. If you are my four thousandth hit, please take a screenshot. It would be much appreciated. Just thought I'd let ya' know.
<img src=" http://64digits.com/users/s7degree/4000.PNG"
<i>Screenie by s7degree.</i>
The Green Mile
Posted on August 16, 2006 at 09:46
I recently finished a reading a book called "The Green Mile", by Steven King. It's one of the best books I've ever read. I wrote a review on my WordPress.com blog check it out here:
Green Mile Blog Entry</a>. Here's a sneak peak:
“The Green Mile” is a great book by Steven King, and a must read in my opinion. Here’s why:
Storyline 5/5: The story line is original, and full of twists and turns to keep you going. The main character in this book is Paul Edgecomb, a prison guard for E Block, also know as death row. In this book he investigates the mysterious John Coffey who was arrested for the rape and murder of two young girls.<a href="http://gamehawk.wordpress.com/2006/08/14/the-green-mile-review/">
Thanks for reading.
Posted on July 27, 2006 at 09:05
I have a question about PHP so here goes:
Is your site safe if you don't use sessions?
Are there any problems that could arise from not using sessions?
New Game Genre
Posted on July 26, 2006 at 09:49
Or a partial:
I also might start a new secret project soon. It’s an interactive novel, maybe a new type of genre. You can read the novel straight through, or play in interactive mode, a mode where you not only read the text, but see movies, pictures, and play levels based on the story. I’ll be toying with this for a while I’m sure. It’s an original idea and an original genre. My old project wasn’t progressing much, and I had lost interest. It was pretty original, compared to other freeware games of today, but I haven’t worked on it in forever. Unless you count a quickie little fix up on a graphic and level design yesterday. Well that’s all I have to talk about.
What do you guys think?
Going Away For A Few Days
Posted on July 13, 2006 at 22:54
Blogging- The Craze
Posted on July 12, 2006 at 11:24
I got a WordPress
Posted on July 10, 2006 at 12:08
I, me, yo, got a WordPress. Maybe you could drop by for a visit:
Post a comment, I know you want. I love the interface by the way. I can do so much more than blogger with the exception of changing the CSS :P.
Posted on July 07, 2006 at 10:20
The moderation on this site is getting quite out of hand I think, people going in and out, linking to weird sites, sending messages to users, tagging posts, this isn't doing what a moderator is supposed to do. I'm going to say the two users with the best actions (moderation wise) are:
Ludamad is a great mod too who doesn't abuse his power but isn't here moderating too much. Same with canadonian. Twisterghost and JakeX have been abusing their power a little too much, and quite frankly it's not funny it just hurts the site. Now I'm not saying I don't like you guys, I mean making and running this site is an honor in itself, but all these pranks doesn't do too much fo the community other than irritate people. I may get warned, kicked off the front page, downrated, or pranked, but whatever. I think this needs to be said.
Web Book Creator Beta 1
Posted on July 02, 2006 at 14:49
It's here, Web Book Creator Beta 1 has arrived, and actually it's not too shabby. After working on some good menuing system, and providing a simple interface, a user can put there books into action. You can import text from a text file (which can contain HTML), grab a picture, and make your own little book! Here's some of the information:
Name: Web Book Creator 1
Screenshots: <a href="http://www.64digits.com/download.php?name=wbcscreenie1.PNG&id=7368">1</a>
Download: <a href="http://www.64digits.com/download.php?name=WBCBeta1.zip&id=6133">Download
WBC Beta 1</a>
Version: Beta 1
Percent Complete: 60% (Rough Estimate)
Project Started: July 1, 2006
Estimated Release Date: July 8th, 2006
Books: <a href="http://www.64digits.com/download.php?name=WBCTutorial.zip&id=6135">Tutorial</a>
Thank you, and watch out for a topic to come to GMC in the near future!
