hel

Last Login:
May 18, 2013
Warn:

Rank:
Member
Member Points:
65



User Profile
Follow

Hits: 47,717
Joined August 06, 2005
Favorite Users


NEED Good 3d Programs
Posted on May 07, 2012 at 23:20

if you can help, this blog is IMPORTANT, and i'd really like for it to not be drowned in the blog feed like all my others. at least until someone can help me.

i haven't been eating well. i got Kingdom Hearts like two weeks ago maybe, and i've just now gotten the energy to try playing it. i had a feeling it was my missing key but i am far from where i need to be.

it's the opening sequence. the perfect merging of music and visuals, the same thing i've been seeing inside my head. and not just for a video but to begin a STORY which makes it even more emotionally valuable. i am not looking necessarily to obtain as high a quality (certainly not for the ocean effects), but i need something i can command, beyond just GM, to get animated 3d like this:



(way better in fullscreen)

i also need a program that i can use to make the game part in 3d, that also isn't GM. and preferably not Unity either, even Extravisual couldn't get me to understand it. am i asking for too much here, as one person? i don't ever see getting a 2d game completed, i suck at spriting and pixel arts tend to be unreliable. and GM's 3d is too ugly to even consider.

i feel like i am scraping my dreams with my fingertips but not grasping them.

nothing else to say, i just REALLY need a good 3d engine i can program my story-driven games into. and maybe a separate one for cutscenes. please help me out if you know of anything.


Dev - Warning
Dev - After editing rating, make rating display change
Dev - When editing, update "edited" column
Dev - Restore deleted comments
Dev - Display deleted comments if mod (hidden, then with dropdown)
Dev - After deletion or during edit, make rating dropdown appear again
Dev - Stricter rating rules. Prevent user from rating again
Dev - Pages
Dev - Reporting
err
Well for engines there's massively overpowered things like UDK and Cryengine (UDK can produce some of the best realtime visuals out there, and Cryengine isn't too far behind)
And then for modeling/rel. there's Blender and such (Blender has a game engine built into it too, uses Python)
(this is just the free-to-use software I know of mind)

Not really sure if those things would be what you're looking for though, I never looked at Unity much so I don't know exactly how they would compare.
Posted by colseed May 07, 2012 23:34 - 1 year ago
| [#01]

I think Unity is probably the best for that, but I may be wrong. Maybe there is some program, library, and/or example that woks with an IDE to make it easier to do. Though I thought there was an easy 3D game maker out there that I found a while ago, but I could be mistaken.

Depends on what you wanna do though. If you wanna be a project developer then maybe you need some people to help you out. If you wanna be a game designer, it may be painful but I think Unity is the way to go (at least to get started). If you wanna just make a game with ideas but not go down that road entirely, there may be some simple things you can do in Game Maker.
Posted by Alert Games May 07, 2012 23:55 - 1 year ago
| [#02]

Unity is an excellent 3D development environment. I'd highly recommend you reconsider your aversion of it. It's not easy to learn, that's true, but it's a very powerful tool that should have anything you need for 3D.

And for modeling software, I recommend DAZ Hexagon or of course 3DStudio Max. You can animate in Unity, but the hardest part is learning to model.

I've seen some stunning things created in Unity. If you have the time and devotion, I think you'll like it if you give it a good chance.
Posted by Kilin May 08, 2012 0:00 - 1 year ago
| [#03]

yeah i may end up programming the game end in Unity, it seems way more likely than me learning Python (which was also an epic failure lol). hopefully i can get enough support from at least Travis if not others, the only things i'm worried about getting right is a 3d fighting system, and modeling of course.

still, UDK and Cryengine could be very helpful if i really want to give the more moving scenes justice. i'm trying to get high enough quality for a game i can sell for $10 or so online. thanks for all the suggestions!
Posted by hel May 08, 2012 2:24 - 1 year ago
| [#04]

I would suggest that you should head over to the GMC and ask Saijee Higuchi about what program he uses, he's infamous for coding his entire games in Game Maker but then using something else to render.

Also, he's made an character skeleton/animation utility that could prove useful.
Posted by Yaru May 08, 2012 4:47 - 1 year ago
| [#05]

I think you should check makehuman and blender unity, jmonkey an other engines allows to import animations from blender files.
Posted by Sabathorn May 08, 2012 9:06 - 1 year ago
| [#06]

Regarding Yaru's post. Here's an example of work by Saijee Higuchi. Who uses GM for his programming and modeling elsewhere. http://www.youtube.com/watch?v=peZueJZm_Yc&feature=plcp
Posted by Glen May 08, 2012 11:57 - 1 year ago
| [#07]

thanks for that Glen! that's definitely an interesting approach if Unity doesn't work out. :)

27 hours rendering though, damn. i have a feeling i'll have to upgrade to a super-laptop by the time i start working on one of these, i can't even run Minecraft on any of my three laptops. <_<

edit: ok one final question, would it be better to get a high-end desktop instead of a laptop for this sort of thing? seems like i'd get more for my money + they wouldn't heat up so fast.
Posted by hel May 08, 2012 17:37 - 1 year ago
| [#08]

A PC will always be better than a Laptop unless you must have mobility.
Posted by Glen May 08, 2012 18:40 - 1 year ago
| [#09]

what would i specifically be looking for as far as powering it? i see a lot of computers i could probably afford, most about 4GB RAM, 500GB-1TB space, and AMD with ~2.8 GHz processing speed. but if i'm having to render some big cutscenes, would i need more than that?
Posted by hel May 08, 2012 20:27 - 1 year ago
| [#10]

I'd recommend Wings3D again, however it has no support for animation though you could always export your creations to import into programs that do. Art of Illusion seemed a bit promising the last time I used it.
Posted by CyrusRoberto May 08, 2012 20:29 - 1 year ago
| [#11]

Recent Activity
 
Active Users (0)