Ok, just incase anyone happens to read my blogs ever, i am still working on ghost recon. But, i felt the urge to finish a game for once, so i created a small minigame thing. Now, i know what you are thinking: " oh no, not another noob minigame. who cares." And you are right. All i did was take the 3d gm example and edit it (a lot), and throw in some crap graphix. But it is still pretty amusing, you might lol for a moment or two. And sense it isn't really game quality i am not going to submit it.
edit: the game is called Monkey Mowdown. Basically you shoot hordes of monkies with a machine gun, and watch thhem die/explode. Post any comments/suggestions. All posts like " noob" or "this is a cheap edit" or " sucked" will be deleted.
Screen shake used from edmunn: http://64digits.com/games/index.php?cmd=view_game&id=2862
random phrase: oatmeal raisin
speaking of raisins, dont feed them to your pet dog if you have one. I fed him one yesterday, and this morning there was (insert word for slightly viscous brown animal waste here) all over. EVERYWERE.
Luckily i go to school pretty early, so i didn't get stuck cleaning it.
Ok, i need to add a bit more to my blog so it doesn't get people angry and yelling. So ill ask for some advice with my ghost recon game. (i already posted a similar thing in the forums, but i might get more help thru a blog.)
My game has lots of enemies (30+), and a lot of team mates. They all have LOTS of code in the step events.Which means that if i place 10+ guys all in one area ( they deactivate outside of the area), it makes for some nice laggy crap. Anyone have anytips how i can cutdown on step event stuff without deleting too much, or were i could put the coding instead?
To all those who've downloaded: please leave a comment!
sorry, everytime i edit i keep hitting list in recent on accident. ill stop now :0