Another Project For The Creative
Posted on July 01, 2006 at 16:55
Along with "Murder in the Night", the highly anticipated adventure game shown at E3 ([:P]), I'm working on a little side-project too. It's not a game, it's a program. A lot of users not just here, but everywhere, like writing and drawing. So I'm designing a program to work as an E-Book maker and allow creators of short stories to create an E-Book, and export it to HTML. I am thinking about having my website so that users can upload their story, and have accounts. It's going to be simple, but it could help showcase some talent among users and make it easier for those without Internet skills. The upside is that the users might not want to use word, which would make it less eye friendly and easier to steal, or PowerPoint, which many users don't have. I think this program is going to be really cool and fun. I also think users will benefit from the creative expierence of writing and reading literature, plus it's free so that kind of helps. Coding wise, I'm making some custom scripts for a better interface. E.G.: Show_menu function with pictures. I'm getting started on it and so far you can import text from text files. It shouldn't be too hard to program, but I think the benefits will be huge. As for the other project, I already told you it's coming along great and I have a deadline. The engine is complete and all I have to do is add the elements (the objects and graphics that go with the story), then of course I'll have the cheats and extra feature's that you all will surely love [;)]!
MITN Blog #5
Posted on June 30, 2006 at 19:33
Murder in the night is coming along very
nicely. After fixing a final bug, the engine is 100% complete. I've teamed up with ffalcon (we've done some games before), and even though I already have the main idea, is providing input, giving fresh incentive, adding more sub-ideas to the ever growing plot. I have the basics laid out, but I'm not going to spoil everything.
In-Game Engine: 98%
Graphics: 25% (Will Need More With Time)
Rooms Added To Fit Storyline: 27%
Menu and Extra's: 0%
Overall Progress: 15%
Basically I need to duplicate objects and change the properties (gotta love engines), to fit the needs for evidence or whatever. So adding new rooms is all about design and about 10% coding. I'm loving progress! I'm expecting to finish the game the first week of August. I'm about 87.42342341123548658312% sure it will be released then. Thanks for reading and comment at GMC!
[Edited With Overall Progress]
^Support Project Murder in the Night.
The best, nicest, and coolest C++ Community! Visit CPPGameDev! Click Here!.
Murder in the Night Blog #4
Posted on June 29, 2006 at 18:06
Well my game has been recieved with a cold stare from the communities, that's why I'm not releasing the next version until almost all of the game is coded that's why no one would download other beta's it'd be just adding a few objects. The engine is almost done so the part now is just adding in the graphics, objects, and mystery. Expect beta #2 in a week or two. It will allow you to find all the clues in the game, but not solve the crime. I don't want to spoil it before the final version which will feature cheats, menu's, and a new name. Until then post here and definitley on GMC:
^Click to visit, and if you comment here, please do so there too so it can get some recognition. When it comes time to release I'm going to need people to say it's good so others can download it and we got to have GMCer's start somewhere
You can also comment when the beta get's on the front page (it's number twenty-one in the queue).
Thanks a ton,
Murder in the Night Release!
Posted on June 28, 2006 at 21:24
Murder in the Night- Beta Version .1 was released:
Murder in the Night:
Murder in the Night
gamehawk (Coding, graphics, all).
Changes Screen Resolution:
Download Link: Here
My Blog Check for updates.
Work Started: June 26, 2006
Release Date Estimation: Unknown
Story: A woman is found murdered in an alley behind a movie theater. More information is not given, so as not to spoil the full plot.
^Support Project Murder in the Night.
[b]^Support Project [i]Murder in the Night[/i]. [/b]
Move Around- Arrow Keys
Enter and Exit Suitcase Mode- S
Find More Info About Item In Suitcase Mode- Press exclusive letter (shown below item).
Grab/Interact with Object/Person- Space
Scroll Through Message- Enter, Space, Esc
Please comment and rate!
Make sure you post at GMC <a href="http://forums.gamemaker.nl/index.php?act=ST&f=11&t=220898&st=0#entry1536394"> HERE</a>, so that my game can get some attention.
Thanks for everything, reading, downloading, etc. There will be more updates soon.
BTW, my game is 39th in the Queue [:P], by the time it gets to first I'm sure it will be pretty outdated [:P].
Thanks again, and cheers again,
What's the blockcode tag? Actually where's the blog where melee listed all the new tags and such that he created?
Murder in the Night #2
Posted on June 28, 2006 at 12:57
Working harder and harder on the game, and the more I work, the more I want this to be my best game ever. Ever had that passion for a game where you want to work on it non-stop, well that's what I'm feeling. Right now I have other responsibilites, but I'm working a lot on this game. It's really coming along well. I've updated some things, but if you didn't know about this before here's some info on the game.
