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NEED Good 3d Programs
Posted on May 07, 2012 at 23:20
if you can help, this blog is IMPORTANT, and i'd really like for it to not be drowned in the blog feed like all my others. at least until someone can help me.
i haven't been eating well. i got Kingdom Hearts like two weeks ago maybe, and i've just now gotten the energy to try playing it. i had a feeling it was my missing key but i am far from where i need to be. it's the opening sequence. the perfect merging of music and visuals, the same thing i've been seeing inside my head. and not just for a video but to begin a STORY which makes it even more emotionally valuable. i am not looking necessarily to obtain as high a quality (certainly not for the ocean effects), but i need something i can command, beyond just GM, to get animated 3d like this: (way better in fullscreen) i also need a program that i can use to make the game part in 3d, that also isn't GM. and preferably not Unity either, even Extravisual couldn't get me to understand it. am i asking for too much here, as one person? i don't ever see getting a 2d game completed, i suck at spriting and pixel arts tend to be unreliable. and GM's 3d is too ugly to even consider. i feel like i am scraping my dreams with my fingertips but not grasping them. nothing else to say, i just REALLY need a good 3d engine i can program my story-driven games into. and maybe a separate one for cutscenes. please help me out if you know of anything.
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Dev - Er, any ideas how to make this work?
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I think Unity is probably the best for that, but I may be wrong. Maybe there is some program, library, and/or example that woks with an IDE to make it easier to do. Though I thought there was an easy 3D game maker out there that I found a while ago, but I could be mistaken.
Depends on what you wanna do though. If you wanna be a project developer then maybe you need some people to help you out. If you wanna be a game designer, it may be painful but I think Unity is the way to go (at least to get started). If you wanna just make a game with ideas but not go down that road entirely, there may be some simple things you can do in Game Maker.
Unity is an excellent 3D development environment. I'd highly recommend you reconsider your aversion of it. It's not easy to learn, that's true, but it's a very powerful tool that should have anything you need for 3D.
And for modeling software, I recommend DAZ Hexagon or of course 3DStudio Max. You can animate in Unity, but the hardest part is learning to model. I've seen some stunning things created in Unity. If you have the time and devotion, I think you'll like it if you give it a good chance.
yeah i may end up programming the game end in Unity, it seems way more likely than me learning Python (which was also an epic failure lol). hopefully i can get enough support from at least Travis if not others, the only things i'm worried about getting right is a 3d fighting system, and modeling of course.
still, UDK and Cryengine could be very helpful if i really want to give the more moving scenes justice. i'm trying to get high enough quality for a game i can sell for $10 or so online. thanks for all the suggestions!
Regarding Yaru's post. Here's an example of work by Saijee Higuchi. Who uses GM for his programming and modeling elsewhere. http://www.youtube.com/watch?v=peZueJZm_Yc&feature=plcp
thanks for that Glen! that's definitely an interesting approach if Unity doesn't work out. :)
27 hours rendering though, damn. i have a feeling i'll have to upgrade to a super-laptop by the time i start working on one of these, i can't even run Minecraft on any of my three laptops. <_< edit: ok one final question, would it be better to get a high-end desktop instead of a laptop for this sort of thing? seems like i'd get more for my money + they wouldn't heat up so fast. |







Well for engines there's massively overpowered things like UDK and Cryengine (UDK can produce some of the best realtime visuals out there, and Cryengine isn't too far behind)
And then for modeling/rel. there's Blender and such (Blender has a game engine built into it too, uses Python)
(this is just the free-to-use software I know of mind)
Not really sure if those things would be what you're looking for though, I never looked at Unity much so I don't know exactly how they would compare.