Codename: Murder in the Night
Current Progress: 15% (estimate)
Engine Progress: 85%, most of it's done now, just need to put together everything and code some (okay a lot) of objects.
More Info (Storyline and Such):<a href="
Character Name: Jay
<i>Notice the new area, and <b>NO SMILE</b>.</i>
<i>Get more out of your inventory with descriptions.</i>
Any ideas or suggestions, I'm not revealing more of the storyline, because I don't want to give away anything, but I have it all planned out. Expect a demo soon and remember to comment!
Mystery, Suspense, Unique!
Posted on June 27, 2006 at 19:59
Murder In The Night:
:Want an ad for TGTV, use one of my screenies from the game and advertise it!
My new game, codename "Murder in the Night" is looking pretty good. You might be interested to know that this is going to be one of the most unique games made in GM recently. I'm not saying it's going to be better, but the idea is superb. It's a mystery game, with a style of gameplay similar to Leisure Suit Larry. It's going to be awesome! Here are some screenies:
<i>Suitcase view. Holds items.</i>
Project Name: Murder in the Night (Codename)
Progress: Not documented.
Screenshots: 3 See Above
Work Started: June 26, 2006
Release Date Estimation: Unknown
Story: A woman is found murdered in an alley behind a movie theater. More information is not given, so as not to spoil the full plot.
Thanks for reading and anticpate more news soon!
Posted on June 24, 2006 at 11:49
My TGTV Station is called GBS (GameHawk Brodacasting Station), and is going to be on channel 23. What seperates my station from other stations is that it will have more than one show, that's right multiple shows and specials! I've been working on an engine for my station and it can cater to the needs of slow and fast readers.
Here's a Screenie:
As you can see the engine has options for auto-moving text and for pressing spacebar to advance text. The engine is getting quite advanced. I also am going to have more than one show. Some current show ideas I have are:
*Billy's College Adventures (Show)
*Much, Much, More
I've always been very interested in the field of media (not just gaming), and this TGTV expierence is one I am going to use as an oppurtunity to publish some media. Thank you Twisterghost for giving me the oppurtunity and listening to me during my slightly annoying PM's (had some scheduling problems that are resolved now). If you didn't see my latest info Twister here's my station info.
Channel Name: GBS (GameHawk Broadcasting Station)
Channel Number: 23
I hope you are looking forward to viewing my channel!
My TGTV Station
Posted on June 21, 2006 at 18:25
My TGTV Station GBS (GameHawk Broadcasting Station) is going great and I have a lot planned, but I would like to include some commercials. If you want to put in yours, send me a slide or animation. I would be proud to put it in my channel.
Posted on June 19, 2006 at 06:49
I got a new blog, the linkie is <a href="http://gamehawkc.blogspot.com/">here</a>
;. If you want the Atom Feed it is <a href="http://gamehawkc.blogspot.com/atom.xml">here</a>
;. It's looking pretty good and I'll be updating it regularly. I'm going to use it for my more professional articles and insights, but I'll still use this to talk casually. I rarely blog here anyways. I like posting comments! I hope you come and like my blog. That's all for today folks.
Posted on June 12, 2006 at 17:07
I don't think downrating is fair, I mean you beat somebody in the RPG they downrate you. You ask somebody a question, they downrate you. It's not fair. You should at least give us a history of who has rated you. It's not right to deprive us of this.
Posted on June 11, 2006 at 15:09
Ever wanted to enter a C++ contest but was afraid of competition. Now, it's about ideas and all you need to know is the basic text functions of C++. We're having a text game contest, because not everyone cando graphics. Click <a href="http://s9.invisionfree.com/CPPgamedev/index.php?showtopic=428">Here</a>
; for more information. Feel free to PM me on my board or on 64d. Thanks for reading!
Sweet PM system, too bad theres no BB code or HTML. How do you delete things from the trash?
Dang smilies [:P].
Goodybye 64Digits, and Thank You
Posted on April 22, 2006 at 20:20
64Digit Staff and members, thank you for all the fun times. I mean free hosting is one thing, but I mean FSX is just a great guy. He helped me with a lot of stuff PHP, MySQL, and gave me space to practice. The interesting blogs, cool forums, soft discussions, tough arguments, laughs, cries, sick days, getting angry at people, we've seen it all on 64D. I find it sad that we all won't be able to talk, but here let's talk about the memories we did have, from making fun of, I mean, being nice to Alpha_man, to arguing over who has the most blogs. I just want to use this blog, to refresh my memory on all the great times we had together at 64D. The great games by member, the funny comments by koberos, kenon, and luda, the friendly mods, nice admins, and annoying A_M. You guys, all have made coding a little less dull with your humor, and kept me informed on the latest things. I don't know if all of us will ever meet again, or if a new site will come up, but I want to leave this site with the good memories just in case. Feel free to point out things you've seen, or congratulate individuals. I hope we'll all talk again soon, but just in case lets keep this discussion good so we don't leave here with bad memories.
Edit (April 23, 2006): Well, I found out this was a joke. I might as well keep this piece though to demonstrate my writing skills =P.
Bored Out of My Socks
Posted on April 21, 2006 at 11:55
Hey, what's up people? I haven't made a blog enty in a while, well maybe I did make one recently who knows. That's not the point, the point is...well nothing. This site's had a recent surge of activity, which is quite good. We get quite a few blog entries a day. Anyone know the original name for 64d, or what they were goin to call it? Oh my god, I just realized it was a link. Dumb @$$, dumb @$$, even after biggmax said it. Errr, pisses me off. Isn't the oldest game Laser Skirmish? Never mind lol. Errr...
It has something to do with o_0 or ciribot, but ahh.
Also saw this:
Any extra comments?
I made this site, haha. We will one day beat 64digits... one day!
Lol, it's <a href="http://dragynflash.pyxnet.com/turquoisestar/index.php?p=interviews&user=Josh&read=1">HERE</a>
Posted on April 14, 2006 at 18:41
Posted on April 05, 2006 at 18:30
I think a 64D magazine would be sweet. We could have a nice design from someone (biggmax or canadonian). We could have 64D news, political news, GM News, Gaming News, tutorials, graphics showcases, game reviews, previews, polls, political debates (those are fun), puzzles, and a ton of cool stuff. People might also start coming to 64D to read the magazine and then register. My brain is swelling with ideas, but I must ask, who else wants to help.
64Digits New Agenda
Posted on April 01, 2006 at 21:14
After numerous server, script, and MySQL errors, I have realized 64d's latest, yet accidental agenda. In an attempt to replace the annoying, frustrating, and frequent downtimes of GMC eliminated by the new server, 64d is attempting to relive the great many hours of hair pulling and clicking the refresh buttons. Seriously though guys, what's up?
P.S. Glad to see us back online.
An Odd Game
Posted on March 13, 2006 at 21:09
Here's a little game for your pleasure. Play with this to find out all the possible things to do.
It's Saturday morning and it's beautiful outside. What do you want to do?<br>
<a href="" onClick="alert('Nice move Sherlock! You get busted for public indeceny and pay $300. There goes the Xbox 360 you were saving for.');">Go run around outside in nothing but boxers.</a><br>
<a href="" onClick="alert('Good move, you just solved the secret Ludablog message. It says <secret message here>');">Read the Saturday edition of Ludablog</a><br>
<a href="" onClick="alert('Nice one, you upload your game and it gets seen by EA. Wake up its 11:00, dreaming is over.');">Log on to 64digits.</a>
It's a school day, what are you going to do?<br>
<a href="" onClick="alert('You get your test back what a F+???? Your life is over.');">Wake up and go to school.</a><br>
<a href="" onClick="alert('You download DarkSirius ultra nifty clock and realize that school does not start for an hour.');">Log on to 64digits.</a><br>
<a href="" onClick="alert('Your parents do not agree with that. You get grounded from 64d for a month.');">Skip school, it's for babies.</a><br>
<a href="" onClick="alert('It is a Saturday remember??');">School?</a>
Posted on March 03, 2006 at 19:53
I regret to inform you that my actions today were unjustifyable. I am sorry and wish I could have taken back what I have said, I acted immature and irresponsible. I am a disgrace to the site and all that have visited it. Please accept my apology.
64Digits Battle Arena
Posted on February 26, 2006 at 19:06
I had an idea for a sweet game. Want to be in it? It's going to be a 64D battle system. The object is to go through all the levels and win badges *cough*64digits badges*cough* and rise to the top and beat the top boss *cough*firestormx*cough*. You start as a noob, and work your way up through the 64digits world learning new powers. Sound cool? Want to be in it. Here's how, just enter the following info:
Your Avatar: (give link)
Your Primary Attack:
Your Secondary Attack:
Your Defensive Move:
Special: (if used)
Primary Attack: DOS Attack on 64D
Secondary Attack: Destructive Batch Script
Defensive Move: Delete Blog
Special: Make Ludablog Copy <redirects power of attack back at opponent>
Poor Games Badge
Posted on February 26, 2006 at 09:26
This poor games badge is totally unfair. I do make some good games, I just don't upload all of them here. Plus I make games in C++, which get good ratings. How many of you can do that? It's not fair.
CHMODing In PHP
Posted on February 25, 2006 at 09:09
How do I use the chmod command in PHP. I've tried everything, so here's what I do.
1. Reset the file I want to try to chmod to nothing.
2. Upload PHP File (same dir as file trying to chmod)
3. Close FTP client
4. Run the script
5. Go back into the FTP client
6. The chmod of the previously clear file is Owner Read and Write: I tried chmoding with 0775 or 755 I tried:
I've also tried using other common numbers used in FTP. None seem to work, everytime no matter what number it sets it to owner read and write and nothing else. What do I do? My error message is:
Warning: chmod(): Operation not permitted in /xxx/xxxx/xxxx/xxxx/test.php on line 7, line 7 is the chmod command, and test.php is the script trying to execute the chmod command.
Posted on February 24, 2006 at 17:24
My site was recently updated:
Whoo, I got my PHP login/register scripts working. I also have the top panel done! It's awesome! I think it's really cool I can finally do this sort of interactive stuff. It's way better than CGI. My next stop, I'm going to make a forum. A very simple forum, you will need to register to post so do that. I have a full list of registered users I can view at anytime. I also will be able to change peoples passwords in the near future. The power of Admin!!!! Anyways, thanks for listening!
You can visit my site at:
More PHP Problems
Posted on February 23, 2006 at 18:24
I'm making a registration system, no MySQL. How can I make it, without using PHP' FTP commands, that a script can read text from a file, but a person can't. For example:
Submit <--Click, reads text from file to see if UN and password are correct
but a person can't go
and view the password. There has to be a way to completely block access instead of just encrypting it but still being able to view it. I messed with CHMOD settings, and can't seem to get that working, am I missing something?
Posted on February 23, 2006 at 11:57
I'm using PHP and it's going awesome, but I have a little problem. I have a news script working, but I can't seem to use apostrophes. I use I'll it replaces it with I'll, and that's with that's. It's weird, anyone know how to fix this?
GZine Issue #1
Posted on February 21, 2006 at 20:30
<h2>GZine Issue #1:</h2>
Welcome to Gamehawk's Zine, appropriately giving the name "GZine". I was reading some of the Ludablogs, which I must say Ludamad are very well done and my favorite blogs to read. They're very interesting, but also got me thinking. Why not along with news keep you up to date with reviews and tips? I figure you can add some humor, to keep things interesting too. Anyways, I'll let you get reading.
Melee-Master</a> has a new spreadsheet program, and the interface is very hot. I don't have a DS, so I haven't downloaded but if you have it you'll love it.<br><br>
; has been rendering like crazy and they all look awesome. If you're working on a 3D game and need some models, I'd give him a ring.<br><br>
Dark Sirrus</a> is making a new game called Starburst Zero and it looks awesome!<br><br>
Fun</a> by cactus can convert real images into ASCII ones!<br><br>
; is having an election, check it out.<br><hr>
I'm reviewing Hunter's Island by Turquoise Star and JakeX, overall I wasn't the biggest fan of it. Here's how I broke it down.
<b>Graphics:</b><br> 5/10 Some of the graphics were good, but others were horrible. The concistency was terrible, and I wasn't the biggest fan of the graphics.
<b>Controls:</b><br>7/10 The arrow keys were good, but the jump and shoot keys should have been Up and Space. You also should have had the ability to duck.
<b>Gameplay:</b>7/10 The gameplay was pretty smooth, the jumping and movement was clean, no wall glitches, but sometimes you appeared to be floating in mid-air.
<b>Sound:</b>0/10 Was there any?
<b>Originality:</b>7/10 The story wasn't good until the inscription on the rock part, that I liked. I also like the jumping, shooting atmosphere. It felt like a comfortable blend of Sonic and Mario. I liked it.
<b>Overall:</b>Since there was no sound at all, I won't count that in the rating. If sound had been included it would have been a 58%, but that isn't good enough for a game like this. Your overall rating is 73%, there should be some music. With all the time put in this game it should have deserved better, maybe it's more enjoyable if you play it all the way through.<br><hr>
I haven't used GM in a while, but this tip could be useful in all languages (GM not applying). My tip is simple, but pretty effective. Here's the scenario, you want to have animations in your game, but you don't know how to load GIFs. All you know is how to load BMPs. Here's what you do, it's very simple. Create an array which holds refrences to your bitmaps, draw, rest for a small period of time, and draw the next frame in the array. There's my coding tip.
A great issue one, and a blog. So, what did you think? I hope you liked it. Want to contribute? Email me, I don't mind. Add a review, tutorial, etc. Or submit a <i>Letter To The Editor</i>. I hope you enjoyed this issue.
Posted on February 20, 2006 at 10:27
Posted on February 19, 2006 at 10:05
Want a cool off topic forums, kind of like the old 64dig, along with coding help and creations? Come here to post reviews, web sites, drawings, stories, games, play forums games, debate. Come to our forum <a href="http://s15.invisionfree.com/thegfcrib/index.php?">The
GF Crib</a>. Join up!
Pokemon RPG Engine Available
Posted on February 07, 2006 at 19:29
<h3><b>Copied From CPPGameDev:</b></h3>
Sprites: Spriter's Resource
Download: <a href="http://www.64digits.com/download.php?name=Pokemon_RPG.zip&id=2845">Download
Screenshots: <a href="http://www.64digits.com/download.php?name=pokes2.PNG&id=3030">1</a>
I hope you enjoy it,
Put it a little more work, it's going pretty good. I'm going to make a battle engine (though I don't know if it will be Pokemon style, maybe a little bit). So, what do you think. Oh yeah, any more ideas? <b>Give an x/10 rating</b> if you download (<b>Which I know you will!!!!!</b>).
<b>Edit: IE doesn't support blink but my Firefox does!!!</b>
<b>WARNING: Please don't use HTML tags in your blog titles. - JakeX</b>
Posted on February 04, 2006 at 22:51
My new project is going to be very useful to me! It's an RPG Engine! So I can focus more on coding and less on graphics, I used some Pokemon sprites. The old ones, they're cool! Anyways, I've never played Pokemon much, the battle system will feature the same enemies, but will act differently.
Heres what I have:
16x16 Scrolling Tile Movement
Message Box Function To Create A Pokemon Textbox
Message Box Is Function So I Don't Have To Hardcode Each Time I Can Just Use:
msg("Hey, I here you are a");
//will automatically wait for enter and redraw with the continued message!
msg("Pokemon thing :P");
For your pleasure:
I doubt this is revolutionary, but this community lacks graphical games, and is a big stepf forward for me. I've been coding it for about and hour and half at this time of writing.
Cool? Yeah. Glad you like it!
Need A Menu
Posted on January 21, 2006 at 12:07
Someone have the heart to make a menu for me?
If so I need:
A Red Arrow
Some Text That Says:
(^Menu Options) Duh!
Posted on January 21, 2006 at 10:25
G Showdown #2
Posted on January 21, 2006 at 10:11
I'm also in Game Showdown #2, I was nominated by gml_josea. Vote for me!!!!
Posted on January 21, 2006 at 10:08
I got it working AI and all!!!!!! the C++ game!!!! Whoo!
1 M4k3 G4M3 H4H4
Posted on January 20, 2006 at 20:48
I'm making a gamei n C++. It uses the graphics by SpectreNectar! It's cool, shooting and all is done! Whooo hoo!
Posted on January 18, 2006 at 20:21
Posted on January 18, 2006 at 18:07
I'm making a game in C++, overhead shooter, so I need a spriter. Here's what I want:
A Generic Ship
Two Generic Enemies
Should be easy for a good spriter.
Spread the Word
Posted on January 16, 2006 at 16:30
As we were talking on CPPGameDev Forums we realized something. No one laughs out loud when they type <b>lol</b>. So I invented a new acronym <b>liq</b> laugh in quiet. You think it's funny but you don't actually laugh. How's that for <i><b>cool</b></i>.
Liq. I said Wod instead of Word. It took me two tries to fix it :P. liq.
Check this out!
Posted on January 16, 2006 at 12:10
Maze... KAPUSH<-- Whatever the hell that means
Posted on January 16, 2006 at 09:35
I quit making maze engine, had some AI trouble. I am going to start a new project, probably a tetris game but I might change my mind. Who knows, the program would build and run, but then after a minute and a half expierence some F*cking error. Just thought I'd keep you updated.
'Uxin Maze Engine
Posted on January 15, 2006 at 13:44
Yeah, I did some major improvements to my *cough* amazing *cough* maze engine. Just kidding, well about the amazing part I am kidding, about the improvements. No. I fixed the freaking array, it turns out I was doing it like [x][y], but the double oppisite made it work, here was the problem, my map would get rotated sidways. So I fixed that, everything works great. Jewels, have been added, and to finish a level you have to find all the jewels. Pretty flickin' sweet. Do you care? Donno. I also found out how to encrypt my files well, with a password, and in a .DAT file. That encyption is nice and juicy! Now, you can't change my in-game sprites h4x0r5! You could rip them and put them in your own game. They suck @$$ so bad though, who would want them other than Alpha_man? I'm joking. Shout out to all the great people here who came to the C++ Forum and gave it a chance were gaining about 2 members a day. That's <b><i>REALLY</i></b> good. So, this blog was prettt good eh'*?
<b>*Disclaimer:</b> Eh' is copyight of Canada and I recieved explicit permission for use in this technical blog entry. Just joking with you, not being mean.
Posted on January 14, 2006 at 15:32
FileZilla or Window's ftp won't let me upload anything, not even something only 20 kb!
Posted on January 14, 2006 at 14:42
How dangerous is it to use files, not mysql to store info for your site?
Posted on January 14, 2006 at 13:22
Haven't checked out much of v2, but it looks darn good. What I like:
BBCode<-- guess not only quotes
What I don't like:
No forum that's it
fixed bbcode thing
C++ Kicks @$$ n00b
Posted on January 14, 2006 at 13:12
Yeah, I haven't said a darn word in a long time now. Some wonder if I am still alive? I am. Haven't posted or really done anything serious on GMC or GM itself in a while. So, how's everyone doing. You might have noticed me, you select few who are registered at CPPGameDev. I do lots of C++, Allegro, fun stuff like that. So, last night I'm up late, I'm like it's too early to go to bed. So what do I do? I start working on something. I made a freaking little maze engine, which uses arrays to store the map, and later I'm going to add jewels and stuff. Just a little something to with my spare time. If you're interested <img src="http://www.64digits.com/users/gamehawk/mazecpp.PNG"
Edit:^$hit my img didn't work now it should.
I also have the dowload link:
I'm proud that 64digits is hosting me, I live v2. Great dsign fsx. This is cool. If you want to visit my crib go to <a href="http://s9.invisionfree.com/CPPGameDev">CPP
Game Dev</a> Yeah, you can register there I'm teaching a class. Alpha_man, gml_josea, SpectreNectar (Doesn't Come), and lots of othes from here are over there. Not always coming back or posting. If you want to learn some C++ come on by, I teach a class. You'll like it, I know I've said a thousand times it's great. Check out some of my games over there mostly text, but this one has some gfx. Thanks for listening to this jib-jab.
Edit: Had to edit and f*ck around with the file manager a lot to get it working
Still not f*cking working now it should
Didn't f*cking work I usually don't swear but I'm getting f*cking frustrated. Now it should work.
Calling All Coders II
Posted on December 18, 2005 at 08:09
Come on guys a few more members!!! Please, you'll like it. Plus one of the moderator's Neken is really good. He's considered one of the "good" coders at CLC. Come on you can learn, plus an ezine is going to be put up with tips for newbies! New people to C++ will love it!
Calling All Coders
Posted on December 11, 2005 at 07:56
This is a C++ game development community. Some people from GMC are over here. They are really friendly, and yet their community is dying from lack of members. All C++ Coders, or any coder who wants to learn C++ check out the site:
<crying>What did Firestormx do</crying>
Posted on December 09, 2005 at 19:24
Uh, I can't view previous blog entries :(
Weird, now I can :D
Posted on December 08, 2005 at 17:57
I know that a few people here like chess, I've seen topics on GMC and such. Let's make a chess engine dammit! I love chess it's the bomb, so who wants to help me get it started? After that it will become a community project. I can do some coding, but we need graphcis. I know ludamad will want in on this!
Chess is cooler, scrabble is cool too, but I want to learn to deveolop a chess engine in GM! A scrabble engine would be easy, besideds already a ton of word games, no chessgames really in GM. They have word games for GM! A community project like this would be fun! Ludamad is gonna want in won't ya?
Cool, graphics for now. I am going to use arrays to store values for pieces, some one want to look into a list of simple opening moves?
How can I comment on my own blog post? I don't care how hard it is!
Check the topic in the Projects section. :)
Don't start yet, because I am going to code the main engine. Sorry.
GM Meets Football!
Posted on November 09, 2005 at 17:45
How do you like your retro served?
Posted on November 07, 2005 at 19:48
Check out my new Rogue game called Pocket Rogue, and it's GMC topic: <a href="http://forums.gamemaker.nl/index.php?act=ST&f=11&t=168987&st=0#entry1187334">Here!</a
Why can't I leave a comment on my own page :P? Anyways, it's going to be huge, so I won't need random levels. So it's half rogue half RPG. I might make some NPC's there's an idea! Anyways about the URL, too much BB code (from GMC if you don't know :) )
Want An Icey?
Posted on September 06, 2005 at 20:47
Blog It Disco Style!!!
Posted on September 04, 2005 at 20:09
Posted on August 19, 2005 at 14:00
Once upon a time there was a group of people trying to fight for fairness on boards so all people can can have fun. Alas, it was not to be. The mods didn't care about what is unfair, but they didnt care. and regulars would flame who wouldn't make only games. I say programs and games are all in good taste make what you want and take no haste. On GMC it is not to be, for the mods will go there own way what do you say stand up for GMC rights today!
Posted on August 17, 2005 at 21:24
I love GMC it's awesome, but banning program rule that's just stupid. I told Yourself we should get a say too, and all he said was "Why?". If he doesn't care about members why the heck is he mod? This gets me pissed of so much. Albach Blackrat says tools that assist game making will be allowed, such as sprite editors. Programs that entertain will be allowed such as CD Players and Video Players, why not other though. Maybe a <h2>USE AT YOUR OWN RISK</h2> warning but c'mon let people make what they want. My feeling is tools that help in game making are allowed then:
Text Editors- Help write game manuals
Sub-OS- Help keep your game files organized
Scanners and Deleters- Help keep your computer up and running so it's suitable to make games
Other Applications- Help get various things done so you can make games (Spreadsheet can keep track of downloads of your game. And ratings) Power to the GM Game Makers and Program Makers! Dare I say that, oh no I'm a rebel!
Posted on August 16, 2005 at 21:37
Maybe some was wonderin'
Posted on August 15, 2005 at 18:43
Where the heck have I been? I don't know. I'm bak now.
GGUI whoa a GM GUI!
Posted on August 04, 2005 at 19:05
Writing something, what the heck is it?
Posted on August 02, 2005 at 00:00
:P Why the heck did I write this? DOnno, but I did im bored i guess. Got someone to helpout with GM Gamer besides you melee-master. He's submitting a comic, we need a site to put it on. were aiming to start on tripod :P then were gonna try to convince firestormx to let us get some hosting from here :D.I donno, but the guy is submitting a comic. 4ny1 else w4nt 2 h3lp 0ut.
p133ze. 101 us1ng g33k 13tt3rz. b1 b1 n0w 101 that was weird.
Posted on August 01, 2005 at 00:00
GMP Designer .3
Posted on August 01, 2005 at 00:00
Rant about BMP's
Posted on August 01, 2005 at 00:00
Errrr, Microsoft makes me angry!!!!!!! Why do they have to use BMP as defualt format. I used to think it was good but :P, a 4 kb sprite, is less than 1k in GIF!!!!! Microsoft should change the default format to save to in Paint!!!!! And it shouldn't distort it when you try to save as GIF!!!!!!!!!!!!!!!! Errrrrrrrrrrr.
GMP Designer Get's Going!
Posted on July 30, 2005 at 00:00
GM Gamer Intro
Posted on July 30, 2005 at 00:00
My First Entry...
Posted on July 29, 2005 at 00:00
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